Great Games That We Just Don’t Like

Published 5 years ago by

Great Games We Just Don't Like

It’s happened to all of us: there’s a hot-looking new game coming out, and we can’t wait to play it!  We’ve read the glowing reviews, our friends have told us how great the game is, and the guy at the store says we were lucky to even find a copy.  But when we get it home, tear off the shiny wrapping, pop it in and start it up, something just doesn’t “click” for us.  What happened?

There are more games out there than ever before, and a lot of them are really good.  But sometimes, no matter how good a game is, we just… don’t like it.  Something about the experience, mechanically or aesthetically, doesn’t sit right with us.  And the game is not at fault.  It’s us.

So have a look now, as seven of us here at Game Rant tell you about the good games that we just don’t like.  Be prepared, as some of our opinions may prove controversial.  And please remember, each author’s opinion is his own, and does not necessarily represent the views of Game Rant as a whole.

splinter-cell-conviction-bathroomSplinter Cell: Conviction

Jeff Schille on the Splinter Cell series.

Way, way back, I was lucky enough to get a look at the first Splinter Cell before it was released.  The Xbox was still fairly new, and had a lot of power that had yet to be shown off.  When a Ubisoft rep demonstrated the game, suffice it to say, I was impressed.  Even in its unfinished state, Splinter Cell looked “next-gen” to me in a way that nothing else had up to that point.

When the finished game came out about six months later, I snatched it right up.  It fully delivered on all the pre-release promises, and then some.  The graphics looked amazing.  Sam’s arsenal was varried and extensive.  Even the voice acting was good!  There was really only one problem: I hated it.  No game had ever made me feel like I was “playing it wrong” as much as Splinter Cell (though a few JRPGs have come close).  I hid when I should have fought.  I fought when I should have run away.  And I died, and died, and died some more.

Splinter Cell taught me that I don’t like stealth in games.  Waiting to do something is, for me, not as fun as actually doing something.  It also made clear to me that I’m not so fond of realistic, military-themed games.  (That’s right – I’m no fan of Modern Warfare, either.)  Give me a space marine or an anthropomorphic cartoon animal any day, and keep the covert military assasinations for yourself.  Now, you should know that my friends loved the game, and thought I was nuts.  Through the years, I’ve given the game a few more chances.  (I still need to check out Conviction.  I hear it’s good.)  I know it’s a good series.  But I don’t like it, and I doubt I ever will.


James B. Eldred on Bayonetta.

When a game like Bayonetta is launched to near-universal acclaim and becomes a blockbuster best-seller, I have to wonder: am I just losing touch? Because nothing about that game appealed to me, and its runaway success near-offended me.

I couldn’t understand it on the most rudimentary of levels. Why was I killing angels? Who was this Rodin guy? Why do I need halos, special ingredients for potions, and golden LPs? What the hell is going on? I beat the level with high health and without dieing once, so why did I get a C? What is with that music? And seriously, what the hell is going on?

Nothing in that game makes sense, from the wonky combo system (just pound n the buttons, it works just as well) to the bizarre series of barely connected events that that was supposed to be a story. Yes, it sure was beautiful, and Bayonetta herself sure is pretty, but I need a bit more than that. And the real annoying thing is that I’m sure there is more to this game than that, I just can’t find it.

Click here to continue reading about the great games we just don’t like.

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TAGS: Bayonetta, Bioshock, Dead Rising, Dead Space, Fallout 3, Gears of War, Halo, Metroid Prime, Modern Warfare, Splinter Cell

  • jwalka

    i agree with almost all your choices. thats why i didnt like/play any of the splinter cell games, hate halo online (unbalanced weps and self obsessed 'kings') and hate MW because like you said most people just run around killing, there is no strategy, even in capture the flag people just run around shooting.

    the only 1 game that i absolutely loved was borderlands, gearbox took a concept most people would have dreamed of and made it into a game (1st FPS RPG i've played thus far). even now after finishing almost all the DLC i cant get enough, i find myself playing hours at night trying to level up my guns or go hunting for rare pearlescent equipment.

  • Ken J

    @Jeff Schille
    “It also made clear to me that I’m not so fond of realistic, military-themed games. (That’s right — I’m no fan of Modern Warfare, either.)”

    I don't get what Splinter Cell or Modern Warfare has to do with “realistic” military-themed games. Neither of them are realistic at all… If you really want to know what a realistic military-themed game is, try the old Rainbow Six games prior to Ubisoft acquiring Redstorm (Rainbow Six, Rainbow Six: Eagle Watch, Rogue Spear) the first Operation Flashpoint, and ArmA II. You'll probably hate them, but just saying so you know what is actually a “realistic” military-themed game. The ones you named are merely military-themed arcadey games. (I know that's not a real word, lol)

    • Jeff Schille

      Point taken. I probably should have written “realistic looking.” Though, come to think of it, I'm not sure what “cartoon-y” military-themed games exist. And, no, I don't think the Army Men titles count.

      • kaosmachina

        I think Advanced Wars games count, though.

        • Jeff Schille

          And I like the Advance Wars games. So, there you go.

