343 Industries has done an impressive job showing fans just how much time and energy has been put into crafting the singleplayer and multiplayer of Halo 4. But for those longtime fans who have spent as much time enjoying multiplayer action as building it from scratch, you’ll be happy to hear that the Halo 4 Forge Mode will be lending out more tools than ever before.
The creation engine has been handed to the team at Certain Affinity, who have proven their skills with several Halo map packs in the past. To give a brief look at how the systems and interface will be turning players into level designers a ten minute walkthrough has been posted online. Better start taking notes.
The walkthrough comes courtesy of Gamespot, and is narrated by lead multiplayer level designer Kynan Pearson, and Certain Affinity’s Lori Zawada. The previously released demo of Forge in action introduced a few of the new additions, including the new ability to actually affect player’s gravity and movement within specific zones.
The map being explored in the video is called ‘Impact,’ one of three Forge locations set on what looks to be an asteroid floating in space. The prior incarnations of Forge weren’t exactly broken, so a majority of the changes are implemented with efficiency and speed in mind. Anyone who has ambitiously approached a level editor knows how quickly a clunky UI or accidental deletion can kill the mood. Locking objects in space, magnetically linking pieces to another, or quickly duplicating the same structures without the need to navigate menus are all abilities granted to ‘Forge artists’ with Halo 4, so the excuses for not getting involved are dwindling.
If we had to choose an addition as ‘most promising,’ it would have to be the ability to craft ‘Player Trait Zones. These areas can be customized to make players within them invincible, invisible, lacking shields or no longer restrained by gravity. According to 343 the weaker gravity not only applies to players who enter the space, but vehicles as well. Seeing as one of the vehicles now available is the monstrous and deadly Mantis mech, it shouldn’t be long before the more daring Forge fiends concoct some worthwhile experiences. Eat your heart out, ‘Speed Halo.’
Also included in the walkthrough is a look at Relay, one of the Forge variant maps created by the developers ahead of time. While the Halo: Reach selection of Forge objects and structures were notably less detailed, the time CA has put into making player-created maps match the fidelity of professionally designed locations shows. Relay’s component UNSC pieces are far more convincing on a purely visual level, but even the map’s symmetrical design seems to barely scratch the surface of what’s possible.
There you have it, Forge fans. What do you think of the new toolset and streamlined interface? Are there any adjustments you’ve got in mind to make those new Armor Abilities potential game-changers? We know how fond 343 Industries is of making fan creations official canon, so do your work well, and Halo 5 could have yet another game mode.
In case you missed them, be sure to check out the series of video walkthroughs previously released:
- Ragnarok Multiplayer Map Walkthrough
- Abandon Multiplayer Map Walkthrough
- Meltdown Multiplayer Map Walkthrough
- Adrift Multiplayer Map Walkthrough
- Complex Multiplayer Map Walkthrough
- Flood Mode Multiplayer Walkthrough
Halo 4 will be released on November 6, 2012, exclusively for the Xbox 360.
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