Players should expect The Elder Scrolls 6 to take a different perspective with its vampires from Skyrim, because each Elder Scrolls game features a different breed. Vampirism in Bethesda's fantasy universe occurs through a contractible disease, though the "scientific" name given to each of these diseases changes from region to region. In Skyrim, it's referred to as Sanguinare Vampiris, and if players fail to cure it after contracting it from a vampire, it will turn them into a vampire, which is much more difficult to find a cure for.

In Oblivion, the fourth installment in The Elder Scrolls series, the disease was named Porphyric Hemophilia, which players can also contract via an opportunity with the Dark Brotherhood, TES's guild of assassins. Another form of vampirism is called Noxiphilic Sanguivoria, which, unlike Oblivion's strain, does not cause the host to be weakened or harmed by daylight and instead gains intense strength during the night.

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Each Elder Scrolls game to put a new spin on the classic monster has had its pros and cons. Many Skyrim players have debated if playing as a vampire adds much to the experience. On one hand, players can get marginal buffs as spellcasters, however, it requires they also keep up with feeding, or drinking the blood of others. While playing as a vampire, players will be unable to complete the Companions' questline or fight for the Dawnguard. Others wager that it adds an intriguing challenge to Skyrim, though, so it's a neat feature for veteran players to check out during a playthrough. Still, players can expect all this to change with the next Elder Scrolls installment, and it would be interesting to see the vampires take a shape unlike traditional vampires, who are automatically seen as monsters.

Morally Good Vampires in Elder Scrolls 6

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Vampires erring on the side of good morality is much more common in the 21st century than it was before. Traditionally, vampires often take on a gothic persona, finding clever ways to feed on humans, but by doing so, they are some form of evil, whether that's lawful or chaotic. Unfortunately, one of the most common renditions comes from the nefarious Twilight, turning the deadly humanoid monsters into a romantic spoof of what they used to be. Still, it's one of the most mainstream takes on a "good" vampire as the infamous Cullen family only feeds on the blood of animals rather than humans.

While Twilight now has a strong reputation for its ridiculous and melodramatic nature, it's not farfetched to think that vampires could take such a form on the planet of Nirn, especially if The Elder Scrolls 6 takes place after current installments like Skyrim. After all, the Dawnguard DLC already played with morality to a degree with Serana, who isn't quite morally evil despite being thousands of years old and can be cured of her vampirism.

Aside from meeting a clan of ethically good vampires in Elder Scrolls 6, there are other ways that Bethesda can differentiate these monsters from those in past installments. For example, vampirism is a curable disease, though this may exist for the purpose of the player not being stuck or tied down to the state for their entire playthrough of Skyrim should they decide they aren't a fan. However, this isn't common in media. Twilight often cites it as an affliction and a burden; ultimately, the state is pitiful. But in The Elder Scrolls, it's often seen as a powerful perk. Skyrim leveled these monstrous abilities to some degree, but it would be interesting to see The Elder Scrolls 6 employ a faction that isn't driven by their corrupt abilities and faith to Molag Bal.

The Elder Scrolls 6 is currently in development.

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