There’s a fine line between planning ahead and getting so wrapped up in prep work that you lose sight of the present – just ask any one-hit wonder that fancied itself a franchise, before falling at the first hurdle. Yet, such is the pressure in the modern entertainment industry to churn out sequels and expansions at an ever-increasing rate, that even unreleased properties can sometimes find themselves prepping for the future.
Massively Multiplayer title The Elder Scrolls Online is one such hot property.
Speaking at this year’s Gamescom event in Germany, Zenimax Online Studio‘s General Manager Matt Frior explained the reasoning behind his team’s forward thinking. Unlike conventional titles that make the vast majority of their profits at retail – with additional DLC incentives luring gamers back in later on â€“ an MMORPG has to keep people playing consistently in order to achieve success.Â Part of this unusual equation involves planning ahead, to ensure that top-level gamers have enough content to keep them occupied well after the game’s main quest has been completed.
Frior believes social functionality plays an important part in maintaining gamer’s interest like this, creating an engaging sense of community that people will want to remain a part of:
“Iâ€™m going to this virtual world because I have friends there, and thereâ€™s some social pressure to log-in, I like it, I want to meet my friends thereâ€™. Thatâ€™s one way to look at it, and so we have social systems built around that, all these big multiplayer games have them.â€
WithÂ The Elder Scrolls OnlineÂ recently being announced as a subscription-based title, the onus now falls on Zenimax to keep gamers placated over long stretches of time. The studio aims to gain control of our attention spans (and purse-strings) by dedicating itself to high quality content throughout the life of the product â€“ a lifetime the studio believes will last for at least 5 years.
“You need to make sure thereâ€™s something for those players to do thatâ€™s new and refreshing on an ongoing basis. So [â€¦] weâ€™re planning regular content updates and pretty substantial ones like every month to six weeks â€“ weâ€™re working on the actual cadence just now â€“ but weâ€™re already working on post-launch content.”
Zenimax certainly isn’t the only studio guilty of moving resources away from a vanilla title, and on to its eventual expansion pack. What is unusual about this case, however, is the sheer length of time the studio is taking away from main game development in order to prep post-launch DLC. While there are still many designers hard at work on the coreÂ TESOÂ experience, some fans will feel a little short-changed by the move. With the game not expected to appear for at least another eight months, it could be that Zenimax is dabbling in dreaded day one DLC.
For more on The Elder Scrolls Online, check out our hands-on preview from E3, or the 30 minutes of footage Zenimax debuted back at QuakeCon. Are you excited to pick upÂ The Elder Scrolls Online? How will the inclusion of real-life companions affect the feel of the game? Can the title truly stand the test of time? Have your say in the comments below.
The Elder Scrolls OnlineÂ will be released in Spring 2014, for PC, Mac, Xbox One & PlayStation 4 platforms.
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