‘Far Cry 3′ Ten Times Larger than First Two Games, Moral Choices Teased

Jul 7, 2011 by  

Far Cry 3 Ten Times Larger than First Two Games

When we were first treated to the Far Cry 3 trailer at E3 2011, the assumption was that this was going to be a very large game. As the protagonist moved from underwater cavern to jungle precipice, it felt like the game was keeping true to Ubisoft’s series’ open-world experience, but taking it to the next logical step.

What that next logical step, as it turns out, is a game that is exponentially larger than both Far Cry and Far Cry 2. Very large open-world games in their own right, the first two Far Cry games are nothing short of impressive, but Ubisoft isn’t done expanding.

Speaking with Narrative Director Jason VandenBerghe, EDGE magazine was able to get a good sense of the scale in Far Cry 3 as compared to the previous games. It’s not just about making the game world larger for Ubisoft, but also about ensuring that game world is populated by new and exciting elements.

“If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten. We want to take that even further. We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see. That’s a key in open-world experiences. We ask ourselves: if there wasn’t anyone to shoot in the game, could it still be fun?”

While the brutal kills and borderline insane antagonist from the game’s trailer got the audience the most excited, Ubisoft promises that even more features are on the way. One of those features highlighted briefly by VandenBerghe is the game’s morality system.

In Far Cry 3 there will be decisions that the player will need to make that won’t be clearly outlined as “good” and “bad.” VandenBerghe wants the player to really contemplate their actions in the game, most likely since they will have far-reaching consequences.

Unfortunately, VandenBerghe didn’t go into too much detail about the moral dilemmas of Far Cry 3, but we are so early in the game’s marketing push that there is plenty of time to get to the really juicy details.

What are your initial impressions of Far Cry 3? Do you prefer a smaller, more densely detailed environment or one that gives the sense of a grand scale?

Far Cry 3 is scheduled to release early next year on the PS3, PC, and Xbox 360.

Source: EDGE (via Beef Jack)

8 Comments

Post a Comment

  1. the last one was large enough but would have been better if the damn AI wasn’t trying to kill u 24/7. Plus they got Eagle Vision or something cuz it was impossible to hide! I laid behind a bunch of junk at an isolated rest stop and peeked under a table as a jeep drove by, completely out of site. Suddenly I hear the screeching brakes and they back up and start shooting! I’m like “man these guys are like robots w/ x-ray”

    • ha, I love the crazy AI, it kept things interesting and forced you to plan your approach

      • I liked it too, in a way. It was annoying cuz I would have 5 to 6 gunfights getting from point A to B lol

  2. count me in but it would be nice if they just do away with UPlay as the thing just never works/is available

  3. Great, another incredibly looking, incredibly large, incredibly monotonous sandboxworld, sounds exactly as disappointing as the last game.
    Good thing I know better this time.

    A large gameworld means nothing if you can’t fill it with interesting stuff. And I don’t mean ever-repeating blow-up-this and kill-that-guy missions.

    And yes, the the ilogically aggressive AI of made it even worse.

    • I agree man. Making maps was the only fun I had lol campaign was cool at times

  4. I feel bad for saying I gave up Far Cry 2 after playing roughly half of it. The endless gun fights did play a role in that decision, but the scope of the game, range, and sound were all very impressive. I didn’t quite know how to feel about the gun degradation system, it was kind of cool, but all it really served was making the player buy more guns, something that may not needed to have happen.

    FC3 looks great, and I’m glad it’s back to the old way of one man trying to escape scenario.

  5. Seriously, let’s cut it out with all the “Far Drive” stuff. Give us something “Just Cause 2″ and the original “Mercenaries: POD” had: an interface that allows you to order supplies, vehicles, etc. If there aren’t any speedy forms of transport (planes, helicopters, etc…), I’m not buying Far Cry 3. No more hung-over voice-acting, either. Furthermore, make the missions a LITTLE bit of fun. Games are meant to be enjoyed, not stretched out into countless missions that, all in all, end with an abrupt suicide. (For those of you that don’t know, you die at the end of Far Cry 2.)

Post a Comment

GravatarWant to change your avatar?
Go to Gravatar.com and upload your own (we'll wait)!

 Rules: No profanity or personal attacks.
 Use a valid email address or risk being banned from commenting.


If your comment doesn't show up immediately, it may have been flagged for moderation. Please try refreshing the page first, then drop us a note and we'll retrieve it.