Karen Traviss is well-known for her New York Times best-selling Star Wars novels and original series, but she has also written several tie-ins to the Gears of War universe, starting with the 2008 prequel novel Gears of War: Aspho Fields.
The Gears series is known for a doing many things very well: cover mechanics, detailed graphics, visceral combat, epic moments, and (now) overpriced console DLC. Arguably, storytelling was way down that list with the first two games – often serviceable, but probably not the main draw for many. However, Traviss’ pedigree and her need to get inside the minds of the characters she is writing should give the series a finale it deserves (as mentioned in our Gears of War 3 review).
Still, when you’re dealing with a medium where different players might take different paths through the levels, skip cutscenes, and put the controller down for a week or a month between play sessions, you have your work cut out for you. In a recent interview with CVG, Traviss commented on the future of storytelling in games – and was actually enthusiastic about the challenge, “…you’ve really got to try and cover all the bases every time but not make it look as if you are repeating information.”
Traviss went on to say that she thinks “games will become the dominant storytelling and entertainment medium.”
Check out the full interview below (courtesy of CVG) to see what else Traviss had to say:
Given time, it’s easy to agree with a lot of the points Traviss makes. With gamers worldwide excited over the imminent release of Gears of War 3, we are hoping to see more storytellers coming on board to write for our favorite videogame series.
Gears of War 3 releases exclusively for Xbox 360 on September 20 – click here for midnight launch event info.