‘Hitman: Absolution’ Trailer Introduces ‘Contracts’ Mode

Aug 15, 2012 by  

An integral part of the multiplayer experience of many games these days is the ability to craft your own gameplay scenarios, create modes, or even manufacture a complete game. While some titles are able to pull off the feature to stunning effect, others struggle to understand what tool sets players are ready and willing to work with. Hitman: Absolution, the forthcoming sequel from IO Interactive, is doing it right.

With their new mode called Contracts, players will be able to craft their own Hitman: Absolution levels, complete with pre-determined weapons, targets, and rules. A new trailer for the game explains just how Contracts will shape player interactions long after they’ve completed the single player portion of Hitman: Absolution.

With Contracts, players can create challenges for themselves or send them off to friends, and will be rewarded with cash for completing the Contracts within certain parameters. That cash can then be spent on better disguises, weapons, or attachments for those weapons.

IO Interactive will also choose some of the top Contracts to be displayed on the game’s leaderboard for all to see, adding another competitive element to the mode. IO Interactive also plans to get involved in the action, creating some Contracts to be available when the game releases in November.

Hitman Absolution Contracts Trailer

The concept of Contracts, while not altogether new, should help prolong the shelf life Absolution well after gamers have executed each official target in every way possible. That’s the name of the game with the Hitman series — variation – and Absolution is no different.

Some elements of the game, and a really conspicuous nun-filled trailer, have called into question just how faithful IO will be to a property some gamers swear by, but previews of the game at E3 assuaged many of those fears. We can’t wait to see what inventive Contracts gamers create.

What do you think of Contracts, the new create-a-kill mode for Hitman: Absolution? What’s your most memorable Hitman kill?

Hitman: Absolution releases November 20, 2012 for the PS3, PC, and Xbox 360.

4 Comments

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  1. i hope gold membership isn’t required to access the mp related content, something similar to prototype 2′s system of mp would be good.

  2. Other than challenging someone to try our Contract, what part of this is multiplayer?

  3. Did they really name their engine Glacier 2? Are they trying to trick people who can’t remember the name Frostbite?

  4. They can stop boasting about Glacier 2 lol, the game is looking good, but it’s no Frostbite 2 so no need to show it off everytrailer…although I guess if AC3 is doing that with the AnvilNEXT engine, it’s ok? Well AnvilNEXT atleast got that epic traversing, crowd, and huge openworld interactive environment, and 2k NPCs on single screen to boast about, I don’t see what’s up with this engine other than that washed out colour style. Also they really should stop with the “Original Assassin” thingy too, AC is, I’m pretty sure, way ahead of Hitman, so no need to boast about the “original” assassin either.
    Lol, k now that my nitpicking is done, the game looks pretty good and seems to have lots of features and content to keep the players going. Also their PC team is quite dedicated too apparantly, that’s a major plus. Point is, they should keep it to themselves and stop comparing to AC…though that leap-of-faith shot+sound in that Sniper Challenge trailer was funny, lmao

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