Game Ranter Banter: Wii U, Transformers, Halo & Duke Nukem Forever

Published 3 years ago by

Game Ranter Banter

Welcome to another edition of the Game Ranter Banter. Five writers take a few minutes out of their busy schedules to give their opinions on some of the most compelling and controversial recent news stories of the game industry. This week, we discuss a possible misstep by Nintendo, the evolution of DLC, High Moon Studios’ sophomore effort, Master Chief’s facelift and last but not least, the return of the long forgotten King.

Our readers are as knowledgeable and opinionated as our own writers, so here is the place for all of you to discuss these stories as well as any others that may have piqued your interest throughout the week.

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Jeff Schille

A Console for One?

That Nintendo kept Wii U’s one controller per console configuration quiet during its E3 2011 Press Conference was, to put it lightly, a poor move.

Nintendo has subsequently claimed that the Wii U could, technically, support more than one touchscreen controller, but it won’t due to cost issues. Miyamoto has gone so far as to suggest that it might be easier for multiple players to use 3DS systems as additional controllers, while Iwata insists that Nintendo will not ask gamers “to buy multiple Wii U Controllers.” Really? Would a second Wii U controller actually cost more than a $250 handheld?

It’s great that the Wii U will support the current Wii controllers, and I have no doubt that Nintendo will deliver some innovative, engaging games using the Wii U/Wii Remote controller combo. But at the end of the day, the player with the Wii U controller will be the only one  getting the true Wii U experience — and that may be the hardest sell of all.

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Trung Bui

Season Pass DLC The New Thing?

Lately, a few companies have begun implementing a “season pass” kind of feature for DLC. Not a bad deal. Pay one flat rate and get all the available DLC for the game and possibly all the other DLC to come? In the kind of economy we live in and the kind of costs that add up for games, having deals like this come along are certainly highly appealing. Rockstar has implemented the feature with L.A. Noire with the Rockstar Pass and Mortal Kombat has recently joined up, offering their own season pass feature.

Bulk DLC deals aren’t something that’s new, but it seems like they’re getting more publicized than they used to. Call of Duty Elite is also one of those services that’s being offered, where the player pays for the premium addition of the service and receives all DLC with it. That is a MONTHLY payment, however. The Rockstar Pass or Mortal Kombat offered a one time payment and boom, you were set.

Obviously, some companies, perhaps Activision, may not enact something as gracious as a flat rate for all existing DLC for a Call of Duty title, with the exception of a Game of the Year edition or something. It’s hard to forget that the videogame industry is all about making money, and what better way to do than offer DLC?

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Anthony Taormina

One Shall Rise, One Shall Fall

This past week saw the release of Transformers: Dark of the Moon, a promising movie tie-in that could have been the exception to the rule, but ended up proving it. There was a lot of hope resting on Dark of the Moon, most of which was based on High Moon Studios’ success with War for Cybertron, but at the end of the day the developer came up short. Some will sight a shorter development cycle while others will claim the movie tie-in is cursed.

But what’s more important to take from this whole situation is the fact that a game’s success depends largely on its developer’s willingness to make an engaging experience, not the property. Here were two games, based on the same property, one a success and the other a critical failure. It clearly wasn’t High Moon’s priority to tell this story with these characters, and it shows.

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Andrew Dyce

Duke Nukem… For Never

This week may be remembered by many as one filled with details from E3 2011, with no shortage of massive news on immensely popular franchises, but for me, it will just as vividly be remembered for the tragic launch of Duke Nukem Forever. Like many gamers out there who had some of their first run-ins with mature or rude content in a video game with Duke Nukem 3D, I’ve been waiting over a decade in hopes that the sense of humor and attitude that seemed so unque to my teenage mind way back when would get another chance to see the light of day.

Alas, it was not meant to be. Duke Nukem Forever was given its reprieve by Gearbox Software, but all the enthusiasm of a dedicated development team couldn’t change the fact that the game has fallen well short of my hopes. There are very few games which get a second chance after being counted out by nearly everyone in the industry, and to see the story of Duke Nukem Forever end the way it has is just plain heartbreaing.

