‘Halo: Anniversary’ Multiplayer Maps; ‘Halo: Reach’ Gets Controversial Update

Published 3 years ago by , Updated February 10th, 2012 at 8:49 pm,

Halo: Anniversary Multiplayer Maps and Halo: Reach Gets Controversial Update

PAX Prime got off with a Spartan Laser to the face last night – during the inaugural kickoff of Halo Fest. There was a heap of news and info out of Seattle from franchise holder 343 Industries: news on the long-time favorite Warthog making a guest appearance in Forza 4, Halo: Anniversary stepping into the 3D universe upon its release in November, and tons more. Unfortunately, the “more” may not be as exciting for fans.

One of the bigger (and more exciting) announcements made last night was that some of the new multiplayer maps set to release in Halo: Anniversary.

Bringing back fan favorites like Beaver Creek and Damnation, new to the Xbox 360 will be Instillation 04: a map designed for Firefight that takes place right after Master Chief lands on Halo. Prisoner is set for 2-8 players and looks to be more of a symmetrical, multi-layered beehive, perfect for “up close and personal” work. The last, Timberland, is actually from the PC and Mac ports of the original and is getting refit and upgraded for the re-release (complete with 8-16 players).

While the maps should be exciting for fans, there is a downside to all of the fun stuff and it’s liable to cause a ruckus. 343 Industries is taking their first crack at updating the Halo: Reach multiplayer – now that control is firmly in their hands… and they are making some changes. Some, arguably for the better, will help prepare for the release of Halo: Anniversary: such as the return of the fan favorite Magnum from Halo: CEalong with support for new Classic Playlists.

343 Industries is also doing something different in allowing players to configure their reticule “bloom” with their weapons – letting players control how precise their weapon will be. Active Camo’s time will be reduced slightly, and players will no longer be able to clash swords with any weapon, reverting back to sword vs. sword.

Halo Reach Armor Lock

Though the biggest change is with Armor Lock, where players will no longer be the invincible rock they once were. Now, when a player drops into Armor Lock, they will absorb the level of damage equal to the shields they had before using the Ability. Sticky Grenades will no longer deflect, but instead stay latched onto the player and drain away health.

This will change significantly how gamers play Reach, and while 343 Industries prefaced these updates by saying they were listening to the community, it’s hard to imagine that everyone will be happy. Chances are, there will be a good rift within the community just over the Armor Lock ability, alone. Let us know how you feel, and what you think of the upcoming changes.

Halo: Anniversary is set to release for the Xbox 360 on November 15th

Source : Major Nealson

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TAGS: 343 Industries, Halo Reach, Halo: Combat Evolved Anniversary, Microsoft, PAX Prime 2011

  • Chris

    I actually like the armor lock update. now there wont be so many armor lock noobs

    • phil


      • Ryan

        I love the armor lock update. Reach is fun but I wish there was no armor abilities and it was like the old Halo games. If there has to be armor abilities I would have to say only sprint. The pistol update I like too good to know things are going back to the originals and how they should be.

        • http://IGN.com Shane Langdon

          Phil,Chris,and Ryan…you guys kick ass. I agree 110%. Hit me up on LIVE if you want to play some reach/halo 3 sometime… smokelurchbuds.

  • Phil

    All this stuff will only be in the Classic playlists, not affecting the normal Reach gameplay.

    “The Halo: Reach Title Update will add more options and flexibility to Halo: Reach’s Multiplayer. It will roll out in late September and gives 343 designers the following levers to create game variants in Matchmaking playlists. Of course while all of these features can be enabled via Matchmaking playlists, players should remember that ‘normal’ Reach gameplay can and will continue untouched in its own Matchmaking playlists. The features and elements listed here are tools available to us and will be used and implemented appropriately.”

  • Sean

    I was never a fan of Armor Lock, so I’m glad that the update makes it less silly. Not sure what to think about the sword update, since it always seemed to me that when I clashed swords with someone, they’d kill me right afterwards, despite my constant hammering of the melee button.

    • http://IGN.com Shane Langdon

      My kind of person.

    • starshield

      B trigger. its the secret to swords… just sayin. 😛
      if they have a sword, press B and then hammer the trigger. then B, then trigger (if it continues) just sayin.

