Fans ‘Were Not Pleased’ with ‘Dragon Age 2′ Says EA

Published 3 years ago by

Dragon Age 2 Lost Fans

The past few console generations have seen BioWare become one of the most trusted names in the industry, thanks to their impeccable track record of turning out one great game after another, from Star Wars: Knights of the Old Republic on up though Mass Effect. BioWare has redrawn the boundaries of the Western-developed RPG in an effort to attract ever more fans, often to great success.

But success can be a double edged sword, and Hell hath no fury like a gamer scorned. BioWare’s latest game, Dragon Age 2, was supposed to bring the developer’s vision of an action-based fantasy RPG to the widest audience yet. Instead, it ended up alienating many of the fans who had made the earlier Dragon Age titles another link in BioWare’s long chain of success — and you’d better believe that Electronic Arts, Dragon Age 2‘s publisher, knows it.

“We’re very proud of the game. We tried to innovate and do some different things with the combat system and some of the way we told story. For some fans it worked well. In fact, we brought a lot of new fans into the Dragon Age franchise.”

“But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we’d done. We understand that and we’re listening.”

So says Frank Gibeau, EA Games Label President, in a refreshingly candid interview with Eurogamer. Gibeau seems serious about getting the series back on track, and who can blame him. BioWare’s other big RPG series, Mass Effect, is a massive success for the publisher, and the third installment, which Game Rant got to see in action at E3 2011, is among the most anticipated of all upcoming games.

No doubt Gibeau would like to see Dragon Age enjoy as much popularity, and he’d like the game’s fans to know that Electronic Arts is serious about soliciting their opinions.

“As we think about where we take the franchise next, we’re going to take that into consideration and really engage them.”

It’s encouraging that EA is willing to honestly address some of the criticisms of Dragon Age 2 (read our review for specifics), particularly so soon after the game’s release. Still, while the first step in solving a problem may be identifying it, one wonders how much creative involvement the publisher will have in future Dragon Age games, and whether BioWare’s leadership shares Gibeau’s point of view.

Between Mass Effect 3 and the ongoing, seemingly endless work on Star Wars: The Old Republic, BioWare has no shortage of projects in urgent need of attention. Whatever their plans for Dragon Age — and it seems pretty clear that there will eventually be another game — it could be some time indeed before those plans come to fruition.

Were you disappointed in Dragon Age 2? What could BioWare do to bring you back for Dragon Age 3?

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Follow me on Twitter @HakenGaken
Source: Eurogamer

TAGS: BioWare, Dragon Age 2, Electronic Arts, PC, PS3

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  1. OK action game with rpg elements, but very disappointing.

    This game seems written for the console. Not that writing a game for the console is bad, but PC Games have long been a part of the industry and now it seems they are no longer designed.

    Why is there no variation on race? Why is there such a lesser emphasis on strategy in combat? Why can’t I interact with ppl outside of the quests and special situations? Why can’t I give armor to my npc followers? Why is the only cool armor for ppl who did pre-game stuff? Why is the the conversation wheel so ambiguous? Why can I not lie, persuade, or convince npcs of things? Why does a rogue have to roundhouse kick a bomb into play? Why do arrows and blade attacks create ridiculous special effects? Why is the combat animation attacks so ridiculously fast? This is not a computer RPG, this is a console action game with some rpg elements. This is not the game I wanted. And why can’t there be games for both types of players? This is Mass Effect with swords, not a Computer RPG. I want strategy in my combat, not glitz and flash Some glitz and flash and epic animations are fine and can be fun, but when they become common the enjoyment becomes diluted and the combat becomes overly unrealistic. Why can’t there be games for both types of players? There is a plethora of choices for console gamers; there is very little for CRPG players and this is really sad. Computer RPGs are being phased out for supposedly RPG console games. Why do games have to be for both groups? What we get is stripped downed and unnecessarily simplified RPGs.

    I like role-playing games. I do not, by-and-large, like any other genre. I do not like action games nor FPS. And the ability to role-play is a fundamental quality I look for in a game.
    And though I do enjoy aspects of action/combat, story, moral choices it is the ability to play out the role of my character in the world he/she is placed based on what I believe the character might do is very important to me.

    With that said, losing the abilities to lie, intimidate, persuade people lessons my ability to play out interesting role-playing scenarios within the world as does the greatly limited npc interactions. A major part of rpgs that I enjoy is the non-quest non combat interactions with the environment (i.e. conversations etc).

