Rich, expansive fiction and endless encounters against AI opponents may be what Halo is known for, but let’s not kid ourselves: the multiplayer is where it’s at. In honor of PAX 2012, 343 Industries has unveiled a brand new multiplayer map for Halo 4, entitled ‘Exile.’ Open spaces, impressive visuals and yes, explosions, abound in the newly released screenshots and gameplay video.
The gameplay video focuses on a round of Capture The Flag on ‘Exile,’ highlighting the new abilities made available to the flag carrier. Rather than being a hindrance, the screenshots and footage shown the opposing team’s flag as a deadly weapon. The multiplayer video is nowhere near as long as the one released during Rooster Teeth Expo, but the sneak peek at a brand new arena should make up for that.
The new gameplay does a good job of showing that whatever it was Bungie knew about level design that inevitably led to all-out carnage and mayhem, 343 Industries has clearly picked up as well. No one was expecting that Halo 4 would be playing it safe where multiplayer was concerned, since the overarching persistence and customization built into the online component represents the biggest change to the franchise to date. As for the actual moment-to-moment ferocity and savagery of online players…well, the assets released today speak for themselves.
The developers are keeping to their promise of offering a look at several different fronts of the war via multiplayer locales, even if the scenery is hard to notice amidst the explosions and looming threat of ‘Flagsassinations.’ Where the previously announce maps featured Forerunner constructs, and the most recent ‘Longbow’ took place in a snow-covered, polar installation, ‘Exile’ proves once again that nothing goes with brain matter and gore like green, green grass, and exposed red rock.
Have a look at the impressive screenshots: they may make you look at a flagpole in a whole new way:
‘Exile’ seems to be following the basic formula of a medium-sized, somewhat confined space that is still large enough to allow vehicles to work their magic. The tight corners and man-made structures that populate the environment should keep things interesting though, especially if players take advantage of the armor perks and unique abilities available (both cosmetic and functional). More than anything else, the gameplay footage actually appears to bring something new to one of the most well-established game types in modern multiplayer shooters.
The massive changes being introduced by 343 in an effort to make the Halo series their own, while still remembering what made it so unique and popular, may have put some fans on the defensive. While some might still argue that a Spartan IV should be less lethal when carrying a captured flag, as opposed to just as deadly, but in a far more hilarious way, we can’t help but disagree. The game has to be fun, after all, especially if the developers hope to bring in even more players than the online multiplayer currently enjoys.
Of course, if the singleplayer is all you’re interested in, 343 has also made it clear that the main campaign and episodic Spartan Ops modes will each be offering a full game’s worth of content. Seriously though, ‘Flagssassination’ – how could anyone resist?
Halo 4 will be released on November 6, 2012, exclusively for the Xbox 360.
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My excitement cannot be contained in one body
oh warthog mounted gauss cannon…how i’ve missed you so…..
It wasn’t used in Reach, because Bungie never fixed the but of the gauss cannon.
If you used a Gauss cannon it will pass across any forge item, virtually, you could shot through walls… and since many of the BTB maps in Reach are made in Forge… they couldn’t put the Gauss warthog in those maps…
I’m not sure “flagssasination” is supposed to be a selling point anyways, Gamerant.
I’m probably going to try it, but a Spartan should be less lethal when the carrying the flag or there’s good potential for unbalance and no I will not admit that could be fun (possibly for the carrier but not the defenders) because getting shot and side-blinded by a lone important flag carrier is more enraging than awesome.
I’ll still try Halo 4, but appealing to the “cool” new features rather than actual balance is one good way to drive away the sane minded crowd with good taste in multiplayer games. I’m sure TF2 still has great balance and it’s still going 5 years strong.
It is not overpowered at all. All you have is a magnum. Even though that is good at close quarters you still probably cant zoom in and you are completely vulnerable at medium long – long ranges. I think it is a little more balanced actually.
It was better the way it was before and the point of capturing the flag on a team game was to have teammates defend you while returning it. Being an armed carrier doesn’t make it any more balanced. You’re capable of defending something easier when it should be your teammates.
Would you assholes quit shying away from change? You bitch moan and complain because every new game is the same thing in a new package. Guess what, this is innovation and now you are bitching AGAIN! FFS, enjoy it as is, this is a phenomenal attribute to flag carriers, making it fun to play CTF again.
Okay but 30 second ad for a 35 second video? Seriously?
Can’t wait for it! My gamer clan and I…we are taking kids to school. Pick a seat kids.