As multiplayer-gamers look toward the impending release of Call of Duty: Black Ops, it’s easy to imagine that millions of Halo: Reach players on Xbox Live could become bored with Bungieâ€™s offering. In a time of the year where triple A titles are released every other week itâ€™s best to keep your multiplayer experience feeling as fresh as possible.
That’s why Bungie has dropped a new update to the Halo: Reach playlists that address a few balance issues, move some game variants into their own playlists, and even adds two new ForgeWorld created maps.
Read on for the complete run down.
New Playlist: Team Snipers
New Playlist: Living Dead
- Lineup rebalanced to offer more kill, less frill.
- Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
- Removed “Classic” gametypes
- Removed all Snipers gametypes
- Removed 1 Flag Classic
- Removed Headhunter Pro
- Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players: Multiflag Classic, 1 Flag CTF, 1 Flag Pro, 1 Bomb Assault
- Removed Oddball and Hot Potato from Boardwalk
- Removed SWAT
- Removed Classic gametypes
- Removed The Cage
- Changed wighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
Big Team Battle
- Removed Multiflag from Boneyard and Spire
- This playlist now offers 3 voting options
- Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
- Removed Friendly Fire
- Removed Crash Site
- Added Mythic Score Attack
- You can no longer pickup other weapons in Sniper Attack
- Arena Zealot is now used for all Slayer gametypes
- Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
- Softkill zones added to the tops of the Sniper buildings
- Modified respawn zones for Slayer gametypes
- Modified respawn zones for both bases
- Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds
- All CTF gametypes should now have a player respawn of 10 seconds
- All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
- Flag At Home To Score disabled for non-Classic CTF gametypes
- Modified Flag Return and Flag Reset times: 1 Flag on Small maps use 10 second return and 30 second reset. All other gametypes use 30 second return and 45 second reset.
- Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map.
In addition to the Playlist changes, weâ€™re also introducing two new Forge Map Variants with this update,Â Cliffhanger andÂ Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.
The two standouts for me are the removal of Team Snipers from the Team Slayer playlist (Finally!) for its own dedicated playlist and the new infection-only playlist entitled â€œLiving Dead,â€ seems very appropriate with Halloween just around the corner. Obviously the element most players will be interested in are the two new maps. They might not have as much depth as what we are getting with the Noble Map Pack, but who doesnâ€™t appreciate a change of scenery every now and again.
Bungie has been very diligent aboutÂ providing content to their fan base – by way of these monthly or bi-monthly updates. The developer has acknowledged that, while they will be trying to stay active in the community, there will come a time when these updates will be fewer and far between. The hope is that by this time, they will have done enough to make the multiplayer a solid and long lasting experience.
What do you think of this newest Halo: Reach update? What are the particular standout changes made to your favorite playlists?
Halo: Reach is out now for the Xbox 360.