‘Gran Turismo 6′ Concept Footage Appears Online

Published 2 years ago by , Updated May 21st, 2013 at 6:27 am,

Although the bulk of excitement over Sony’s exclusive franchises has been focused on the slate of games for the upcoming PlayStation 4, racing fans still have one game on the PS3 to look forward to: Gran Turismo 6.

After being announced just last week, Polyphony Digital‘s next entry in the ‘real driving simulator’ series will mark the franchise’s last on the current generation of consoles. Luckily, new concept video of GT6 has appeared online; while it’s no surprise to see the visuals are still leading edge for the hardware, it’s good to know the developers are pushing the PS3 to its limits.

At this point gamers have learned not to judge the successes or failures of a racing simulation based on gameplay videos or highly-polished trailers. If we’re honest, it’s hard to tell the difference between one series and the next from gameplay alone, since the prolonged development on current consoles has largely levelled the playing field. Regardless, this footage is sure to get Gran Turismo fans excited.

Most of the gameplay video was shown in the previous announcement trailer, albeit in brief clips, not an extended flyover. And as impressive as it looks, it’s worth noting that the biggest criticisms of Gran Turismo 5 were not of its graphical prowess, but user experience. While the developers are promising a bigger feature set than ever before, the video doesn’t help ease concerns in that regard.

Gran Turismo 6 Screenshot dino 246gt

And if features and online community design is going to be where Polyphony intends to take its biggest strides, they’ll have competition from their own Sony-exclusive colleagues. With the amount of time set aside during the PS4 announcement event for Driveclub, it seemed that not only had Sony found a racing simulation for its new console launch, but one to rival GT directly.

By restricting Gran Turismo 6 to the PlayStation 3 – for now, at least – Polyphony may avoid a head-to-head fight (depending on its release date), but also loses out on the built-in buzz an excitement that a PS4 release would benefit from. Since Polyphony has been working on the game for almost three years so far, it makes sense that a port to the PS4 will take time. Even so, the pressure is on.

The racing simulation genre is an interesting one, as both console exclusives and cross-platform releases all compete not to reinvent the wheel (pun intended) in terms of gameplay or graphics, but unlock the potential seen in online interaction and cross-media engagement. It remains to be seen if Gran Turismo 6 will manage to find the right recipe to get every player – not just the most enthusiastic and devoted ones – to go deeper than a quick race or brief career. Going by this concept footage, they’re starting off on the right foot.

What do you think of GT6 so far? Are visuals enough to get you excited, or does the impending launch of the PS4 mean only gameplay and online functionality can tip the scales? Sound off in the comments.

Gran Turismo 6 is expected to release in late 2013 for the PS3, with a possible PS4 port coming later.

Follow me on Twitter @andrew_dyce.

TAGS: Gran Turismo, Gran Turismo 6, Polyphony Digital, PS3, PS4, Sony

  • Jonathan

    I got flamed on another thread for suggesting that the Gran Turismo series should no longer be offered to the home market.

    The reason for that opinion…. IT’S TOO GOOD.

    Having tried both, unless you have a full setup (Chair, Wheel, Pedals) it’s very difficult to exploit the handling using a dualshock controller.

    The controller itself isn’t precise enough for the sensitivity of the physics engine.

    It has become too much “the real racing simulator”. It aint fun anymore.

    The AI are useless so depending on your vehicle setup races are as close or dominating as you wish it. B-Spec is pointless, always has been.

    Certain races you have to have a second hand car for the right criteria and waiting for one to become available can be tiresome and the’re needs to be more vehicles, not just 10 variations of the same NASCAR or SUPER GT race car.

    There is no denighing that with a full setup there is joy to be had driving (not racing cause there isn’t any) the vehicles round the tracks, tightening that line, shaving fractions of your time here and there, but without that full setup the heights of the handling are denighed you with Dualshock and it’s reduced the game to a sterile boor. zzzzzzzz

    I loved this series (had them all) but in the pursuit of perfect handling it’s lost the fun of a peice of entertainement.

    it’s become an industry simulator.

    Continue developing the hyper real dynamics as such a tool can only benifit the motor industry (motor sport especially), for us humble consumers with a joypad in our hands, give us a bit more fun.

    • Caul

      I largely agree though I would argue that GT should be wrapped up and put out to pasture unless it can be removed from Mr Yamauchi’s sphere of influence. I think most of the rot can be laid at his feet and were he out of the picture and more level heads in charge, it could be restored to something that’s fun for many.

  • Caul

    “What do you think of GT6 so far? Are visuals enough to get you excited?”

    Given how I’ve come to loathe GT5 and its ruination of an otherwise stellar franchise, I don’t have much faith in subsequent releases. A flashy image or crisp footage doesn’t mean a thing after the last installment. I mean GT5 ‘looked’ fantastic, so long as it was one of those premium car models on a non-ported track. The many standards on ported tracks – something not alluded to in advertising I might add, not so good. Then we recall: the extended beta that the released game was; the sloppy interface; the cut down A-spec whilst B-spec increases; the elimination of practice, qualifying or functional saves; the rubbish AI; the handicap of not having an official wheel and so many more faults. Pretty pictures stand for nought after what PD pulled.