    In my opinion they could have done a less dramatic increase to combat speed without going as far as they did and kept a sense of realism and not hinder the tactical aspects. I don’t get it other than trying to make the most universally accepted game. However, it’s gonna lose the core consumer.

    • I couldn’t have said it better!
      I guess you miss the “Baldur’s Gate II:Shadows of Amn” days my friend.

      While DA 1 treaded well and reminded us of the good ol’ RPG,
      the DA 2 seems to have lost its identity and quality.

    • Just finished DAII–I did the demo also & was disappointed–erased it without going very far. But I was optimistic and bought the full game. It was BORING and the items received are pointless. I kept waiting for the game to produce the same immersion as DAO, so when it was done I thought “Is that it?!” I am not even going to bother buying the add-ons, they are probably just as lame.
      I agree with everyone–I miss the character interactions and the ability to be goody-two-shoes or let my rogue be rogueish!
      DAIII is off my list unless EA goes back to the DAO format.

  2. what happen to the elves characters get them on the Dragon Age 3 and aloud ppl to move items level + for the Dragon Age 1 or Dragon Age 2 too Dragon Age 3

  3. oh wow,only 10 comments or so on this article?for DRAGON AGE’s fans,this should breaking news!!i’m disappointed. i think you know what this means EA/Bioware.but thank you for listening to us,i hope Dragon Age 3 will welcome its fans with open arms and REALLY take their fans’ choices in the original Dragon Age more realistically this time…

  4. I was a huge DAO fan. I loved the amazing story, the way you could create your character, the different origin stories, the epic main quest that really had you enrolled in the DA world, the characters, etc.
    I remember endlessly browsing through Bioware forums everyday to keep with DA2 tidbits. I was glued to my laptop 2-3 hours for the demo to go live. Demo was only a small bit and in the open world, so I didn’t lose hope for the game.

    But once the original came, playing it for 10 hours, i was so disillusioned, that i deleted the game, and went back to playing DAO. I was playing it for the 5-6th time, but after the travesty that was DA2, DAO felt like a dream game.

    I had 2 main problems with DA2 (the 3rd about overused environments is really obvious)
    - The combat – I didn’t mind the new combat animations, they were cool in the beginning; what disappointed me to no end was the absolute lack of strategy in combat. Wave upon wave of weak enemies falling down from the sky in all directions, no sense of tanks and range dps like in DAO. The parts where you had to fight one/few tough enemies were the only battles that were remotely fun. Moreover, the darkspawn looked completely gay. Darkspawn are supposed to scare you, not make you go ‘ewwwwww’.

    - Being based in one city – While the first game was an epic adventure, in the second game you have to basically solve some household squabbles in a city with no links between the different missions; and yeah, you also have quite a few fedex missions to increase gameplay time. DAO on the other hand, had an amazing experience, you literally get to experience the different worlds of mages, dwarves and elves, and that makes bonding with your companies so much more immersive. Many gamers who adored DAO will feel me when I say this – it felt like an actual adventure with numerous personal choices and decisions.

    Other dumbed down characteristics that have been mentioned before:
    - Have a pre-defined character and no choice in race, etc.
    - Dialogue wheel options have no relevance to what was actually said. Very few times did the character say what I thought they would say from the dialogue option.
    - Inventory system – companion armour, junk system (whoever came up with that concept should be definitely be ‘let go’ by bioware)
    - No story ending – Having dlc and sequels is great, but a main game is supposed to have some sort of an ending…I came back to finish DA2 after some discussions on the ending got me intrigued, but this game had no ending at all. Didn’t you guys just feel cheated out of your money??

  5. When I first walked into a shop I looked for a FPS or 3RD-PS but one summer I walked into a shop and saw this red dragon across this ps3 game case Nd picked it up. I went home put the disc in and felt liberated , as if my eyes were opened to whole new genre and DA:O is a great bastion of that style of game , but DA2 missed that something , and that’s a shame. A solid game nonetheless but I would play origins all day long in contrast to number 2 …. big things which stand out are how much more narrow the game felt ….the re- used dungeons , the miniscule lenght compared to its older brother and the armoring of the party… also I didn’t feel the emotion I felt for my warden. An rpg is a piece of us and our mark on the game and I felt this hawke already was destined to something and a set outcome no matter what I did and for that I think its where it failed ….the combat and presentation beautiful , but no the heart . If DA3 bring back the length Nd diversity DA2 forgot me and others will be pleased .

  6. I have not even bothered to buy DA2. I wish that DA3 would bring me back with the likes of Lileana and the rest of the gang, building further on what was already transpiring with the characters and the story of DAO and Awakening. Progression is the real fabric of what a solid story is really made of, if it is going to be a successful sequel that carries forward with the best of what has already beeen established.

