E3 2010: Deus Ex: Human Revolution Preview

Jun 23, 2010 by  

Deus Ex: Human Revolution E3 Preview

One of the most in-demand games at E3 this year was Deus Ex: Human Revolution. The newest entry into the series is being developed by Eidos Montreal and will be published by Square Enix. I was a huge fan of the original Deus Ex on the PC, but had kind of given up on the series after the lackluster sequel Deus Ex: Invisible War. But a smart marketing move by Eidos Montreal and/or Square Enix changed my mind. About 10 days before E3, one of the best trailers I have ever watched for a video game was leaked to the internet. Dramatic and intense action mixed with mind-blowing visuals and the good ol’ Deus Ex conspiracy storyline instantly had me hooked, and as a result, I included Deus Ex: Human Revolution in our Games We Want to See at E3 2010 article. I started to become hopeful that the newest installment of Deus Ex could take the elements of the first game and take them to the next level on the current generation of consoles.

Apparently, others agreed with my assessment. When I arrived at the private booth to see the demonstration of the game, there was a huge throng of people trying to see this game. The booth had been set up for nine visitors at a time, but due to the demand, Square Enix packed as many people as possible. The trailer had definitely done its job.

For those who are unfamiliar with the original Deus Ex, I highly recommend checking it out on Steam where it is available for download at the low, low, price of $9.99. But if you’re not a fan of “retro-gaming” (the game came out oh-so-long ago in the year 2000), here’s a quick spoiler-free summary of the game. Deus Ex was a first-person shooter RPG, which was a pretty unique concept at the time. The game took place in the year 2050, and you played JC Denton, a member of the United Nations Anti-Terrorist Coalition (UNATCO), which was attempting to maintain peace around the globe in the face of multiple terrorist groups. What made Denton uniquely qualified to serve in this organization was that his body was enhanced with nanotechnology that allowed him to perform superhuman feats. As you completed missions, you received skill points that allowed you to add or improve these various nanotechnologies.

These RPG elements empowered players to choose their own way forward and was one of the greatest strengths of the game. Almost every mission had multiple ways to complete it based upon the gamer’s style of play and upgrades. You could use stealth, conversation, technical know-how, or a frontal assault to get the job done. Customization of Denton and his weapons were also a large part of the game.

But for some, the best element of the game was its conspiracy elements that provided a rich and complex story. Groups such as the Illuminati, The Triads, Majestic 12, and others all make major appearances and Denton often does not know who to trust. One of the creepier and prescient conspiracies involved the framing of one terrorist group for the destruction of the Statue of Liberty.

These combined elements resulted in Deus Ex receiving numerous accolades, and even today, it is considered by many to be one of the best games of all time. So can Deus Ex: Human Revolution live up to its pedrigree?

Click to continue to page 2 where we discuss the exploration experience of Deus Ex: Human Revolution

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8 Comments

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  1. im really anticipating this game, but there’s a lack of real info being shared from reviewers, not even ign has proper info about the game.

    • Is there something specific that you are trying to learn?

      • i just want to know some proper info about the game, simply describing a demo in which no one got to play doesn’t help me visualise what the game is going to be like/how it plays.

        Alot of developers claim that ‘you can approach missions the way you want’ (like the crysis and lionhead crew) but when you actually play the full game its nothing like what is seemed at 1st.A prime example is AC2, everything seemed like it was being rinsed and repeated even though it had a somewhat decent variety of methods to approach a mission, they weren’t really ‘tactical’ e.g all you had to do was hire mercenaries and presto the mission would be complete (they kill guards and you get item).

        i guess what im trying to say is unless people can actually play the proper complete game and not some well presented demo there is no way of telling how the game is like (molyneux is a prime example of someone who blows the truth way out of proportion/ exaggerates to sell).

        • I understand your frustration in that regard. But you have to understand that many of the games shown at E3 are far from finished products. The show is basically intended for developers and publishers to showcase their upcoming slate of games over the next year. A lot of retailers and investors attend E3 to view these titles to get an idea of what the future holds and plan accordingly.

          Even if I had been able to play the game, it would not be fair to give a written review since it was still in the early stages of development. Also, with games that are so heavily dependent upon story, it is misleading to review a game based upon an out of context scene. Any site that does so is simply being dishonest with its readers.

          What I can tell you is that visually, even in the pre-alpha stage, it was impressive footage, and the combat seemed pretty fluid. Also, the developers did seem to place a lot of emphasis on player choice in the vein of the original Deus Ex. Hopefully, the final product will reflect that.

  2. This is the best trailer i have ever seen to pre Alpha build game. Im very excited to see how the finished product will look. Love the article as well. Well written and fro what the game is at this point i believe informative. Definitely agree with the writer if you havent played the Original one, its a must play if your a RPG fan.

  3. The trailer had a very distinct “Ghost in the Shell: SAC” feel to me. I do like the idea of the cultural and governmental impact of human augmentation on the population, but, I’d still really wanna see gameplay video. However, if this was any kind of indication of what’s going to be present in the final product, I don’t think it’s going to be a disappointment.

    • I wish I could post some gameplay video. All I can tell you is that, from what I saw, it looked great. The caveat being I only saw two sequences.

  4. Nice information, valuable and excellent design, as share good stuff with good ideas and concepts, lots of great information and inspiration, both of which we all need, thanks for all the enthusiasm to offer such helpful information here.

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