This May Be First Teaser Concept Art for ‘Hitman 6′

Published 1 year ago by , Updated July 17th, 2013 at 3:35 pm,

Hitman 6 Enemies

Agent 47 is back and he’s not going anywhere. After attempting to absolve himself of guilt in Hitman: Absolution (read our review) and getting deeply personal, the future of the bald bio-engineered assassin is wide open. Can the barcoded killer go back to ordinary life, willingly taking contracts on anyone, or is the path that lies ahead another personal journey?

While the future remains uncertain, we do know that Square Enix Montreal has already begun work on Hitman 6. The new studio formed early this year and is sharing development of the Hitman franchise with IO Interactive. The young development house participated in their first Montreal International Game Summit (MIGS) this month and it was there where artists on the team may have shared a little tease of the next Agent 47 adventure.

According to Hitman: Absolution director Tore Blystad, the next Hitman game will be different. He compared it to how the film Aliens was to Alien, but reassured fans that key personnel at IO Interactive are involved since the series is their baby and they’re going to make sure they don’t deviate too far from what fans want and expect from the series.

Hitman 6 Concept Art Leonid

Outside if knowing that Square Enix Montreal’s first game is a triple-A Hitman title offering a different take on Agent 47, we know nothing of what to expect from the third-person stealth followup and sixth installment in the series.

Art Director Rasmus Poulsen (Hitman: Blood Money, Kane & Lynch) and Senior Concept Artist Leonid Enin (Disciples 3, Robocalypse) at MIGS however, each did a live sketch at the Square Enix Montreal booth, and their beautiful renditions may just be our very first look at the visual design concepts behind Hitman 6.

Hitman 6 Concept Art Rasmus

That or they’re something else entirely from their imaginations, but the second image is absolutely one of Agent 47′s hand, wielding his trademark Silverballer custom pistol. In that case, what does the “S” stand for on the building and vehicle? Is it a new organization Agent 47 is up against in Hitman 6?

The first image looks like something out of Max Payne and features a character we’ve never seen before. If he is from Hitman, is he a new villain? Or is that some original concept entirely unrelated to Leonid’s work at Square Enix Montreal?

The last piece below was something Square Enix Montreal had already made at the studio and brought to the event for their booth. Is that Agent 47 in the police uniform?

Hitman 6 Concept Art on Wall - Agent 47 disguise

Time will tell but we’re excited for the next Agent 47 set of disguises and strangulations. And the red tie.

Before IO began work on Kane & Lynch and its sequel, they developed a Hitmangame for release every two years. With Square Enix Montreal now involved, we can expect a similar release schedule and potentially, Hitman 6 in the fall of 2014.

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Follow Rob on Twitter @rob_keyes.

Source: Square Enix Montreal

TAGS: Hitman, Hitman 6, Hitman Absolution, IO Interactive, Square Enix

5 Comments

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  1. I was pretty disappointed by Hitman Absolution. It’s a decent sneaking game with great graphics and an interesting story but it is full of nonsensical, buggy and incredibly annoying design choices.

    The disguise game mechanic is completely broken, checkpoints don’t really work and there are no more pre-mission loadouts. Also, the typical “hiding in plain sight”-feeling of the other Hitman games is completely gone. Instead you have to hunchback-sneak around like Sam Fisher always in fear of the x-ray vision guards with photographic memories.

    I won’t be particularly thrilled for Hitman 6 until I know for a fact that they went back to the roots and produce a worthy successor to Bloodmoney.

    • absolution is a worthy successor, they just screwed up in parts, that’s what happens when you spend so much time on something – to you something seems fitting, but that is only b/c you’ve been working on it and refining it over and over and are prone to missing problems, where as to the person playing the game, the mechanic or whatever is a big issue or a poor addition.

      i find the disguise ‘flaw’ to be pretty logical, since most cops and gangsters know one another even if they’ve only seen them at the station or hang out, it’s sort of logical that a police chief will look at you like ‘wtf is that guy’ when you look like a real pissed off killing machine :P

      • I was like that and yet again I agree with you on that. @ jwalka

      • @jwalka

        I would understand if it was like a small security team for a building or company, but when it came to a police officer of a big city, they have many precincts and and even within one precinct I don’t think there is anyone who would actually know 100% of EVERYONE. For example, the NYPD has over 30,000 uniformed police officers.

        Secondly, if it’s a profession like a plumber or a cook, would you really be THAT suspicious of everyone that if you saw another cook, mechanic, plumber, etc. that you don’t recognize you will follow that person around hassling them?

        I liked the game a lot, but that’s definitely one of the flaws. They need to change it so there are different levels of suspiciousness. Like in small areas where there are only a few people of a certain type they should be more likely to see through your disguise. While in the outside world they are less likely to question it. Perhaps just make it so that others of the same type will be more likely to spot you doing something suspicious or out of character for that type. And maybe people in the security field like cops and security officers are more likely to question your disguise. It really made no sense for some random civilian to give you a hard time about your disguise…

  2. I still think this will be a good game but they cant change agent 47.

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