‘Dragon Age: Inquisition’ Progression Details; New Screenshots Revealed

10 months ago by  

It’s been a busy week for all things Dragon Age-related. Following the announcement of Dragon Age: Inquisition‘s October release date this Tuesday, the EA hype machine has begun churning out content with an amazing regularity. There’s been talk of ‘next level’ powers, rectifying prior mistakes and even a spot of complex romance for those interested in wining and dining their in-game allies.

For its next trick, the mighty BioWare is unveiling a whole host of fresh screenshots. These new images – most of which star a single party of allies — charts the group’s adventures through numerous exciting terrains, including a sea-front shoal, a dirt-caked canyon and an ominous dragon-ruled desert.

While a number of these images were released prior to today’s deluge — all thanks the game’s latest trailer – the vast majority remain previously unseen. All 26 screenshots appear courtesy of the game’s official website, where they first debuted alongside an article detailing several of the game’s specialized classes.

DA Inquisition Green Fire Header

As offshoots of the game’s 3 major groupings — i.e. Mage, Warrior and Rogue — these specializations allow the player to alter more than just their given style, with storylines, weapons and dialogue also affected. To see the full set of screenshots for yourself check out the gallery above, or for an official blurb on 6 of Inquisition’s new skill sets, scroll on down.

Battle-hardened and masters of close combat, warriors are pivotal to any group entering battle. As front-line fighters, they absorb the brunt of opponent attacks, steal enemy focus, and create an opening for deadly ranged assaults from other classes. While some warriors prefer visceral, sweeping damage, many are silverite-clad bulwarks, weathering any blows they don’t deflect with their shields.

Champions are defenders and protectors, and when a warrior trains in the champion’s tradition, he or she becomes unstoppable. Champions use their armor, weapon and awareness to shrug off incoming attacks while holding critical positions on the battlefield and protecting allies in the process.

Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage’s toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.

Knight Enchanter
Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks.

Armed with bows, daggers, and any number of dirty tricks, the rogue’s primary focus is damage: tearing foes down one at a time with systematic efficiency. Rogues commonly use a mixture of stealth and mobility to reach positions of advantage, be it a sniper’s perch away from enemy blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the balance of any strategic assault.

Intricate mechanisms are the core of the artificer’s craft: Deadly traps; Distracting contraptions; Marvels of engineering turned to deadly purpose. If an artificer is standing at the far end of a seemingly innocuous stretch of the battlefield, you should find another path. If he or she is smiling? Best just to hope your affairs are in order.

While most of these specializations seem pretty par for the course, – there’s an offensive tank, a defensive juggernaut, an attacking mage etc. – the game may yet throw up some fresh surprises, with a plethora of powers likely to lead to dozens of interesting team builds.

Can Dragon Age: Inquisition wash away the sour taste left by DA 2? What other environment types would you like to explore in the game? Which specialized class will you be playing as this October? Let us know in the comments below, and be sure to check in with all of the latest Electronic Arts news, right here on Game Rant.


Dragon Age: Inquisition releases October 7, 2014 for Xbox 360, Xbox One, PC, PS4 and PlayStation 3 platforms.

Follow Sam on Twitter @GamingGoo.

Source: BioWare


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  1. The warrior got no new specializations. The rogue didn’t get the ranger or dualist. Mage lost blood mage. Knight Enchanter sounds nice but BioWare has already used the term “class specific weapons” for DAI. No word if weapons are class restricted yet.

    • I could be wrong, but this is all STARTING specialties. Combining Each of the classes. Like Mass Effects Soldier, Engineer, and Adept.
      The class specializations from previous games could still be there. As well as class progressions. These are just the basic starting classes. Which, to me, seems like a good idea.

      • Nothing has been said if these are just starting specializations, we might have to learn them from certain NPCs. We do know from interviews with David Gaider and Mike Laidlaw that they were thinking about fewer specializations not more for DAI. There is still only going to be three classes in the game the mage, warrior and rogue. Each is getting three specializations apiece. They also talked about us only being able to use one specialization instead of two like in the other games.

        So far everything we know doesn’t tell us if a warrior can dual wield (there was a leaked picture of a warrior with a DW talent but that’s not confirmed) or a rogue can use swords, maces and axes. We can speculate because of interviews (within the last ten months) with Mike Laidlaw and the PCgamer’s article “Multi-class Weapons” DLC is we are going to have class restricted weapons again. Which is annoying.

  2. Only 3 specs? Uh…alright. As long as we actually get diverse powers and not just “oh, we removed the hundreds of powers for you to pick and choose, here’s what your attack chain is going to be.”

    • IKR? It’ll be hard to get worse than DA2, though: “Oh boy, I get to level up Varric! Should I put points into crossbow, crossbow, or, hmmm, maybe crossbow?”

  3. Thinking of pre-ordering this for PC. But still mad about the non-controller support for ME3 on PC. Bioware will probably say they didn’t have enough resources or time again.

  4. oh so it is coming to the 360 … ? or no ?

  5. Not very much breadth…. hopefully there’s a lot of depth though.

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