E3 2011: The Elder Scrolls V: Skyrim Preview

Published 3 years ago by , Updated June 14th, 2011 at 10:59 am,

Elder Scrolls 5 Skyrim Demo Preview

The Elder Scrolls V: Skyrim is one of the most anticipated video games of the year and it has lofty expectations to meet, coming off the success and critical reception of the franchise’s previous installments. Matt Carofano, Lead Artist on Skyrim walked us through a lengthy and detailed gameplay demo of the sequel to Oblivion where we got to see the game’s new Creation Engine at play as we battled dragons, dual-wielded bloodied swords and angered some peaceful mammoths.

Skyrim has been in development since Bethesda finished work on Fallout 3 and it introduces a new game engine and an overhaul of all core gameplay mechanics. Over the past several months we’ve learned of the of newness Skyrim is bringing to the franchise in its RPG elements, controls, menus, spells, etc. but the demo showed us all of these ingredients mixed together with the more detailed and fleshed out Northern-most province of Tamriel.

“We created an all new game engine for Skyrim. It’s got a new renderer, a new user interface, new animation system, new scripting system and it’s really been tailored to fit this game.”

Dynamic shadows, weather and snow add to the improved day and night cycle players of Morrowind and Oblivion are accustomed to. Details including bloodied swords after making contact with flesh of an opponent and Fallout 3 style slow-mo killcams help make combat sequences much more cinematic and immersive, made better by a variety of finishing moves.

While playing the game, each trigger on your Xbox 360/PS3 controller controls whatever weapons, spell or shield you have in that hand. The neatest feature is putting spells in both hands, and casting each hand at the same time to perform a more powerful version of that same spell. This combat can be enjoyed in the traditional first person perspective or the much improved and better-animated third person view, which heavily builds upon what Bethesda tried to introduce as a viable gameplay option in Oblivion.

Skyrim screenshot Tavern Stealth Kill

Just like in Oblivion, whatever you see you can travel to or in the case of mountains in the distance, climb. But it’s not just the vast and lush lands of Skyrim that see a beautifully rendered makeover, but the menu systems as well.

“We also wanted to change our user interface and make it a lot more exciting. We find that in a lot of games, the user interface ends up being a spreadsheet, and we wanted something a little more interesting to look at. So, you can use the left stick to go between the four different menu sections… going into the inventory section, every item is detailed in 3D for you to look at. So you can really get an idea of the culture behind each weapon and item and what makes it unique.”

In modern RPGs, the word “streamlining” usually refers to something not wanted from loyal fans of said franchise but in The Elder Scrolls V: Skyrim, Bethesda has done a remarkable job at making an intuitive menu system that works for fans new and old. The details and functionality is still there – it’s just presented in a more sensible and user-friendly way.

Activate the menu and the re-designed HUD pops up, segmented into four sections in a design reminiscent of a compass; Skins, Items, Map and Magic representing the four directions of North, East, South and West, respectively. The menu system also includes a Favorites section which works just like any web browser would and it allows players to quickly access chosen spells, weapons etc. via the D-Pad.

When opening the Skills section, the player literally looks up to the stars and here all of the player’s progression is detailed. The skills are broken down into perk trees, allowing the player further customization of their character – every time a player levels up, they can pick a perk.

“You are what you play. Anything you do will help you level up.”

From the demo we witnessed, the RPG system employed in Skyrim seemingly rewards players much more frequently. We saw one-handed weapons and heavy armor jumping up a level more than once.

The world map also sees a redesign and now offers a 3D view of the land. From here, the player can fast-travel between explored locations and it all works very smooth and quick.

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TAGS: Bethesda, E3 2011, Oblivion, PC, PS3, Skyrim, The Elder Scrolls

  • StPau1y

    I need a time machine really badly. Time to put money into paypal and get one from Ebay.

  • http://gamerant.com John Jacques

    I really dig that new menu system. I can’t wait for this game!

  • http://blog.rogersbroadcasting.com/gotgame/ Zack Cooper

    Skyrim absolutely stole the show for me. I also sat through a 30-minute demo and was left desperately wanting more.

    Great write-up, Keyes.

    …for the record, though, Skyrim also crashed during my demo (didn’t have the disappearing dragon).

    It’s pre-alpha, so it’s all good.

    Also, while Fallout 3 may have been released a little prematurely with some bugs… I wouldn’t dare call it inappropriate. It was so good, we could look past the glitches.


    • http://gamerant.com Rob Keyes

      Cooper, Fallout: New Vegas was unplayable without day 1 updates (like literally unplayable) – that’s inappropriate for a $70 game in my books.

  • Phendy

    Yeah fallout new Vegas was hard to get through but fallout 3 was fine

    • Zack Cooper

      No, I agree about New Vegas, completely.
      …but Fallout 3 was very bearable.

      • Ops31337

        We can blame them for contracting Obsidian to do New Vegas

        here’s a list of their “accomplishments”, really why would they have tapped them to do an hugely anticipated follow up of one of their most popular franchises? Look at that list of crap below!

        just my 2 cents.

        * Star Wars: Knights of the Old Republic II The Sith Lords (2004) (Xbox, PC)
        * Neverwinter Nights 2 (2006) (PC, Mac OS X)
        * Neverwinter Nights 2: Mask of the Betrayer (2007) (PC)
        * Neverwinter Nights 2: Storm of Zehir (2008) (PC)
        * Alpha Protocol (2010) (PC, Xbox 360, PlayStation 3)
        * Fallout: New Vegas (2010)[8] (Windows, Xbox 360, PlayStation 3)
        * Dungeon Siege 3 (in development)[10] (Windows, Xbox 360, PlayStation 3)
        * Wheel of Time (in development)[11](Windows, Xbox 360, PlayStation 3)

        • Marcus

          When “Neverwinter Nights 2″ was originally released, the game was also unplayable on day one. Once “NWN2: Mark of Betrayer” was released, the expansion pack broke the first game. Lol…

          “Star Wars: Knights of the Old Republic II: TSL” was an incomplete and buggy mess. One of Obsidian’s main founders admitted to the error, and then they went ahead and blamed Lucas Arts.

          If you keep selling broken games, how does this become the publisher’s fault? Do you see the trend? Lol…

  • Nik

    Why is everyone still kicking around Fallout New Vegas? From what I hear it did have alot of bugs early on, but now (at least for the xbox) it plays fine. I almost have no issues with bugs except with the occasional vats issue but vats never worked in Fallout 3 anyway. I’m not saying Fallout New Vegas is better then Fallout 3, I just don’t see the mountain bugs everyone is talking about.

    • DarthMalnu

      I’m with you. I got New Vegas for the Xbox 360 day 1 and never had any issues with it whatsoever… though based on what I’ve been hearing, I equate that to uncanny luck. Just spreading the word that there is 1 good copy out there.

  • nick

    when I first heard of skyrim in the gameinformer magazine it blew my mind. the first thought I had was wow this is going to be a whole new generation of RPG’s. I can’t wait for skyrim to come out.