EA-Imposed Studio “Death March” Hurt ‘Need for Speed’ Games

Published 4 years ago by

Studio Death March Quality Decline Need for Speed EA

Video games are awesome. If you are reading this and visiting this site, you likely agree. Playing video games is awesome — solo or multiplayer, there is often very little that compares to a good gaming session. Making games, however, might not be so awesome. At least it wasn’t at Black Box, the Vancouver studio responsible for developing the Need for Speed games from 2004 to 2007.

According to EA‘s John Riccitiello, EA sent the studio on a “death march” during that time, where the team was expected to work “24 hours a day”. And according to  Riccitiello, that grueling work schedule also lead to the decline in sales and quality of the Need for Speed games. Crazy how that works (note my sarcasm), but at least Riccitiello is stepping up and having EA take some of the blame.

As you would think would be expected, the “death march” also put the quality of life of those at Black Box in decline too. Again as described by Riccitiello, Black Box was on a development schedule of one game per year for five years in a row. The games were, “annual iterations, they had to put it out; no rest for the weary.” So what happened, yeah, the quality of the games drastically declined and EA started to lose employees. As Riccitiello put it, “They didn’t want to work 24 hours a day, seven days a week, 365 days a year.” No kidding.

But hey, things are looking up — at least as far as Need for Speed development cycles and hopefully quality goes. Because now, Need for Speed games are developed by two alternating studios on bi-annual cycles. The Slightly Mad Studios developed Need for Speed: Shift dropped in 2009 to critical praise and the Criterion GamesNeed for Speed: Hot Pursuit is set to hit the road this November. And it too has received positive attention leading up to its release.

So yeah, it looks like the Need for Speed games are back on track and all is right in the world of making video games — sure developers and programmers generally still have to worry about the occasional long hours, letters complaining about the working conditions written by their wives, or mass layoffs after a successful game ships, but hey, small price to pay to live the dream, right? (note that I am not sure if there is sarcasm here or not . . . )

Source: CVG

TAGS: Black Box, Criterion Games, Electronic Arts, Need for Speed, Need for Speed Hot Pursuit, Need for Speed Shift, PC, PS3, Slightly Mad Studios, Wii


Post a Comment

  1. Seems like an excuse to me. Many developers work just if not as hard and still deliver a quality product.

  2. I can’t believe they expected these guys to work that hard on a franchise like Need For Speed. That series was in trouble long before this with serious competition from other studios who focused on innovation as opposed to iteration.

    Hard to see the one-game-a-year as a good sign just because it’s now 2 developers as opposed to 1. If Forza had a game every year, the quality would drop, people would argue that it wasn’t enough new content to spend money on, etc., etc.

    If Need For Speed decided to put out a game, look at the response, then go back and add to the concept for 2 years, maybe 3, then I would almost definitely pick up the game at launch since I knew time and effort had gone into making it better than the last.

Post a Comment

GravatarWant to change your avatar?
Go to Gravatar.com and upload your own (we'll wait)!

 Rules: No profanity or personal attacks.
 Use a valid email address or risk being banned from commenting.

If your comment doesn't show up immediately, it may have been flagged for moderation. Please try refreshing the page first, then drop us a note and we'll retrieve it.