  • seo firm

    Yeah Right.I had bought Bayonetta game about a month ago and just finally popped it in as my take a break game from Final Fantasy. I have played it with 360 systems.I must say it was pretty great experience for me.

  • joshi38

    Many a year ago I picked up Knights of the Old Republic II knowing almost nothing about the game other than it was a Star Wars game and was really well received. About ten minutes in, I stopped the game and uninstalled. I think at the time I wasn't really prepared to play an RPG and the surprise at finding out what the game was turned me off of it.

    Years later I'm loving Dragon Age and am seriously contemplating trying to find some old copies of KOTOR and KOTOR II.

  • Rob_Keyes

    I agree with Bioshock and slightly for Halo (was only a really big fan of the original).

    For me, I don't get the love for Fallout 3

    • Ben Kendrick

      I was going to definitely add fallout 3 to the list. The slow-mo shooting cinematic killed any momentum in the gameplay. Its the only game ive traded in lately.

      • Sid Williams

        *shakes head* Maybe it's because of my problems with shooting first person style on a console, but the VATS system is what made the game for me. That and how awesome it is. haha

  • nuclear

    Sid Williams you are my hero!!! i've been saying those exact things about MW2 for ages now and no one listens!! where's the fun in moving a little joystick around and trying to shoot some “l33t” player who will just call you a noob if you miss/kill him with a gun he doesn't see as “pr0″. plus the fact the game requires nothing other than practice til you can one shot people across the map. give me any other game that requires an element of teamwork to win, not just who has the best individuals! (infinitely more fun than pwning everyone and having your team lose) xbox live is stupidly popular but i have no desire to sit there and get called a noob/hacker everytime i do something. give me a pc any day, much more mature players and nothing beats a keyboard and mouse for FPS

    • Ken J

      Keyboard and mouse is king for shooters no doubt. Have you tried Battlefield: Bad Company 2 for the PC? It's pretty addicting and people don't really talk crap that much, you just play and have fun. Less childishness.

      • nuclear

        yea i've got it. brilliant game and as my post above was saying, requires teamwork to win pretty much 90% of the time, not just who has the most kills! (didn't really wanna mention it in the above post cos didn't want people jumping off onto a whole mw2 vs bf:bc2 thing!)

        • Ken J

          There's no contest, Bad Company 2 is 4 times the game MW2 is.

          • jwalka

            havent played BC2 yet but all i hear is praise towards it.
            i've nevber really played any game where team effort was the number 1 key to success, not even RPG's

          • Sid Williams

            PC is king for FPS's and RTS's… Oh and Diablo, basically, keep up the good work Blizzard and Valve haha. Is it me or are they the only 2 companies that know how to make PC games? Now if only Valve would support mac's already! I totally need to play HL2 again.

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  • Jason_Weissman

    Blasphemy! Fallout 3 was one of the best games this gen. Bioshock was great, too. I didn't quite see the point in a sequel, though.

    • Sid Williams

      Agreed on Fallout 3! Wasn't a fan of Bioshock though.

  • Xigbar

    I can't help but feel Mr. Young sort of missed the point of that scene in Bioshock. That scene is about LOSS of control. That's what alot of Bioshock is about, the loss or illusion of control. You look back over the course of your actions in the game at that point and realize that despite what you may have thought you were not in control of your actions, that you were BEING controlled by your support character. The only instance of real choice was the choice to save or harvest the Little Sisters, and that is ultimately the real source of your own salvation or damnation.

    • Ken J

      I agree with you. I really liked Bioshock, and that was a great twist. And it's true, you look back and you realized that the game somehow got you to do exactly what it wanted you to do to fit within the storyline even though you thought you were in control of your own decisions. I think that's why they let you pick whether or not to harvest the little sisters, to kind of distract your attention away from those parts and to make you think you have free will…

      I don't know, to each his own, but I really liked the game. Been tempted to get the sequel, but have a lack of funds at the moment, lol.

    • Rory Young

      There's a huge difference between loss of control and separating the player from the experience. Implying a loss of control means that you, the player, were forced to do something you would not have done. In a cut-scene you are not the player, whether it's a first person perspective or not. You did not take the golf club, the game did. You did not kill that man, the game did. If there was ever the illusion that you were Jack Ryan in BioShock, that scene dispelled it.

      Saying that scene alone required the game to remove your input, to prove a point about control, is an insult to every game that strives to create a new level of immersion and interactivity. Control is not a device that is featured in BioShock, it is an excuse.

      • Ken J

        “Implying a loss of control means that you, the player, were forced to do something you would not have done. In a cut-scene you are not the player, whether it's a first person perspective or not.”

        So what set that apart from being a loss of control and being a cut scene. Is there an actual defined difference or is it just in your perception of it? Because it never cut into a cut scene, you walked into the room and then control of your character was taken away from you and he started to do the things required by the sequence. I'm not being a smartass, but I really would like you to describe what they should have done to simply make it so it's a loss of control and not a cut scene because you didn't really clearly define it.

        And if they wouldn't have taken control away from you, why would you, the player, continue to hit him while he's explaining to you the twist of the game? Because for me, if someone was explaining to me that I've just been a puppet, I wouldn't have been like “ok, let me continue doing what my puppet master wants me to do, woot!” lol

        I don't know, how would you handle that scene if you were on the team developing the game and you were tasked with that part? Just wondering.

