Futuristic ‘Grand Theft Auto’ Could Happen

Published 2 years ago by

Futuristic Grand Theft Auto

The Grand Theft Auto series is longstanding example of how much an open-world game can accomplish. With several successful consecutive titles in the franchise, it doesn’t look like Grand Theft Auto is coming close to slowing down. Still, players might wonder whether the developers at Rockstar would favor a change of pace from the series’ standard style, like when they jumped to the Old West with Red Dead Redemption. As it turns out, a jump into the future might eventually be in the cards.

Rockstar Games co-founder Dan Houser has always been very open during his interviews, and revealed to french-based magazine Ecrans that he would absolutely consider creating a futuristic Grand Theft Auto title, but would need a good idea to base the game on.

“We will do it the very second we have an idea. One of our strengths is the consistency of the game world. We’re not necessarily the best writers in the world, but we [know] how to write a video game. When we decided to make a Western, it was because we knew we had something to say, we have no interest in going into science fiction for the sake of flying cars and laser guns. The best science fiction stories are those that speak about the human condition.”

Rockstar has always offered satirical commentary on society in its Grand Theft Auto games, so it wouldn’t be too hard to imagine the studio attempting to take on a futuristic, dystopian world. We can only imagine that it would somehow manage to include a robotic Lazlo on the radio, as the character has been a staple of each game since Grand Theft Auto 3.

Grand Theft Auto 5 Screens Protagonists Sharks

Previous titles in the GTA series have gone as far back as 1961 with the original’s London mission packs, and 1986 with Vice City. A move to the future would evidently require serious re-development of key gameplay items – like introducing floating cars. For the time being, however, Houser is focusing on the present rather than the future.

“I’m not worrying about this for a good while yet. In the past some of our titles have been successful, others less so, but as long as we have the ambition of making the kinds of games that nobody’s ever made before, we’re not going to get bored.”

In the meantime, Grand Theft Auto 5 is tentatively scheduled for a Spring 2013 release on PS3 and Xbox 360. PC and Wii U players will have to wait and see if they’ll get the game at all.

What do you think, Ranters? Do you like the idea of a science-fiction inspired Grand Theft Auto game?

Follow me on Twitter @Makelevi.

Source: CVG

TAGS: Grand Theft Auto, Rockstar Games

  • http://whatdirectdemocracymightbe.wordpress.com/ Daryl Davis

    To extend the satire of GTA into the far flung future would only require depicting how LITTLE we all change, in spite of our amazing new gadgetry. Same old humanity, different setting.

    Maybe we could all be new immigrants on somebody else’s planet, discriminated against for some real and some prejudiced reasons.

    • DarthMalnu

      “Same old humanity, different setting.”

      This is EXACTLY why it could work.

  • ziabatzu

    they already did a gta title in the not to distant future and that was GTA2

    one of my fav in the series to be honest along with san andreas.

  • NickNack

    I think that setting a Grand Theft Auto game in the future would deprive it of its much-loved charm (even though it has already been done). Grand Theft Auto games, no matter how ridiculous, tend to be relatable for gamers in one way or another. Setting a semi-serious and more-so-than-not realistic game in the future would drastically reduce the realism and ‘relatability’ for gamers, and I think it would be a poor business decision on Take-Two’s part. Although Grand Theft Auto 2 was a good game it got minimal recognition in the media, and was only left alone from criticism because the franchise was still new at that point and figuring itself out. Having a game that prides itself on its realism such as Grand Theft Auto set in the future would wreck it. The change didn’t help at all for the Call Of Duty series, but that wasn’t great in the first place. Introducing unlikely gadgets like floating cars and laser rifles would reduce the game of a lot of its realism, especially when we reach the set time period in reality to find that almost nothing in the game eventuated. By setting games in the past we can at least be sure that the time period has (or can be) captured properly.

    Grand Theft Auto games are classic works of electronic art. Keep them charming, keep them relatable, keep them realistic and keep them in either the past or present.

  • Jon

    I think a futuristic GTA would be incredible. I don’t think “grand theft auto in space”. That’s just silly. Cyberpunk is where it’s at. Keep it on Earth, in the near but still far enough future, say 2086 (100 years after VC). Cyberpunk themes go very well with modern games because the technology is currently conceptual and you can do anything in a video game. Current GTA titles are already a little bit cyberpunk, just without the technology like cybernetic implants, cyborgs, hacking and oppressive governments. If Rockstar wants a cyberpunk writer it wouldn’t be hard to find one. Hell, I’m right here.

  • DarthMalnu

    Normally I’d be up in arms about something like this, but Rockstar is literally the only studio that I trust 100% with their own material. Integrity has always been the bottom line for these guys, especially now that they have the security of knowing that their games will pretty much sell no matter what. I could see them doing an expert job with a “dirty future” type scenario. Like a less cartoonish robot mafia themed episode of Futurama.

