EA Unveils ‘Fuse’ Release Date & 4-Player Cooperative Details

2 years ago by  

At PAX Prime 2012 two weeks ago, Insomniac Games (Ratchet & Clank, Resistance) hosted their own panel where they unveiled a brand new IP. It wasn’t entirely new since we had seen the previous incarnation of that same game last year at E3 2011. It was called Overstrike and now it’s titled Fuse.

Electronic Arts is publishing the title and today unveiled not only the expected Fuse release date and platforms, but a pile of details on the four-player cooperative features, characters and storylines in the over-the-top sci-fi shooter.

Fuse is a co-op shooter that puts players in the shoes of elite and well-armed (with alien tech) combatants Dalton Brooks, Izzy Sinclair, Jacob Kimble and Naya Deveraux (who together form the Overstrike 9 team) as they attempt protect the plant from Fuse – a “deadly alien energy source.” When playing solo, players can switch between the team members to take advantage of each individual’s unique weapons and abilities via a feature Insomniac dubs “LEAP.” We call it “character switching” from back in the days of playing the Conflict series and Brute Force on the original Xbox because that’s all it really means.

Fuse Screenshot Overstrike 9 Team

Fuse also features some RPG elements when it comes to progressing characters to unlock new abilities:

Through lethal teamwork, players can complete objectives and kills to earn Fuse points for powerful upgrades. Players can also play online or offline and level up along unique character paths, allowing players to unlock more powerful Fuse-driven abilities as the game progresses. In addition, the game’s progression system is unified between different play modes, allowing players to continue improving their agents regardless of how they play.

As for the story of the arcade-esque shooter, there are two factions of antagonists, the obligatory rogue organization called “Raven” who want the alien energy source and what sounds like the aliens themselves:

In Fuse, the members of contact team Overstrike 9 attempt to thwart a rogue paramilitary organization called Raven from stealing the Fuse source located deep within a classified government facility. Overstrike 9’s pursuit of Raven will take them around the world, from the fortified desert facility to underwater bases, island strongholds, icy mountain peaks, palatial hideouts and beyond. Later, as the team closes in on Raven, another more sinister enemy reveals itself as a truly horrendous global threat.

More interestingly, Fuse represents the first ever time Insomniac Games has developed a multiplatform game. All of their games since 1996 have released exclusive on PlayStation consoles. Founder and CEO, Ted Price:

“Fuse demonstrates what Insomniac does best: outlandish and gruesome weapons design, over-the-top action and a touch of humor. We’re especially excited to see how players utilize lethal teamwork by combining their Fuse weapons to stop a deadly arms race.”

Fuse will hit retail shelves in March 2013 for the PS3 and Xbox 360, the same month as another third-person co-op EA shooter, Army of Two: The Devil’s Cartel. Also recall, this is only weeks after Crysis 3 and Dead Space 3 (also a co-op action shooter) release in February.

Can Fuse compete against other co-op shooters on the market like the upcoming Gears of War: Judgment, and is there a risk of all of these EA shooters cannibalizing each other’s sales since they release in such proximity? The over-the-top nature, special abilities and co-op features may allow for an incredibly fun and unique experience and those selling points are presented a such (and the game is good) – and cross-marketed with the other major EA releases in a much better fashion than Syndicate was this year – then Insomniac may have their first multiplatform title welcomed with open arms. They certainly deserve it after last year’s underrated Resistance 3.

Interested?

Fuse releases March 2013 for the PS3 and Xbox 360.

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Follow Rob on Twitter @rob_keyes.

 

FIND OUT MORE ABOUT: Electronic Arts, Fuse, Insomniac Games, PS3, Xbox 360

7 Comments

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  1. Gears of War: Jusdgement? What about that other multiplatform 4 player co op action/shooter/RPG with outlandish weapons and humor that is coming out Sept 18th and will be pretty much all anyone needs for a co op shooter experience ;)

    I don’t see how this can do that well- the market is flooded with shooters and it doesnt look like it will be able to tear anyone away from Borderlands 2 and its excellent DLC (if the original game’s DLC is anything to go by)

    • That doesn’t release in the same launch window as the four games we’re talking about.

      The point I was making was about so many co-op shooters and EA shooters releasing in the same two months in spring 2013.

  2. Jeez, i hope this isnt the end to their PS exclusives. Insomniac are one of the leaders in the PS exclusives and have made so many amazing games for us.

    As a PS fanboy as far as im concerned i dont care if insomniac are making multi platform titles as long as R&C and Resistance remain exclusive and they continue to make exclusives in the future but who knows how long they want this possible franchise.

  3. Are you serious? Another game releasing in March 2013! This is a terrible idea!

    “Fuse will hit retail shelves in March 2013 for the PS3 and Xbox 360, the same month as another third-person co-op EA shooter, Army of Two: The Devil’s Cartel. Also recall, this is only weeks after Crysis 3 and Dead Space 3 (also a co-op action shooter) release in February.”

    And those are just EA’s shooters. There are about a dozen more AAA games releasing in late winter/early spring, surely with dozens more lower-profile titles. I just don’t understand why big corporations like EA, who have been doing business for years and know how it works, think it’s a good idea to release their new game right in the heart of a sh*tstorm of games.

    Crysis 3 and Dead Space 3 will cannibalize Army of Two: The Devil’s Cartel and Fuse. And when you consider how many other big profile games are coming out in those months, I don’t see how AoT:TDC or Fuse could possibly garner decent sales. PUBLISHERS: WE’RE NOT MADE OF MONEY! SPREAD OUT YOUR RELEASES!

    End rant.

    • @Matt

      I’m assuming it has something to do with fiscal year and profit + releasing current gen games ASAP since next-gen is right around the corner.

      • Still, publishers could wait until late spring/summer. I guarantee you there will be another dead season in the summer, and everyone will want some new games to come out, but guess what? Publishers are *ssholes and will have already released all their games to mediocre sales, when they could have released some games in the summer and made a sh*tload of money.

  4. character switching = lame. Driver failed in my book because of the same kind of feature. I look at it as a lack of commitment from the player eliminating the challenge of using the one hcaracters alilities at its best to complete the objective. Instead of learning and being inventive, you just switch to someone who can easily do the job and the game becomes unchallenging as a team.

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