What Does A Developer Switch Mean For ‘Hitman 6′?

Nov 26, 2012 by  

 

After a six-year absence (thanks, Kane & Lynch) and a poor film adaptation (thanks, Hollywood), Agent 47 made a triumphant return last week with Hitman: Absolution, an important installment for the stealth genre and a game we thoroughly enjoyed (read our review).

Absolution is just one step in the path forward for publisher Square Enix and developer IO Interactive. There’s interest in bringing out a new Hitman film and another video game installment is already in development, although for the first time at a different studio. Hitman: Absolution game director Tore Blystad compares the development to Activision’s schedule for developers Treyarch and Infinity Ward (and Sledgehammer Games and Raven Software).

A year ago this week Square Enix announced the opening of a new Montreal-based studio to bolster their presence in the area (with Eidos Montreal already there). Square Enix Montreal would be working on a new triple-A title: a new Hitman game. With the timing of that studio opening early this year and Hitman: Absolution just releasing last week, there’s an obvious overlap of production between IO Interactive completing Absolution and Square Enix Montreal working on the yet-to-be-revealed Hitman 6.

Hitman Silver Ballers Shooting

What does the developer switch mean for the style and story of the Absolution followup? According to Blystad, it will feature Agent 47 but it will be different.

“We’ve been talking about these similarities to some of the big movie franchise like Aliens, where everyone’s doing it their own way. Every time someone gets their hands on a franchise they do something different. So rather than doing the same thing again you get another take on the character from a fresh perspective.”

But will it still feel like Hitman?

“Well there are talks between us and of course it has to be somewhat in sync but it’s the first time you could say Hitman has gone out of the house. Luckily it’s with someone we know. Some of the key developers came from IO and have been working on previous games so it’s not like it’s in completely new hands.”

An immediate concern upon hearing this news is that Hitman would change, perhaps trading in stealth for action and losing its identity. With IO still involved, we can hope 47 returns with his suit and red tie, ready to trade it in for any disguise to eliminate his mark. With a new Splinter Cell on the way, another game with a storied past in the stealth genre, we wonder how its changes and reception next spring will affect the direction of the next Hitman.

[Update: Hitman 6 concept art drawn live by Square Enix Montreal artists.]

Before IO began work on Kane & Lynch and its sequel, they developed a Hitman game for release every two years. With Square Enix Montreal now involved, we can expect a similar release schedule and potentially, Hitman 6 in the fall of 2014.

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Follow Rob on Twitter @rob_keyes.

Source: OPM UK

6 Comments

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  1. THEY BETTER NOT MESS IT UP OR I WILL TORCH THE PLACE AND PLEASE NO MARKY MARK TO PLAY HITMAN PLEASE LORD NO……. HE KILLED MAX PAYNE

  2. Honestly I’m not impressed with the new Hitman. I miss going on actual assassination missions and stopping at a safe house to check out the weapons I’ve created and preparing for the next mission.

    Also I really hate the scoring system in this one.

  3. as long as they dont kiss fans a**es to much, this should be a very interesting entry to the series. my bet is that it will more or less be the same thing, but they’ll probably cater it more towards little s***s that just like shooting stuff and hate thinking about what they’re doing or going to do.

    let’s just hope they dont fully follow the stupid ideals of kotich by annualising hitman, that would be the worst business plan ever.

  4. This Hitman was bs I like blood money way better, what a waste of money these new developers don’t even know what the original Hitman meant for its fans so they messed the whole game up with a spinter cell game style, well done! Worse Hitman game ever!

  5. Funny how they’re talking about hoping Hitman 6 won’t feel different from the old Hitman games when Absolution was already a departure from the feel and style of the old Hitman games. I am saying this as someone who first played Hitman back in 2000 and was hooked ever since I shot a guard with the Ballers and experienced my first ever rag doll physics moment. Absolution is a decent game, but a terrible Hitman game.

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