It’s a safe bet that this is the end of Duke Nukem once and for all, and the fact that former fans like myself will now have to grow up is just plain depressing. You’re still the King in my books Duke.

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Sebastian Gaweda

343 Industries Goin’ Toad

I really want to take a moment and praise 343 Industries for their decision to keep Halo Combat Evolved Anniversary’s gameplay true to the original. There was every opportunity to go and take the game in their own direction, but thankfully 343 had the foresight to ignore those who feel the first game’s combat was broken in favor or something more important: staying true to the source material.

If 343 had decided to change things up, how would that look in the eyes of the gaming public? If changes weren’t well received they could be facing a great deal more adversity when releasing Halo 4. Staying true to the original is the safest bet, and a surefire way to keep happy those who will be most vocal about the game. You simply shouldn’t alter a masterpiece. If anything, Star Wars: The Phantom Menace taught us long ago that a face-lift is meaningless if you destroy what made the original memorable.

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What are your thoughts on the news this week? Share with us in the comments, on Twitter @GameRant and Facebook.com/GameRant.

TAGS: 343 Industries, Duke Nukem Forever, E3 2011, Game Ranter Banter, Gearbox Software, Halo 4, High Moon Studios, Mortal Kombat, Nintendo, Rockstar Games, Transformers Dark of the Moon, Wii U

6 Comments

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  1. duke is meant for the die hard duke fans. i took it for what it was and enjoyed it mainly b/c it wasn’t trying to be the next CoD. i bet if people knew just how messed up the development for DNF has been, they would be less critical and just enjoy the game for what it had set out to do ENTERTAIN GAMERS, not revolutionise the FPS genre.

    anyone remember back when people go turn to gaming as a medium of entertainment, i certainly cant b/c 13 yr old retards have clogged the internet with their idiotic comments and have in turn ruined gaming for everyone.

    • I Agree. everyone today just plays CoD, I personally hate that Franchise. I’m defiantly buying Duke Nuken Forever, If it makes me laugh my ass off, I’m not gonna care that the game is so called “sucked” plus Give Duke a Damn Break they tried to release it during the Ps2 and Xbox Era, but they kept working at it until the 360 and Ps3 came along then they had to switch engiens for to “top up” so gamers wouldn’t be pissed about the graphics. It took then 12 years to finally rap it up. I for one hope to see more Duke Nuken in the future.

      • what i like is how they include all sorts of historical stuff in the special features menu of the game, things like development cycle production, the many graphical version of DNF are all presented in the special features menu, which in turn makes me appreciate gearbox hard work and love for the fans.

        they seem to know what they’re doing, i have full faith in them and their team, next up is aliens: colonial marines, which if the screen shots indicate correct, the game will be epicly epic :D

  2. 343 isn’t keeping it the remake like original gameplay. In an article on this site, you said they were using armor abilities which isn’t keeping the gameplay true. It’s only putting everything in a classic that hardcore fans despise about Reach and that’s why the game will suffer some in sales and the people who refuse to believe that will be pissed when they buy it and see that 343 screwed it up and will probably try and do something weird to Halo 4. Halo never needed gimmicks like a jetpack or evade. Just make Halo 4 like the straight up Halo we grew up and don’t even look at what Reach did because it failed. Make the sniper difficult to use, give us the 4 shot, don’t give us retarted abilities that make gaining map control easy for noobs. Halo is about working with your team toc ontrol the map with your shot and communication, not about who can get a jetpack in their base and get to ring 3 in 5 seconds with no effort

  3. I’m defiantly buying Duke Nuken Forever, If it makes me laugh my ass off, I’m not gonna care that the game is so called “sucked” plus Give Duke a Damn Break they tried to release it during the Ps2 and Xbox Era, but they kept working at it until the 360 and Ps3 came along then they had to switch engiens for to “top up” so gamers wouldn’t be pissed about the graphics. It took then 12 years to finally rap it up. I for one hope to see more Duke Nuken in the future.

  4. When it comes to movie tie ins I think Spiderman 2 is the only exception to the curse available so far. Its the only tie in ive ever played and actually enjoyed. I’ve read that Wolverine Origins was ok but I haven’t played so I can comment on that one.

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