    Of course, the introduction of new characters and concepts refreshes and enhances the story. But please don’t uproot the story itself and the things that we loved so dearly about the story, because it alienates the true fan and game player.

  7. To put it rather bluntly, I would rather play an entire game of DAO that takes place in The Fade than play all of DA2. The Fade sequences alone had more of an in depth story and character development than DA2 in its entirety.

    I an avid gamer, but after playing DA2, I never really hated a game. Maybe it was because DAO was so great that the sequel fell short of even being a decent follow up just makes DA2 that much worse in comparison to DAO.

  8. I recently completed Dragon Age 2 and I really did enjoy it. The only problems with the game really come when you look at it in comparison to the first, in my opinion. Dragon Age Origins was surprisingly good. It captivated people by being a fantastically rich and deep example of a modern RPG experience. Bioware clearly misunderstood the charm of the first game when developing Dragon Age 2 and produced a game that attempted to capitalise on Dragon Age: Origins’ success while not making the same leap. When something is successful because of depth that is rarely seen in modern games it’s never going to go down well when you attempt to make the sequel closer to the norm as they did. I know people won’t do this but I would urge people to play the game again, taking it as a game on its own instead of a sequel and they will see that it still stands out as a high quality game amidst most others. That’s what I did. I played the demo the first time and my disappointment put me off buying the game but playing the demo a second time with the disappointment dealt with I realised I should buy the game as it still stands out as a strong title in its own right.

  9. No – I tried to judge it based on it’s own merits and it still kinda sucks. I love old school console RPGs like KotOR and I love new school games like Mass Effect. I also play a lot of JRPGs, which are *totally* different from Western RPGs. DA:2 reminded me most of Jade Empire – a cool idea that never really went anywhere. It was flashy and had entertaining moments, but mostly it just felt like they tried make a really cool looking RPG for people who prefer button mashing to strategizing and didn’t quite pull it off.

    Except that I found DA:2 to be even less fun than Jade Empire. There’s only one city and most of the fun sounding parts (the journey, the apprenticeship) are all narrated over with “Time Passed …” I had to force myself to finish it and my only reaction to the end was, “Thank you Jesus – I can finally sell this thing and move on.” I have no desire to ever play it again – why would I? You can’t change the ending and you can’t change anything about your character but class. Your sex doesn’t even matter since everyone is magically bisexual – what’s the point of a run through with a different sexuality when it doesn’t change a single romantic game option? And it’s not like it’s worth it for the relationship dialogue or party member backstory, which is almost non-existant.

    And finally, I *do* have to compare it it DA:O because It’s The Sequel – an unbelievably stupid move on their part. They should have named it “Dragon Age: Story of X” or something and made it *really* clear that this was not a sequel, just a side story and an experiment with a different type of game play. People still would have bought it, but perhaps the hate wouldn’t be so profound. I mean, really – people love DA:O. *I* loved DA:O – I didn’t always love the fighting mechanics, but I loved the stories and the characters. And (unlike DA:2) the script, voice acting, and voice directing were amazing. I felt like the choices I made mattered – there’s a pretty big difference between dying in battle and becoming king. In DA:2 all your choices come down to: “kill the mages and then the templars” OR “kill the templars and then the mages”. That’s it. Everyone’s going to die. There are a lot of JPGs like that, but they never pretend you have a choice in the matter, you’re just playing out the story. I found it infuriating that DA:2 pretended your choices mattered and then shafted you into a single ending. I didn’t like the mechanics, I didn’t like the “simplified” button mashing and I didn’t didn’t like the limited environment and recycled venues. Coupled with the weak dialogue, weak voice acting, poor character development and a totally unrewarding story and there’s almost nothing to make this game worth playing.

    Speaking of that, Alistair and Zevran had some of the best dialogue in DA:O and yet they were incredibly boring in DA:2 – what happened? Poor writing? Poor direction? I was already dissatisfied with the voice work in DA:2 – the explicit contrast with the DA:O characters really brought it into focus for me. Like the rest of the game, it felt like they just couldn’t be bothered to make it great. And I’m too busy to play mediocre games.

    ME:2 was “simplified” as well, but (unlike some) I didn’t think it sucked. Did I like that they gutted the upgrades and armor systems and that all you ever find in boxes is money? Of course not. But the story was awesome and the acting and dialogue are still great. Do I hope they’ll bring back some of the traditional RPG elements to ME:3? Absolutely! Am I going to replay ME:2 anyway? Of course – because it’s a game worth playing. DA:2 taken all on it’s own is mediocre at best. Couple that with the awesomeness that was DA:O and the game it *could* have been, and it’s just a loser that’s not worth my time.