        About the rest of the review, yes it was sort of repetitive, but they did offer new types of splicers and big daddies as well as ramping up the difficulty as you move on. So to me it didn't really feel that repetitive to the point of being annoying, but I do agree that it isn't so groundbreaking that I wanted to replay the gunfights over and over. I admit I was doing it for the sake of progressing the story so I can find out what happens and not for the sake of the actual gunplay.

        And about how all of the backstory was through audio recordings, well, you can make the same argument about Batman: Arkham Asylum, and that game was pretty awesome, don't you agree? I agree that it is weird that the residents just made a bunch of recordings and left them around, it was better explained in B:AA. But I guess other than having things written on the walls and what-not and other props and cues, it would have been hard to present the backstory in any other way. I guess if you found that cheesy, that perhaps it would have been better if they left the backstory out and leave it a mystery and you can perhaps find out more in a prequel type game??

  • mikey t

    I don't care what anyone says…the call of duty series has provided me with quality entertainment…probably too many hours
    to say that you won't play a game because of the trash talking isnt legitimate in my opinion…just mute them
    I must admit that I really don't give a damn about storyline/character development or whatever when it comes to FPS…I just want decent graphics/intense gameplay
    to each his own though

    • Ken J

      Well, that's not why I don't like Modern Warfare 2. I bought the first Modern Warfare after playing the demo thinking it was great. And it was very entertaining… for a few months, then I haven't even looked at it since then. I'm STILL playing Battlefield 2 now and it's been out for 5 years… What is the difference? Variety of gameplay. Modern Warfare and Modern Warfare 2 doesn't have it. There is one thing to do, you run around and you shoot people. That's it… That gets old pretty quick.

      Battlefield 2 and Bad Company 2 you get points in many different ways. Then add to the fact that you get to use any vehicles you see on the map. Even a standard jeep or ATV can become a weapon when you run people over… lol

      Then in Bad Company 2 they added one more thing: destructible environments. This might sound like a gimmick, but it isn't. It makes the battlefield more dynamic. What used to be a great sniper nest can be completely wide open the next second from a well placed rocket or sabot round from a tank… What used to be a good house for your squad to regroup is now a pile of rubble, etc. etc.

      Then add to the fact that MW2 doesn't support dedicated servers for the PC, and when potential buyers complained, Infinity Ward more-or-less said “too bad, we're gonna bank a huge profit anyway, so who cares what you think.”

      So… oh well, no business from my friends or I…

      So even if all you care about is decent graphics and intense gameplay, then MW2 is still not your best choice…

    • Sid Williams

      I could get the game, play the short single player and then dive in to be owned constantly by 13 year old's who have nothing but time to practice. Even if I mute them it doesn't make for a good time. Now, Splinter Cell: Conviction's “Face Off” mode, that's some good times!

  • SevenFearsMe

    i think that Fallout is a great game, that has some massive flaws, primarily that without the vats system it is WAAAY to hard to kill things. if i score a perfect headshot with a f**cking magnum it should kill you, now matter how mutated you may be.
    Halo sucks. thats really all ive got to say on that topic.
    Bioshock was good, but much to easy on medium, and WAY to hard on hard. the only other game that has been that off with the difficultys was L4D, but i can still beat it on expert (BARELY!) the first on was decent. Bioshock 2 was just ridiculous. they said that the big sister was the boss, so who the F**K is this lamb person. How did i get shot in the head and wake up then years later? and why is it that any average splicer can take down all f my health in one hit, even though im a big daddy? an if thats the case why cant i have the full nine health things again?
    Dead rising sucked for pretty much all of the reasons you said. I gave up after a short hour after playing, because the 'convicts' who had magically managed to get a car inside a mall without me notacing ran me over like four times, killing all of my survivors and reminding me that i hadn't saved the entire time, because EVERY GAME TODAY HAS A F**KING AUTOSAVE!!!!!!!!!!

    For those of you who basshed MW2, i understand. it doesn't stop my playing it, as much as i wish it would, because the people who play it are all up to 70 tenth prestige already, and just run around with AK-47's with the aim assists on, basically letting the snap aim do all of the work (Oh, and if you use aim assists on a multiplayer game YOU SUCK AT THE GAME, go play halo or something)
    one that i reaslly hate is AVP. its fun to try and play, but the aliens are next to impossible to control, the preditors are like human aliens, and the marines guns suck. all in al its much to hard to figure out.

    i loved borderlands, and want to try BFBC2, and the new L4D DLC thanks for listening, and if you need help with any acheivments on Xbox (yes i play a console) then send a message to Seven Fears Me, and i'll be more than glad to see what i can do.

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  • iDancethroughshadoWs

    i know this was done a year ago and nobody will ever read this but WTF? backtracking is an issue with Metroid Prime? seriously WTF?!?

    backtracking was an integral part of EVERY SINGLE METROID GAME. did you just COMPLETELY miss that? you need to just trade the game in bc you obviusly do not deserve it.