‘Dragon’s Dogma’ Review

May 24, 2012 by  

Dragon's Dogma Review Header Capcom

Game Rant’s Curt Hutson reviews Dragon’s Dogma

The company that created the Breath of Fire series, one of the best RPG’s in history, brings us Dragon’s Dogma, an odd stab at an offline MMO styled RPG that’s hardest quest is finding a decent story. Ironically, Breath of Fire designer Makoto Ikehara worked on this game’s world and script elements. Go figure.

For those hoping for an engaging, epic tale, the band-aid needs to be ripped off right now. Initially Dragon’s Dogma looked like an interesting experiment that meshed together several sub-genres of role playing games into one amusing concoction – an action-oriented RPG that took on many MMO elements, such as open world exploration and battle tactics. The combat shines, but contrarily the lackluster story takes a blow to the head early on and is left unconscious for the most of the game.

Dragon’s Dogma opens abruptly in a dark, ominous cave, where players are thrown into a somewhat fluid tutorial, feeling bewildered as to what exactly is happening storywise. All that is clear is there is a dragon that needs dead and the player is the one to do it. Fighting a dragon is motivation enough at this point. The tutorial ends with an incredible battle with a Chimera, which can be mounted and ridden — almost reason enough to play this game. The battle acts as a preview of the deep and complex combat system. Taking the suggestions of party members will garner a quick victory, after strategically incapacitating the different parts of the Chimera to dispatch it effectively – the different parts being the lion, snake and murderous goat. Shortly after the battle the main story starts, revealing everything played previously to be some sort of dream/flashback. A dragon wakes up and begins destroying the world for no apparent reason – maybe because, in this world, dragons are all jerks? After the player’s village is attacked, they pick up a rusty sword and ineffectually start hacking at the dragon’s legs, which is really annoying to dragons. As punishment for being agitated, the creature takes the player’s heart, turning them into an Arisen, whose quest is to take their heart back. “Please try to kill me later. Right now I need to destroy the world for no reason,” says the dragon. That’s the gist of the main quest.

Dragon's Dogman Review Chimera Capcom

Everyone underestimates the power of goat

From here on out, the game is hard to follow. There are always quest objectives readily available everywhere by talking to NPCs or following the main story, but they are rarely interesting and often ambiguous. The game assumes players know their way around and doesn’t give a lot of details – even the quest log doesn’t give a lot in the way of advice or hints. There is a feature on the map that allows for quest markers, even letting players choose their main quest waypoint, but after closing the map, they will either have to memorize those locations or open the map back up and repeat the process to refresh themselves. It’s tedious to say the least.

It isn’t made easier by the fact that the world is huge. A lot of times a notice will pop up saying a quest has been inexplicably completed, mostly because players have forgotten they even had it because the quest description was either too confusing or too mundane to regard. Next thing they know, they’ve apparently killed 10 badgers and finished a quest. Blindly stumbling upon quest objectives is all too common and typically the only way to finish one at all. Don’t expect an NPC to lay it all out, giving directions or specific instructions. Unless it is a main story quest, which are a bit more generous with information, expect to keep glancing at the map for guidance, of course. The upside to this madness is that rarely do players have to turn in a quest. Sure, they may not remember they had it in the first place, but when a message pops up with rewards of experience and gold, who cares? Unfortunately, the very process of questing can sometimes undermine the rewards.

As always with RPGs, the questing is intertwined with the story, which has all the depth of an episode of Glee – although Glee still has about twice the character development. It really is about the characters with games like this. They can make a mediocre game that much better. The main character in Dragon’s Dogma is your typical silent protagonist, not that there’s anything wrong with that, but it creates a void in which supporting characters must fill to be engaging. In this case, the supporting cast (the player’s companions) are simply pawns for the hero – seriously, they are actually called Pawns.

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Pawns need constant direction. They hate thinking for themselves.

Submissive, plain and forgettable, this cult of Arisen followers are more like Stepford Wives than a band of heroes. There are literally thousands to choose from and can be switched out regularly, which is more of a strategic combat device than anything else, but more on that later. There is an attempt to humanize Pawns by having them offer up advice, but the advice is given so often and so regularly and is rarely helpful. “Be careful! Don’t walk off that gigantic cliff!” Very helpful. Since players are allowed three Pawns at once, they are always vying to be the most helpful, often at the same time. Not including friendly fire is an unfortunate oversight in the game’s development. Pawns add very little to the overall story and add almost nothing in the ways of likable, memorable characters – and this game is devoid of any.

Without the support of a likable cast, the main story suffers. The bulk of the game is convoluted, and riddled with a series of distractions that don’t move the story forward – unfortunately, it’s hard not to know that as the game doesn’t make a lot clear when accepting quests. The story will disappear for long spans, before popping up again near the end. A blasé romantic sub-plot and a couple of semi-interesting story bits will keep players somewhat engrossed and in touch with the grand scheme of things until the bizarre conclusion throws them yet another a major curveball.

