First Images of a ‘Halo 4′ Themed Xbox 360 Emerge

Jul 12, 2012 by  

Halo 4 Xbox 360

Earlier today, Microsoft made a previously unannounced limited edition Halo 4 Xbox 360 console available for pre-order on their store’s website – only to have the listing removed post-haste. Fortunately, IGN secured a few images of the premature listing in all of its glory before being taken down. More importantly, they secured details on the content that awaits eager fans who purchase the Halo 4-themed bundle.

The illustrious bundle comes with a 320GB Xbox 360 system which has been stylized to represent the cover art for Halo 4, as well as a standard edition of the actual game. The Xbox itself will play unique Halo sounds whenever the tray and power buttons are pushed as well; similarly to the R2-D2 console that launched this past April.

Also included are two controllers with a similar aesthetic to the system, blue glowing LED lights, and a transforming D-Pad. Furthermore, a generic black headset will also be included, so that those hopping on the Xbox 360 bandwagon a little late will be able to chat with their friends online.

If none of that sounds appealing, then the inclusion of exclusive Halo 4 downloadable content just may. The new SKU comes with codes that gamers can redeem to receive unique armor skins, weapon skins, and an exclusive emblem in-game. They’ll also be able to deck out their Xbox Avatar with some Spartan armor and a rare avatar prop.

The console was listed at $399.99 before it was mysteriously removed from the Microsoft Store earlier today, and that’s somewhat of a standard price point for these sort of limited edition affairs. It’s a safe bet that once Microsoft is ready to officially reveal this stellar-looking package, they’ll confirm that the console will become available alongside the standard and limited editions of Halo 4 later this year, so anyone in the market for a parcel such as this may want to begin saving their money now.

Halo 4 is scheduled to invade retailers this November 4th, exclusively on the Xbox 360.

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Follow me on Twitter @TheRileyLittle.

Source: IGN

7 Comments

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  1. What does the D-pad transform into?

    • Optimus Prime.

      But actually, it’s D-Pad that can stick out more and give you a little extra precision. You can adjust it by turning it right to left and vice versa.

      • I have 2 questions:

        1. If it gives you extra precision, why isn’t it always fully extended? Who doesn’t want extra precision?

        2. How does an extened D-pad give you extra precision? I know extended analog sticks can help you be more precise, but I don’t see how an extended D-pad can, too.

        • When I’m playing games that require, or work better, with the D-Pad, such as Mortal Kombat, I find that the standard D-Pad is very tricky to use. Many times when I press in any direction on the d-pad, unless I do it in a very particular way, I will accidently press another direction as well. If I press left or right, the tiniest tilt up or down will make me press up or down as well, messing up my moves. the disc-shaped D-Pad should never have been in the official controller. Check out the Razer Onza controller; the D-Pad is split into four separate buttons instead of a one-piece disc. I was able to pull off special moves in Mortal Kombat with much more precision than with the standard D-Pad.

          • That’s unrelated to what I’m talking about.

          • Michael just explained the purpose and application of the transforming D-Pad, Matt.

            To answer your questions with more detail:

            1. Some gamers don’t need the extra precision when playing a game. Titles like Call of Duty and Halo don’t rely heavily on the D-Pad, and there’s not much purpose or point in raising the buttons.

            Where it really shines is in fighting titles, and that’s due in large part to the ability to better control the character on-screen.

            2. Raising the buttons makes it easier to control the direction in which you move and setup combos for your character in a fighting game. Simply hitting right on the standard D-Pad can result in a botched move, and that’s because there are a total of eight possible directions the D-Pad can be shifted: Up, Up Right, Right, Down Right, Down, Down Left, Left, and Up Left. Making the buttons erect makes it a little more precise, and you know when you’re hitting (for example) right instead of up right or down right.

          • I guess that makes sense, but what Michael said was, in fact, unrelated to the transforming D-pad. He talked about the one-piece, disc-shaped D-pad and why a D-pad with 4 separate buttons is better. He didn’t explain why a raised D-pad would add precision. However, you (Riley) explained it, so there’s no need to explain it again.

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