It’s happened to all of us: there’s a hot-looking new game coming out, and we can’t wait to play it! We’ve read the glowing reviews, our friends have told us how great the game is, and the guy at the store says we were lucky to even find a copy. But when we get it home, tear off the shiny wrapping, pop it in and start it up, something just doesn’t “click” for us. What happened?
There are more games out there than ever before, and a lot of them are really good. But sometimes, no matter how good a game is, we just… don’t like it. Something about the experience, mechanically or aesthetically, doesn’t sit right with us. And the game is not at fault. It’s us.
So have a look now, as seven of us here at Game Rant tell you about the good games that we just don’t like. Be prepared, as some of our opinions may prove controversial. And please remember, each author’s opinion is his own, and does not necessarily represent the views of Game Rant as a whole.
Jeff Schille on the Splinter Cell series.
Way, way back, I was lucky enough to get a look at the first Splinter Cell before it was released. The Xbox was still fairly new, and had a lot of power that had yet to be shown off. When a Ubisoft rep demonstrated the game, suffice it to say, I was impressed. Even in its unfinished state, Splinter Cell looked “next-gen” to me in a way that nothing else had up to that point.
When the finished game came out about six months later, I snatched it right up. It fully delivered on all the pre-release promises, and then some. The graphics looked amazing. Sam’s arsenal was varried and extensive. Even the voice acting was good! There was really only one problem: I hated it. No game had ever made me feel like I was “playing it wrong” as much as Splinter Cell (though a few JRPGs have come close). I hid when I should have fought. I fought when I should have run away. And I died, and died, and died some more.
Splinter Cell taught me that I don’t like stealth in games. Waiting to do something is, for me, not as fun as actually doing something. It also made clear to me that I’m not so fond of realistic, military-themed games. (That’s right – I’m no fan of Modern Warfare, either.) Give me a space marine or an anthropomorphic cartoon animal any day, and keep the covert military assasinations for yourself. Now, you should know that my friends loved the game, and thought I was nuts. Through the years, I’ve given the game a few more chances. (I still need to check out Conviction. I hear it’s good.) I know it’s a good series. But I don’t like it, and I doubt I ever will.
James B. Eldred on Bayonetta.
When a game like Bayonetta is launched to near-universal acclaim and becomes a blockbuster best-seller, I have to wonder: am I just losing touch? Because nothing about that game appealed to me, and its runaway success near-offended me.
I couldn’t understand it on the most rudimentary of levels. Why was I killing angels? Who was this Rodin guy? Why do I need halos, special ingredients for potions, and golden LPs? What the hell is going on? I beat the level with high health and without dieing once, so why did I get a C? What is with that music? And seriously, what the hell is going on?
Nothing in that game makes sense, from the wonky combo system (just pound n the buttons, it works just as well) to the bizarre series of barely connected events that that was supposed to be a story. Yes, it sure was beautiful, and Bayonetta herself sure is pretty, but I need a bit more than that. And the real annoying thing is that I’m sure there is more to this game than that, I just can’t find it.