You know the saying “Too much of a good thing can be a bad thing?” Well, that certainlyÂ wouldn’t be the case with our list of games that we wish had sequels.
A few members of the Game Rant crew were discussing which of our favorite titles we haven’t had enough of – and would love to see again in sequel form. The only rule was that titles could have no direct sequel, excluding spin-offs, spiritual successors, or remakes.
These are the titles that we feel should be honored with a number 2.
I’m very appreciative of the detailed and complex games out there, such as Mass Effect, Grand Theft Auto IV, and Final Fantasy 12. But I still play for enjoyment, and sometimes I just want to have mindless fun. Stranglehold offers me just that.
The so-called “complex” story of Stranglehold: some bad guys have your daughter and your ex girlfriend, and you have to keep pulling the trigger at said bad guys until you find them. To give an even shorter description, it’s like Max Payne with 40% less story and 50% more action.
Of course, since I compared it to Max Payne, you should know that it has bullet time and more bullet time-esque features. It has everything a mindless, fun game would need: bad-ass main character (voiced/modeled after Chow Yun Fat)? Check! Gratifying violence? Check! Over the top action sequences? Check! Solid controls? Check!
While I love other games that have true attention to detail, they really can’t put me into full relaxation mode. Some of the more complex titles tend to have what I like to call “chore mode,” where you have to do extraÂ minusculeÂ tasks in order to continue with the core game, i.e. collecting items inÂ Assassin’sÂ Creed, or having to please your friends in GTA IV. Sometimes it’s just nice to let the brain drift and kick-ass.
My choice would have to be Final Fantasy 7 – PART 2! It may sound strange, but something along the lines of a Final Fantasy 7 video game sequel would be awesome. Final Fantasy 7 had a great story, great leading hero in Cloud, and a fascinating supporting cast in Red XIII, Aeris, Baret, Vincent (who even received his own spin off), Cid, and Cait Sith. To cap it all off an all time classic bad ass villain in the form of Sephroth.
This game had twists and turns, tragedy, surprise endings, great battles, addictive gameplay and, for its time, some of the best special effects of the genre.
After all the money Final Fantasy 7 made you’d figureÂ SquareÂ Enix wouldÂ continue this story in another video game. A CGI movie sequel, Final Fantasy: Advent Children, came out years later, but that was never good enough for me. Thatâ€™s a different medium. I want to see a video game sequel. I mean Street Fighter 2 had how many sequels before we saw part 3? Square could have done the same. I think Square dropped the ball on that one. It’s not like it would have been difficult to do. Final Fantasy 7 screamed for a sequel, I thought.
In my opinion, Squaresoft’s seminal Super Nintendo action RPGÂ Secret of Evermore is desperately in need of a sequel. Â Filled to the brim with a fun and clever story, beautifully diverse level design and the unique alchemy-based magic system,Â Secret of Evermore is one franchise that Square should definitely attempt to revisit.
The hero even had a shape-shifting dog companion that was a helluva lot more charming and way more awesome than the comparatively socially inept and uncool dogs inÂ Fable 2 andÂ Fallout 3. Â I mean, seriously, Square, stop jerking us around with all of this lameÂ Final Fantasy X-2 andÂ Final Fantasy VII spin-off crap and get crackin’ on something that used to make you stand out from the crowd of spiky-haired, amnesiac protagonists.
Oh, and a trueÂ Chrono Trigger sequel would be great, you know, considering thatÂ Chrono Cross was pretty much pure garbage and almost wholly unrelated to its predecessor.
First on my list is Legend of Dragoon. Granted, it had a super generic story. You are on a mission to collect dragon spirits and gain allies, while the main character Dart is seeking revenge on the black monster that killed his family.
The combat is system the same as any RPG, but there was a precise combo system that not many games at the time had. Nail them right and you would unleash lethal damage. I think if there was a sequel, they would be able to break away from all of the generics and finally become its own. LoD had tons of potential- they just borrowed too much from other games.
Vagrant Story is my second choice. For starters, it is a Square game, and all of them get sequels. The hero, Ashley Riot, finds himself in a mystery of murder all while having his memories altered. The internal struggle of Ashley trying to figure out his real goal was quite emotional.
The greatest thing about the game was there are no shops and no need for a grind. To find weapons, you would have to look for chests or get them after a battle. Instead of an EXP system, your stats increase after major boss fights. And we all know the grind in RPGs. It’s the most boring thing you can do in a game.
On top of it all, the music was deep and heavy- probably one of my favorite compositions.
And this next game is in production, so I don’t know if it counts.
Beyond Good & Evil
For my third choice, Beyond Good and Evil (the sequel has been in ‘pre-production’ for two years).Â The main character, Jade, reminded me of a female Luke Skywalker (pre-Force) in her quest to investigate an alien war.
The game is full of both stealth-based and puzzle quests. The cut scenes were as good as any traditional RPG’s. Plus, the game is full of ANIMALS, like the tough half-man half-pig, Pey’j. His battle cry was ‘Jambalaya!’ How can you not love him?