Eidos Montreal: ‘Lots of Possibilities’ For ‘Thief’ Sequel

Published 1 year ago by

Thief Sequel Talk

A clumsy Thief is a dead Thief – or so you might think. Eidos Montreal‘s much anticipated sneak-em-up title finally sleuthed into view earlier today, only to be met with a barrage of lukewarm critical reviews. Perhaps, after all of the game’s well-documented woes, this was the only likely outcome.

Still, there remains hope for the reboot. With little in the way of any next-gen competition to hamper the game’s sales, the Garrett-starring series may yet achieve another reasonably sized commercial success – and with that success, comes the inevitable talk of a sequel.

Speaking to OXM at an official press event held last week, Eidos Montreal’s Nick Cantin remained coy, though quietly confident about the possibility of a Thief sequel.

“Nothing’s announced yet but we’re very keen to see how people respond to the game […] We’ve built a really big universe around the first game, and there’s a lot of layers to it – the world is really deep […] so there’s a lot of possibilities to jump on.”

Discussing the title’s unique selling point, Cantin continued:

Thief is really unique in its mentality […] when it came out it was new, it was fresh, it was very different to all the other games of the time, which were very one-directional […] I think we have the same situation with next-gen game consoles now […] There’s no game out there that’s really like this.”

Thief Reboot Logo

Despite the game’s obvious similarity to the likes of Dishonored – another first-person stealth effort set in a plague-ravaged, quasi-fantastical city — Cantin is technically correct in that his title is the only one currently available on next generation systems.

Should this lack of competition fail to translate into a sales success it’ll be interesting to see how Eidos Montreal and publisher Square Enix choose to proceed. SE has a long and admirable history of backing its studios, even when sale figures fail to meet its high expectations. Of course, the recent examples of Tomb Raider and Sleeping Dogs may not apply here, as both games were considered developmental successes, despite faring relatively poorly at retail.

Poor scores aren’t necessarily an indication that Square Enix will seek to shuffle the pack, i.e. by ousting the team at Eidos Montreal in favor of a brand new studio. After all, this is the same group that successfully re-imagined the Deus Ex formula. Indeed, series like Assassin’s Creed have also gotten off to middling starts, before being turned around by a collection of well-adjudged sequels.

Are strong sales the only consideration when commissioning a sequel? How can Eidos Montreal improve upon its new Thief formula? Is the next-gen still awaiting its first true killer app? Let us know in the comments below, and be sure to check in with all of the latest Square Enix news, right here on Game Rant.


Thief is now available throughout North America with a European release date of February 28. The title is currently being developed for PC, PS3, Xbox 360, PS4 and Xbox One platforms.

Follow Sam on Twitter @GamingGoo.

Source: TotalXbox (OXM)

TAGS: Eidos Montreal, PC, PS3, PS4, Square Enix, Thief, Thief 4, Xbox 360, Xbox One

  • Jerry

    This Thief is sweet. Unfortunately, the “Call of Duty” generation needs stuff blowing up all the time and things to kill constantly.

    • Joel. monserrate

      all the publicity that this title is getting on YouTube and everywhere I’m more inclined to buy it now,getting tired of shooters you know

  • http://www.fsdfkl.com Anonymous

    This game is actually really really good.
    It’s a bit linear but I’m still loving it.
    Definitely hoping for a sequel!

    • fearitself

      Linear? the story chapters felt a *sometimes a bit linear , even then they were sill very enjoyable, but the HUB (partially)open wolrd area was huge with lots and lots of exploration. Critics bashed it unrightfully. This is one of the best game this year, and I’ve put more 50 hours into it.(never thought I could play a game for that long. lol)

  • Anonymous

    I’m going to start by saying that I was 8 when Dark Shadows came out, so I have not played any of the original Thief trilogy. I loved Dishonored. The the city, range of choices and varying gameplay was absolutely incredible. That’s why I looked forward to the Thief reboot from the day it was announced. I knew how much influence the Thief games had on Dishonored and the game had so much potential. I was so excited that I had a friend pick it up for me on the first day because I couldn’t make it that day. I have to say that I am very disappointed. In some places it works, but the game didn’t even come close to being as good as Dishonored was. Everything in the game was half baked and looked like it was being taken from the successful successful franchises it inspired. The contextual parkour from Assassins Creed, the upgradable supernatural powers from Dishonored, right down to the uncomfortable scene in the brothel with a rich guy being dominated. Eidos relied too much on the brand name, and maybe that’s good enough for people who were big fans of the series who really just want to play as Garret again and steal pens from desks. But for someone who was looking for a truly good game, it just falls short. Even Eidos admitted that it’s a good thing that there aren’t many other games out for the new consoles because the game would not sell under stronger competition. I respect the work that Eidos has done on other projects, but if they plan on doing a sequal, I’m going to be more careful to wait and see some reviews.

  • M00se

    People need to stop comparing Thief to Dishonored. The only similarities is that Dishonored has some stealth mechanisms.

    • fearitself

      Dishonored was an action game with optional stealth. Thief and Ground Zeores are actual stealth game where you cannot go Rambo on everyone whenever you want even on the highest difficulty.

  • Emerald Archer

    Thief was an excellent game! I’d give it 9.5/10 because it was a bit annoying to have to look for the lady to buy skill points and then look for the merchant that sells equipment. Another gripe I had was the elusive ending. Garrett throw Erin the claw, then it’s day a second later. After reading other players explaining the ending I realized that Erin DID in fact survive and left the claw behind telling Garrett she didn’t need it. I’m happy about this because I grew to love Erin! She’s an awesome character and if we DO get a sequel I’d like to play as her. Either that or play as Garrett again and see a romantic relationship form between the two. It’d serve both of the characters progressions well and serve as a drama role for bad guys. Hold Garrett hostage, Erin gets aid from fellow thieves. Erin gets taken hostage, Garrett hoes ape shit and headshots everyone in his way!!!

  • Emerald Archer

    Love Erin!

  • Vicky E

    I love this game!! Really hope they make another :)

  • Mary Z

    The game was better then I thought it would be.I would give it a 9.5 out of 10. I thought the story line was good.

  • fearitself

    So, this flopped because the masses didn’t get an owerpowered character with a load of deadly arsenal at their disposal, completely rendering the stealth aspect useless like Dishonored. Don’t get me wrong I love that game, but Thief was just as good, and even better in some points.