    • DarthMalnu

      I think it would be interesting to use verticality as a means to divide social classes. With politicians, celebrities and corporate leaders living in beautiful penthouses atop massive skyscrapers, unaware and uncaring of the plight below. In the middle apartments would be the working class flying car driving families doing their daily grind. At the bottom of course is the poor, needy and forgotten. Still driving around in gas fueled relics and living in disease and petty crime… you would start at the bottom and litterally work your way to the top.

      I picture a city much like the one in The Fifth Element.

      • Jon

        This kind of society reminds me a LOT of Fritz Lang’s Metropolis. If you haven’t watched it, you should. Silent film from 1927. Excellent film and considered by many to be one of the greatest films ever made.

        • DarthMalnu

          No way… I was just about to put on Metropolis, inspired by this topic. Like it’s literally sitting beside me right now. So wow… good call!

          • Jon

            Cool lol. Enjoy 😀

  • ATG

    I don’t think they mean the future like movies: Artificial Intelligence, or Total Recall. Maybe 2025 or 2030. Electric cars, futuristic designs, hover-crafts, cool weapons, etc. I don’t know, I’d really dig a futuristic GTA, on next-gen consoles. Just as long as it’s not in the past!! And let me play as a secret agent/ex-military that isn’t an immigrant! Like Jason Bourne, I’ve love that.

  • some ons writing on it

    I could imagine it would work extremely well if done right.
    The gta series was always good with slowly introducing things to you instead of just having all of the awesome stuff right off the bat ,so having you start off flying around in hover cars and jetpacks right away would be ridiculous so I think starting off in the lower level areas of the city where only the poor people live would make sense. For starters people there only drive cars and would play more like a traditional GTA title literally working your way up the criminal latter until you can reach the flying vehicles just above.

  • Duder

    It would be nice if they expanded upon the game for a change. San Andreas in many ways still had more options than newer versions. A GTA mixed with a cityscape like in the movie 5th Element with equipment like jetpacks, flying cars, futuristic weaponry, etc… would be really cool!

  • Thomas

    I’ve been imagining a futuristic sci-fi GTA for a long time. Except I imagined one very, very far into the future, at least 5 centuries after humans invented interstellar travel….

    I’ve imagined a forgotten, crumbling theocracratic kingdom on an ancient planet in a far-flung forgotten corner of the outer-rim of the milky way as the setting for this dystopian GTA. A story even evolved drawing inspiration from Asimov’s foundation series, GoT, Star Wars, and others.

    The basic premise would be to start as some rough and tumble lowly peasant amongst the destitute hordes of wretched Kingdom inhabitants and slowly work your way up a brutal foodchain of competing gangs, war lords, criminal networks, and noble houses, to ultimately be rivaling the authoritarian government directly. Racing, tracking/capturing, battling and political maneuvering come together to advance the story. Success is based on political guile, accumulation of resources, property, and better weapons, vehicles, political connections, etc. Similar to Game of Thrones, there would be a lot of interactive ties, allegiances/backstabbing/bribery/mobbery/street fighting/chase scenes/assassination/take-overs/etc. You progress through the game beginning as a hustler, trader, transporter, gun-slinger to eventually an ultimate badd-ass bounty hunter, mercenary/assassin who by executing amazing missions and pitting competing factions against one another rises to dominance.

    Obviously, leveling up would entail unlocking access to better and better weaponry and vehicles from blades, hand guns and 3-wheel beaters to pulse rifles, missile launchers, drones and weapon-mounted high-speed hover craft. Racing, hi-jacking, chasing, fleeing in high-speed flying vehicles would be a central focus of the game. Even the game map, though centralized by a vibrant, dangerous, sprawling alien metropolis, would be cast with destinations, locations and points of interest miles away from each other, allowing the gamer to fully harness the power of breathtakingly fast air travel.

    I’ve always imagined this future GTA to take place on a wasteland desert moon orbiting a glorious gas giant that would be omnipresent during gameplay. The view of this neighboring super planet along with the population of mostly dangerous indigenous alien beasts that teem through-out the intricate canyons and vast deserts that envelope the game world would be a constant reminder that you’re not on Earth. In fact, in the story I concocted for this, the memory of Earth and the concept of a human planet-of-origin is all completely forgotten to the game characters. They are all generations removed from any memory of civilization outside their own; completely ignorant of the fact that they are part of something much bigger and much older – a mighty empire that once spanned the entire galaxy and that had originated from one small blue planet thousands of light years away, centuries ago. The characters are minding only their day-today existence in this cut-throat alien world – same humanity, different setting.