The customization options help add a bit of personal character to the game. Creating an avatar can be easy or intricate, allowing players to choose nearly every aspect of the character down to bulk of their biceps. Different character classes add strategy and shape how players will play the game and explore the incredibly large, but slightly bland world. Like it’s denizens, it is bogged down by a lack of any personality.

Dragon's Dogman Review Customization Capcom

Players can look pretty much anyway they want.

The most positive aspect of the game is its brilliant combat. It borrows a lot from several different genres, but leans heavily toward action, using quick select, upgradable attack skills ala the Tales series. Finding weaknesses in opponents and exploiting them is fun and original, and often the only way to take down larger foes. Hopping on a dragon’s back and riding it into the sky while hacking away at its wings is one of the many combat highlights in the game. Focusing on different parts of a creature to slow it down, blind it, and basically weaken it, is what makes the combat smart and incredibly entertaining.

The strategy in attacking a foe is also dependent on a player’s chosen class: warrior, ranger or mage. Each has its own skills, support abilities and roles in battle. This is also when the companions really earn their keep. Occasionally stupid, but often crucial to turning the tide of battle, choosing Pawns and using them wisely in combat is the only way to progress in the game. Not only do they supply damage support, but they adapt after each fight, literally logging away what they’ve learned and applying it to the next round with the same or similar creatures. This is the only time their advice comes in handy, as they will alert players to an enemies weaknesses.

Dragon’s Dogma boasts an impressive combat system that may not earn it a recommendation, but absolutely makes it playable, even enjoyable.

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Mounting and hacking. Always a solid strategy.

All of the strategy in the world won’t help, however, if players are unprepared. Picking the correct team is one thing, but Dragon’s Dogma is not an easy game. It’s very, very hard. No amount of skill or luck will help players progress. Expect to be one-shotted constantly, and to be overcome by enemies that appear out of nowhere. Players may prepare by leveling, buying every piece of new armor available and upgrading their skills and equipment whenever possible – something not easily done nor cheap. As is the case with quests, nothing is clear and one minute the game will feel like a cakewalk, and two steps north has you being mauled by a group of goblins you’re sure weren’t there two seconds ago. This could also be chalked up to the game’s wonky technical issues, which often ruin the experience.

Another issue is the absence of any quick item interface, so choosing a health potion from the items menu will slow the pace of the game. Another gruelingly hard feature is the day and night mechanic. Going out at night is just plain suicide. The game often makes players feel unprepared, even when they are, because of the randomness of the difficulty. After a successful victory, a player could be brutally taken down seconds later, leaving them feeling robbed and diminishing their experience.

Dragon’s Dogma has many flaws – and, in general, comes across as unpolished and unfinished. Some RPGs find themselves choosing between gameplay and story. The key to a successful RPG is finding a balance, but Dragon’s Dogma chose to focus on an, admittedly excellent, combat system, leaving a story that is laborious to follow and uninspiring. Quests are a drag, characters are lifeless and the game is unforgiving for the patience a player will put into it. The combat carries a lot of weight and is the saving grace for the title, making it playable for that feature alone. If your playlist is getting bare and you’re looking for a game to fill that void, or just wanting to get early access to Resident Evil 6, Dragon’s Dogma might be a slightly amusing way to waste some time – otherwise it might be best to let sleeping Dogma’s lie.

Dragon’s Dogma is available now for the Xbox 360 and PlayStation 3. Game Rant played the Xbox 360 version for this review.

Follow me on Twitter @8BitBomb

Our Rating:

3 out of 5

18 Comments

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  1. Good review. This game is getting an incredibly mixed response from the gaming community. It’s a shame that the game lacks depth storywise, especially considering Makoto Ikehara’s involvement, but part of me still wants to eventually get the game, if just to support Ikehara’s efforts. Breath of Fire remains my favorite RPG series. Who knows, maybe good sales of this game could result in another Breath of Fire? Another Dragon’s Dogma would probably be more likely though.

    I suppose I could just make Ryu in this game and make all of my pawns different Breath of Fire characters.

    • It really is a shame! The music was a big letdown as well. You know how great the Breath of Fire soundtracks were.

  2. I played the demo and I liked it WAY more than that P.O.S. Skyrim. the character creation is %100 better and the battle system is as well. the story is, well, still better than Skyrim as well. even the bit i got from the demo. I will be buying this game when the price comes down a bit, as I’ve spent more time with the demo and had more fun with it than I did with the whole game of Skyrim. (got bored after a half hour) I’m used to crap story lines in games, I have played many of today’s games after all. I may just go ahead and get it once i finish Dragon Age all the way.

    • Why does everyone compare stuff to Skyrim?

      • b/c both are open world RPG’s that claim to be different, only difference between them is that DD IS better then that piece of trash referred to as skyrim (which only kids who haven’t play any other open world RPG claim is the best there is).

        • While I’ve only played 2 open world RPGs, Skyrim and KoA: Reckoning, I have to say that Skyrim is the better of the two. Reckoning is good, but Skyrim is definitely better. While Skyrim’s combat is shallow, the story is pretty good, and the side quests are very entertaining. There are many set pieces in Skyrim. Meanwhile, I would describe Reckoning as a good, but unoriginal open world RPG. I don’t know why there is so much hate on Skyrim.

