Hitman: Absolution ‘Attack of the Saints’ E3 Trailer

Published 2 years ago by

Be warned, this trailer for Hitman: Absolution is not very suitable for work. (NSFW).

It’s been a little over a year now since IO Interactive and Square Enix announced Hitman: Absolution. The developers first stated that they wanted this sequel to be “a more stylized, more serious, and darker game this time around in both the story line and the visuals.” Based on this trailer seen above, it looks like they have (somewhat) achieved their goals.

The “Attack of the Saints” trailer comes as an early taste of what we can expect to see at E3 2012 next week. Just as brutal as the trailer from E3 2011, this latest video does is a little over-the-top and the reaction is mixed as to whether or not it does the Hitman franchise justice. What we get was Agent 47 at his best, dispatching an ICA wetworks team that call themselves, “The Saints.” Beautiful and deadly, these ladies come packing heat.

Check out teaser artwork below that teased the trailer (click on the image to enlarge):

Hitman Absolution E3 Teaser Artwork

Standing in front of the word “tease,” these ladies are no tease themselves – they get straight down to business. Armed to the teeth, the Saints go all out guns a blazin,’ but sadly it wasn’t enough. What looks like the death squad scene out of Tarantino’s Kill Bill 2, these ladies look like they came straight out of Old Town from Frank Miller’s Sin City. Silent, but deadly, Agent 47 can be seen doing what he does best. And from what is displayed, it looks like the motion-capture from Giant Studios has done its job stupendously — along with a little help from CGI specialists at Visual Works.

Pre-ordering Absolution grants players with the Sniper Challenge,” a standalone Hitman downloadable game exclusive to pre-orders. It is available now to play on the Xbox 360 and PS3 with a PC version coming August 1. Since our first preview of Absolution back at E3 last year, it has become one of Game Rant’s top 25 most anticipated games of the year. Be sure to keep an eye out for all of our coverage at E3 next week as we bring you more news about this game.

Hitman: Absolution launches globally November 20, 2012 on for the Xbox 360, PlayStation 3, and PC.

Follow me on Twitter @TyRawrrnosaurus.

TAGS: E3 2012, Hitman, Hitman Absolution, IO Interactive, PC, PS3, Square Enix

15 Comments

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  1. It’s a little cheesy but that’s kind of the Hitman way. I’m excited. Hitman has always been like a psychotic variant of The Sims to me.

  2. The nuns are hardly scantily clad. You can’t even see their abdomens. And how the hell were the nuns not alerted by Agent 47′s taking out of the first few nuns. He wasn’t very quiet, and anybody within 10+ feet could’ve heard the muffled screams and take-outs. WAY too farfetched for this day and age. I would’ve expected this in the 80s, but in 2012? No way.

    • its a game, now move on

    • If you’re not in a formless pancho and you’re a nun, you’re scantily clad. Also, it’s stylized violence.

    • @Matt

      In all fairness, it’s raining and a burning building does make noise. So it’s not like it was in the dead of a cold night or something like that…

      And in the 80′s there wasn’t really any 3D games, so kind of hard to “expect” any of that in the 80′s, lol.

      • Still. He took them out too loudly, I think.

        Also, I meant that I would expect that out of an 80s movie.

        • If it’s silence you’re looking for, that’s even more unrealistic.
          And I can show how you’re incorrect here. Have you ever subvocalized? Rubbed your arm? Maybe pulled at your ear? You can hear them right? Now do that in louder environmental conditions, and ask a friend standing three feet away if he or she can pick up the noise casually, without straining. Noise is simply vibration, and when that vibration is muffled by an obstacle or an overlapping sound it can be incredibly difficult to pick up. The only reasons you can pick up the sound in the trailer is because you’re right there controlling the assassin’s body, hearing and seeing what he percieves, practically touching the area of vibrational origin,and you’re listening out for the noise. 80′s has nothing to do with it. That’s just elementary psychology and physics.

          As for tne nuns… have you ever seen a nun? By comparison, these ladies are practically playboy bunnies.

          • Okay, for nuns, they are scantily clad. But that’s not what normal society considers scantily clad.

            The rest of your comment is garbage. Agent 47 wasn’t pulling at his ear or rubbing his arm. He was PUNCHING and physically taking down these nuns. The other nuns clearly should’ve heard what was happening. And what are you talking about, controlling the assassin’s body? This is a trailer, not a video game. Besides, you’re in Agent 47′s POV. It’s not even 3rd person POV. It’s a cinematic POV. You’re just as far away from Agent 47 as the other nuns are. I’d really like to see how you counter my obviously correct argument.

          • Actually, Dan’s right. Consider what is muffling the sound: an explosion. If you’ve ever been close to something that is in the process of being completely eaten by fire, you’ll notice it’s really GD LOUD. Not just the explosion, even just the fire burning.

            Are they taking liberties? Sure they are, in the same way that we are expected to believe that an international agency employs a team of killers straight out of a cheesy grindhouse movie. But that’s always been Hitman’s way.

          • And further, what Dan means is you can visually with your eyes see what Agent 47 is doing. Not that you the viewer are controlling him. You have literal visual information because you are watching it from his viewpoint. The nuns have no actual sight on him whatsoever. Try standing in a bus depot and telling me exactly how many people are behind you and what they are doing. And then, try doing it with headphones on that have semi-loud music. It’s not so simple.

          • Ok, the nuns aren’t expecting anybody to be behind them. They expect there to be no noise outside of the crackles of the flames, and maybe some debris falling. So they should’ve been alerted when an unexpected noise occurs behind them.

        • have you ever fired an rpg…heard an explosion that close to you. Its loud. Very,Very, loud.

          • Agent 47 took the nuns out after the explosion. So your argument is irrelevant.

          • @Matt

            I think you’re forgetting something very important. Don’t think about the effect of the loud explosion but the after effects. Forget what you see in the movies, have you been anywhere close to an explosion without hearing protection on or without covering your ears?? Heck, forget an explosion, have you fired a firearm, anything larger than a .22 without hearing protection? Tell me how well you can hear noises for about 5 minutes after that…

          • @Matt

            In case you’re wondering, yes, I’ve been in close proximity to explosions/gunfire without hearing protection, so remember that before you think you can answer some BS answer…

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