Much like Bungie did with previous Halo games, new developer 343 Industries is constantly tweaking the Halo 4 multiplayer experience. They’ve released new game modes, a plethora of new maps, and new Spartan Ops content in an effort to keep gamers coming back.
Just recently, 343 rolled out what might be their most important Halo 4 update yet. This specific update not only makes those very important little tweaks, but also re-tunes most of the game’s weapons â€“ changing how they work and how effective they are in battle.
The update officially went live yesterday, and was applied to most of Halo 4‘s multiplayer game types. Some game types â€“ 343 highlights Action Sack’s Lightning Flag as an example â€“ will not receive any changes so as to preserve the mode’s current balance and pace.
So if you’ve hopped onto Halo 4‘s multiplayer in the past 24 hours or so, you’ve likely been playing with slightly different weapons. Here is the full list of weapon tuning changes:
Â BATTLE RIFE
- The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
- The Battle Rifle rate of fire has been slightly decreased.
- The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
- Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).
- The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
- The Carbine accuracy has been increased (projectile spread decrease).
- The Carbine red reticle range has been decreased.
- The LightRifle zoomed rate of fire has been increased.
- The LightRifle un-zoomed rate of fire has been slightly decreased.
- The LightRifle red reticle range has been increased to match the updated DMR range.
- The DMR red reticle range has been slightly decreased.
- The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
- The Assault Rifle auto-aim angle has been reduced.
- The Assault Rifle projectile spread has been decreased.
- The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
- The Storm Rifle auto-aim angle has been reduced.
- The Storm Rifle projectile spread has been decreased.
- The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
- The Suppressor auto-aim angle has been reduced.
- The Suppressor projectile spread has been decreased.
- The SAW’s damage has been increased to maintain double the damage-per-second of the Assault Rifle.
- The damage has been slightly increased. The Magnum is still capable of killing in six rounds.
- The damage has been increased on both the Mantis and Warthog Chain Gun.
In addition to weapon tuning changes, the update also increases movement speed from 100% to 110%, adds an Assault Rifle loadout to the Slayer Pro game mode in Big Team Infinity Slayer, and increases the duration of “Global Skill searching. 343 Industries will also be making the Majestic DLC map pack the featured DLC playlist one again.
Two popular game types â€“ Capture the Flag and King of the Hill â€“ will also receive some changes. The overtime period in Capture the Flag has been increased from one minute to two minutes, while the King of the Hill’s “hill point limit” has been increased from 25 to 50, and the score to win has been increased from 150 points to 250 points.
Finally, there will be new player spawns, ordinance locations, and objective spawns added to Halo 4‘s maps. Specifics can be found on Halo Waypoint with some added explanation as to the logic behind the changes.
If gamers were looking for a reason to return to Halo 4, or have been hoping 343 Industries adds a new dynamic to the experience, this most recent update appears to be it.
What do you think of the changes 343 Industries made to Halo 4‘s multiplayer? Anything you notice that drastically alters gameplay?