  3. I don’t think that story or likable characters is necessary at all for a good rpg. Look at Demon Souls/Dark Souls. Those games are easily in the all time Top 10 IMO, and have almost no story whatsoever, and absolutely no questing. You are given the vaguest of objectives and left to figure everything out on your own, and it’s brutal fun.

    • This actually reminds me of Dark Souls a bit… more fleshed out world in so much as NPCs are concerned, but it has that feel to it and it can get very hard… the main story is actually entertaining so far and the pawns are as useful as they should be… meaning higher level pawns who’s masters have completed a quest can inform you where to go… even to the point of leading you there… it’s rather annoying to see a reviewer who has only fractional knowledge of a game

  4. This is just may opinion, but I can’t remember a fantasy RPG with a decent story since Final Fantasy VII. FFVI and FFVII were the last RPGs I played where I was actually glued to my controller because I wanted to know what came next so badly. As graphics and gameplay have evolved, the story seems to have suffered. I’m not listing this as a cause and effect scenario, but I’ll say that as tastes for the best graphical presentation and “pick up and play” control schemes have grown, depth has seemed to wane. I know this isn’t true for -every- game, but in the examples I’ve encountered it’s the case for me.

  5. the asians have always sucked at story and character development, all they ever do is fall under the same clichés time and time again which makes it hard to find a manga/anime series or an asian game that is different/creative. the game looks really neat and i’m sure difficulty comes down to understanding the map (what the levels of monsters are in regions).

    i kind of like how the game breaks your balls at night b/c it literally comes down to flight or fight – are you ballsy enough to stay out at dark and deal with the unknown or are you gonna bail out and prepare for the next day.

    • I was once fighting a group of female bandits and direwolfs. Then a wyvern showed up. This all happened at night. I nearly pissed myself.

  6. I played the demo and it was extremely uninspiring.

    To sum up the demo.

    Mindless button mashing for 40 minutes ending in a mindless button mashing frenzy to kill a chimera. Then another demo. Some more mindless button mashing to kill a griffon.

    Fun stuff.

  7. Talking endlessly about the story in a game focused on exploration and building your guy/girl is missing the point. It isn’t about the story. Its about being in the world. Getting stronger and learning what to do. If this guy is getting killed every few minuets he is doing it wrong. I am 20+ hours into it and I have only died a few times. Don’t rush in, plan ahead, have a lot of healing items on hand. Just try playing it and seeing the detail they put into the world. Seeing the trees bend to the wind. Seeing the dark of night and how your light is all you have to survive and making it thru and you will get the point. Story is fantastic. But it is not the point of everything. Read a book. Watch a movie if you want a really good story. Games allow you to live in a world unlike either of those can ever do. Making it thru a really hard area with your team mates and getting back to town safely is a reward in itself. How do games like call of duty never get grilled on a lack of good story when they are about shooting things? This game should have had a better story. I agree. But basing most of your review on that one aspect is missing the point. Dark Souls/Demon Souls/Dragon’s Dogma all are about living in the world and surviving. Not a story.

    • my thoughts exact, it seems like the review was really rushed. for someone to rant on about a RPG’s story for so many paragraphs show they either didn’t get the game (as in how to play) or they didn’t review it properly (visuals, gameplay, narrative all on fair ground). either that or he’s a fan of skyrim and just wants to hate on all competition (like alot of kids who have never played another RPG do (no offence)).

    • ^ if only there were like buttons lol

  8. Also to add, I truly enjoy the game, of all the RPGs I’ve played, I’ve NEVER had a goblin jump out of some bushes that were by the road I was traveling; and b!*ch slap the the $h!t out of my mage. I’m still laughing about it. The combat is something that’s fresh and it makes it near impossible for you to spam your talents. I love most that ALL CLASSES have just heath and stamina. Like those that have said before this post, the game isn’t really about story, more so living out in a world full of constant threats and danger. If you don’t have a well rounded party YOU WILL DIE MANY MANY TIMES.
    If you want something that has story, play something else. But if you want something that has great game play and something that requires tactics to fell your foes, then this is your game.

  9. It’s nice to hear from others that get a game like this. I’m much further in the game now and it is just getting better, story or no story. Sometimes the point is the journey and not people telling you why you are going somewhere. Heading out into the wilds with your party, going into a deep cave and not knowing what you will find etc. I could point out an example of this, but I do not want to spoil a really great moment in the game. But that experience was really thrilling. And I didn’t need 30 minuets of people talking to make it so. Making it out alive with all my party members also alive, us working together as a team. Helping each other, shouting about what was happening, it all came together really well.

  10. Jeez Curt, the way you talked about DD made it sound like you should’ve given it 2 stars, 2.5 at the most. Now I’m not sure if I want this game.

  11. heh this actually a sleeper hit of the year; although story and deep npc interaction is non existent, the amount of fun is waaaaaaayyy better than skyrim. You guys are missing something if you havent playyed this yet

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