  10. When my brother picked up Dragon Age 2 for me, I was ecstatic. I was so amazed by DA:O that I thought this game must be just as good. However, I was sadly mistaken.

    As others have mentioned, character development was crucial in DA:O. You didn’t just like the characters, you LOVED them. Each character had a different story that was interesting and entertaining. This was a crucial misstep in DA:2. The characters had stories, but none of them were interesting or entertaining. The romance system was tedious and limited. You had to wait until a romance option would arise in the conversation wheel (which, let me add, was a poor idea. There was nothing wrong with the conversation method in DA:O.) before you could actually try to enjoy having some sense of a connection with the character. The creation of the characters to all be “magically bisexual” wasn’t a bad idea. In my opinion, I think it was a plus. I didn’t really want to have to create a new male character to “enjoy” a relationship with Aveline. However, the relationships were missing something. In DA:O, you really felt as though there was a connection between the Warden and his lover, however, DA:2 seems to lack this connection.

    Another problem is the combat system and lack of strategy. I suppose the addition of “Freeze”, “Cripple”, and “Stun” were useful, because it saved having to use your mage to cast multiple spells, but, there really wasn’t a need to set that interconnection between the classes as the main focus. I would just rather use 3 mages and a warrior as a tank to maximize my damage (which I often did). I also disliked the new talent system. Don’t get me wrong, the web style was a great addition, but the talents themselves were lacking. Especially how the companion characters had 2 of the specialties of their main class’s options (ie: The mages having 1 side being blood mage and the other being healer or something of the sort). The special talents of the companions mostly sucked (for lack of a better word).

    The companion armour was another concept I had trouble with. I understand the problems in DA:O where you wouldn’t want to equip Morrigan with any mage robes because her clothing was unique and nobody wants to see her dressed up like just another mage lackey. The clothing of the characters does give them a unique look so that everyone doesn’t look like the boring NPCs. However, looking at the same character in the same outfit tends to get a little boring. I liked in DA:O how I could trade out Alistair’s reddish, rusty old armor with something a little more fashionable and shiny. However, I understand that you can’t have the best of both worlds, but I think a solution is to have an option in the menu that makes the companions’ looks static, so that you can equip each of them with different armours and still keep that look which makes them unique.

    Yet another issue was being stuck in the same city. I have to be honest, I don’t really care about what happened in that city. Any chance I had to get out, I took. Even if it meant dragging myself through an annoyingly tedious and familiar dungeon, or dredging the the Deep Roads looking for some mythological riches (which, by the way, was pointless. How is it that I became rich all of a sudden, but still don’t have a copper to my name?) Most of the appeal in DA:O was that we could travel to a new place if we got bored of our current location. Bored in Denerim? All’s well! Just travel to the Magi Circle! Bored in Kirkwall? TOO BAD FOR YOU! Just gotta stick it through ’til the end. Going into the Deep Roads was a nice change of scenery, but it eventually became boring as well. I like killing darkspawn as much as the next Warden, but too bad I’m not a Warden, I’m a “Champion of Kirkwall” who decides to waste my money on a crappy expedition.

    Speaking of which, the storyline was WAY TOO LINEAR! I enjoyed looking at the different options of what to do and choosing from them. I could mate with Morrigan and spare my life, or I could have Alistair do it and spare his life, or I could choose not to and lose Morrigan and my life. I also enjoyed how the choices you made in DA:O gave a specific, unique storyline in the end. However, DA:2 ends the same way: Everybody’s dead, and the Seeker realizes that you weren’t to blame and she leaves Varric alone. Which leads me to another question: What is the point of the Seeker? She was seeking information? Congrats, aren’t we all? But we all already know what is happening, so why not have some massive ending like: Be king, or pass it to Alistair, or pass it to Anora? I don’t quite understand the purpose of the Seeker at all. It seems as though they were setting it up for another sequel, but why not have an ACTUAL sequel to DA:O? I was hoping that DA:2 would have some sort of connection to DA:O, but I was sadly disappointed. We get to see the characters from DA:O for brief, insignificant moments.

    Perhaps for DA:3 Bioware could actually have a significant connection to the prior games. I know it wouldn’t work out too well if they left DA:2 alone and jumped to tell what happened in Denerim after the Darkspawn invasion and not include the “travels” (more like: lack thereof) of the Champion of Kirkwall. Perhaps they should find a way to thread the 2 games together and tell the story a sequel in the third one.

