EA Acquires Star Wars Game License from Disney

Published 1 year ago by

EA Acquires Star Wars Publishing Rights

It’s difficult to deny that Star Wars video games have been an important part of gaming history — a staple of LucasArts‘ former glory during the 1990s and early 2000s. Despite how bad things got – see: Kinect Star Wars - no one could have guessed Disney would drop the axe on the developer shortly after acquiring the multi-billion dollar Star Wars franchise. After a brief period of uncertainty, however, it appears a new hope may very well be on the horizon.

The Walt Disney Company and Electronic Arts have just announced that a new multi-year partnership has formed, whereby EA will develop and publish new Star Wars titles for various platforms. Not only that, but its subsidiaries will also be involved in development, which may breath new life into several fan-favorite game series – not the least of which being the fabled Battlefront 3.

Frank Gibeau, EA Labels President:

“Every developer dreams of creating games for the Star Wars universe. Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”

This is big news indeed, considering E3 is just around the corner. While it’s too early to tell quite yet, the thought of DICE taking over Battlefront 3 is enough to set fans’ hearts racing – especially after the recent breathtaking preview of Battlefield 4 released only a few weeks ago. We’ve only been asking for it for a long time on Game Rant. Despite EA itself taking some flak recently, more important is the opportunities have been made available to DICE, Visceral and BioWare.

Back in October, Disney purchased LucasFilm and the rights to Star Wars, totaling $4 billion. Since then, it has shared information about a future film trilogy for the franchise, and more recently closed down development from LucasArts. While it has been making bold moves with the company, humbly founded in 1971 by film legend George Lucas, they are arguably justified.

With Gibeau specifically referencing “all new stories,” does that mean there is no hope for a Star Wars 1313 revival or BioWare delivering a non-MMO installment of Knights of the Old Republic? Is it better for them all to develop new properties? Should they even bother with movie tie-ins come time for Star Wars Episode VI hitting theaters in 2015?

What do you think, Ranters: is the force strong with EA, or do you feel good intentions been placed in the wrong hands? Let us know in the comments!

Follow me on Twitter @superkyol.

Source: EA

TAGS: BioWare, DICE, Disney, Electronic Arts, Star Wars, Visceral Games

50 Comments

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  1. So, even when the core mandate of social games is relaxed to allow other companies to do Star Wars, we will STILL be inundated with the ever evolving microtransaction B.S.? EA ison the cutting edge of gamer manipulation when it comes to in game purchases, season passes, locked on-disc content, and an unspoken philosophy of denying the best stuff to gamers by placing it behind the barrier of additional purchases. Don’t get me wrong, I AM glad that games of the non-social variety are back on the menu, but Disney and EA are both synonymous with a level of greediness and gouging that is not exactly consumer friendly. I look forward to hopefully a new Battlefront, Rogue Squadron, etc, but wonder how many vehicles and maps will require more than the full cost of the game to access. Hopefully consumer outrage will be louder by then and we won’t get totally ripped off…

    • Could be Activision, I think we’ll probably have to pay for online passes if it’s a used copy, but other than add-ons I actually don’t see this happening. There’ll probably be some of that but I actually don’t see this becoming much of a problem.

      • That suggests that not only have you not yet encountered an ugly example of microtransaction absurdity, (lucky you!), but you haven’t watched with dread the way the wind is blowing. Be wary, be warned, stay informed. Every inch the consumers give will become a permanent part of the model. Tolerating and rewarding companies that want to nikle and dime and dollar us out of money WHILE we are playing games we already purchased will be increasingly disastrous to the extent that it is profitable. We need to be intolerant of cheap business practices, and not purchase ANY DLC that appears cynically produced or withheld from standard content as a sleazy cash grab. Only reward the best dlc from the most trustworthy and proven companies. Some games give us plenty of content for the money, like Bethesda’s massive several-hundred-hours projects. I am happy to give that company more money for more content. Other games last six hours for the same sixty bucks, and then ask for more money if you want more than the six hours. Practice restraint and discipline yourself to not contribute to the problem when they start charging you for every little thing, like a map or vehicle in a game full of maps and vehicles…. Good luck to us all.

  2. I guess you could say…
    NOOOOOOOOOOOOOOOOOO!

  3. It’d be nice if they could pick up and finish 1313. And I’d love a PS3 version of Lights of the Old Republic.

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