  • http://IGN.com Shane Langdon

    Armor Lock was the WORST thing to ever happen to Halo. I’m so happy about this I can’t contain myself…although aesthetically it looks amazing…it was a terrible addition in my opinion…gave noobs the right to ignore a whole game and pull 20+ kills. All I know is 343 is listening to me and my friends :)

  • Volc19

    Armor lock has been WAY too nerfed. With the CE Pistol, it’ll almost be useless. It would make sense to nerf armor lock to the point that a Scorpion, Rocket Launcher, Spartan Lazer, or some well placed Feul Rod shots should break it and harm the user, but the ‘immobile invincibility’ thing is what is WAS, that is THE ENTIRE POINT OF TEH ABILITY. You give up FLIGHT or SPRINTING for a temporary shield where you can’t move. It’s almost not worth it to begin with, but now, why not just remove it? There is literally no purpose for it anymore. Thanks 343, I knew you would screw things up.

  • http://Twitter.com/MikeM512 Mike

    I hate armor lock and am glad they’re updating it. Now they need to update it more so armor lock destroys vehicles that crash into you when using it instead of it being a ramp like it is now.

  • digimass

    Thats stupid, that basically makes armor lock useless. And the rest of you guys are stupid. Dont whine just because you get killed by Armor Lock. You guys who do that are just like gnasher users in Gears.

    • http://Twitter.com/MikeM512 Mike

      Armor lock is a completely cheap ability that should have just been in single player. You have a guy beat and then he hides in an indestructible energy ball for 10 seconds and someone else comes and kills you before you can take him out.

    • http://IGN.com Shane Langdon

      Armor lock sucks….and well you do too. I can play fairly well with all of the loadouts,but I feel like armor locks is not only insult to injury to players with good technique,but members of the Bungie team even stated:”It was for girls.” during several public forums. Suck it up and either get better with your refined armor lock or go learn to play some other way. Besides they made several statements saying most of these update wont change the flow of typical halo reach multiplayer..just don’t play classic,or no bloom games…

  • http://www.gamerant.com J.C. Reeves

    I agree with all the anti-armor lock sentiments. However, I’m not sure how well the classic pistol will balance with everything in Reach.

  • YerStank

    you know what, im just going to wait and see what happens with the armor lock and CE pistol updates before i start to bitch about them…

  • Harry

    Personally, I think the whole idea of major changes to gameplay on an already released and sucessful game is unnecessary. It got this big because the game was great, updating is just going to piss people off. Now everyone, especially players who favor armour lock, have to give up over a year of strategy and skill and relearn to play the game. That should have just started with Halo 4.

    • Alex

      A year of skill? More like a year of perfecting the best ways to camp and be a complete Pansy with it. My halo experience has been ruined by the 90% of the halo community hiding behind a extra shield. All the other abilities i can stomach because i have a fighting chance.

      • http://IGN.com Shane Langdon

        HA. Amen.

  • schuyler

    personally, from a long time halo player, i quit playing after trying reach for a while. i gave it a fair shot, but the armor abilities are a little ridiculous for multiplayer. that with the combination of missing the BR.

    i can only whine to myself now after being let down and learning halo CE anniversary won’t have online multiplayer. as this means i may never get a halo title that i like again, which is sad considering i bought my xbox for halo in the first place.

    • phaaze

      uh dude anniversary does have online multiplayer even the same maps

      • Volc19

        No it doesn’t. It’s essentially a Reach Map Pack.

        • Ryan

          No it will have online multiplayer, did you not read the article above? Watch the trailers too and you will see some of the maps. It is just running on the Reach engine, that doesn’t mean it’s a reach map pack it just means the multiplayer graphics/physics and that stuff will be programmed into the CE disk using the engine designed for Halo Reach.

  • Chris

    343 is ruining Armor Lock

    • http://IGN.com Shane Langdon

      Yeah they are :)

      • Ryan

        I’m happy they are too, it should never have been there to begin with. Back in the first Halo if you wanted to kill someone you ran out to fight them and either won or died, in my case it was being ganged up on lol but it was still fun. I almost got rid of Reach within the first week of buying it because of armor lock.

  • Gildefyre

    The whole point of armor lock was to make you invulnerable for a few quick seconds. With this update, they may as well have removed the ability, as making it absorb damage instead of ignoring it completely nulls the point of it.
    It was called ” armor LOCK” for a reason.

    P.S. Don’t argue about how they people who use it are lame or noobs, if you whine about it, you can’t think hard enough to make a strategy to kill them.

  • Nick

    Armor lock was the single worst thing about Reach. It was the gayest armor lock & it was for the bitches who rely on their teammates instead of their own skill. & for the people who say it’s pointless now you’re dumb too. It can still be used in a good way if you have the right timing. You can still stop vehicles from it, you can still use it to get out of a situation if you really need to, & it’s used for a BLOCK, not a PAUSE. Instead of just being a bitch when you lose a one on one and hold it in the middle of a map waiting to be saved. If you guys are that mad about it then just don’t play. You played like bitches anyways