    I would buy another Dragon Age game, with hopes that the game actually gets improved to the same scale as DA:O. However, if it turns into the disappointment that DA:2 was, then I would just drop the series for good.

    I must admit, the game wasn’t all bad. I still enjoyed it, but compared to the prior, it was a massive disappointment. I felt an intense connection to Dragon Age: Origins, but Dragon Age 2 felt like just another RPG that I’ve played and will now forget. The character’s aren’t memorable like in the original game. If there was substantial character development in DA:2, then perhaps the game wouldn’t have been so badly received and people could overlook the other shortfalls.

  11. What we say will be irrelevant. I have seen so many companies promise to fix a franchise they have “broken”. Every time they either come up with a version of the last game we hated but with one different thing as if thats all it took. Or they go a completely different direction as if to say “Fine if you didn’t like that, and we don’t want to do it the old way, how about this”.

    • When I read that I just kept thinking “LIONHEAD STUDIOS” :P
      Agreed though!

  12. Hmmmm….so even Mass Effect 2 has detractors? Interesting…I guess some folks out there are just a bit perturbed as a result of technological limitations…it’s not “virtua star wars” and though I never played the original ME from what I heard what was cut out actually improved the sequel. The same goes for DAII…it’s not as pretty as say Final Fantasy XIII (which really did set a graphical standard) or ME2 but DA II also established itself as a seperate franchise even if it borrowed elements from Mass Effect 2. I actually liked the story…it’s more true to life, no absolute good versus absolute evil and in the end the results are well…kind of ambiguous because of the murky morality present.

    I guess the political intrigue of II irritated some people who were expecting a larger story than one man (or woman’s) or rise and fall from power…but I thought Bioware did a good but not great job here. They had some great political intrigue with the Qunari but finished up more factional instead. Dragon Age III would do well to continue to art style, keep the intrigue and if it is some great big world on the precipice finale…I hope it doesn’t abandon the micro-complexity of II and become too cliched…

  13. I found the plot line… lacking. At certain points it had dialogue or plot elements that could only exist in a satire. The whole scene with the Templar/Mage rape felt like something you’d see in the RPG version of Evil Ed. “IT’S MOLESTIN TIME!”

    In a lot of ways I found the story wasn’t just dark, it was -trying- to be dark, or “serious.” Often situations arise which force you to choose, not between smart good and smart evil, or even dumb good and dumb evil (as Bioware is often guilty of) but of “dumb evil” and “dumber -and- eviler.” It felt almost like I was reading old Rogue Trader or Laser Burn, only in this case they’re trying to be serious.

    Of course, I’m not a good judge. I laugh when I watched Game of Thrones because it’s just so dark/gritty to the point of being amusing. The characters are so cruel, conniving, “clever,” and mean-spirited that the average peasant would have killed them long before now, not to mention their fellow nobles. In the case of Dragon Age 2, it makes virtually no sense that the Templar are either doing what they’re doing, or that they’re getting away with it. The city’s civil leadership and the mages both have something to gain out of discrediting or even killing the Templar leaders, an excuse to do it, and the means to do it (the city is literally -full- of assassins for God’s sake.) But, somehow, every faction is left to be Masters of Douchery. Perhaps every scene is written to effect, but as a whole picture, it loses its effect because you’re left demanding “why haven’t any of these people killed each other yet?” When the player, reader, or viewer finds themselves shouting at the media in frustration, you’ve made a serious mistake as a writer.

    I did legitimately hate Anders after my first play through. I suppose that’s good writing, if I can personally feel hatred for one of the characters, and actually be really disappointed that I never got my chance to kill him.

  14. DA3- more like DAO….less like DA2. That is all.

  15. I hated not being able to explore much more than a single city and it’s environment. The story itself had character inconsistencies that drove my crazy. Finally, the bloody wheel for conversations was annoying. Don’t give me a summary of what I’m going to say (me, as the character – its part of the immersive experience) just give me a choice of what to say. I personally don’t care if the main character is voiced but I understand that others do – just give me the option of seeing exactly what I’m going to say before I say it.

  16. I honestly can’t believe all the hate for this game. I loved the characters and the story. This time the protagonist felt like a real character. In dao I felt like all the events were just happening around my character but now I felt my decisions impacted the story now. The way they handled the narrative was great fun and different then most everything on the shelves. It felt like one of your friends telling these great glory days stories.

    I do understand peeps not liking the combat as much though I never felt that combat was one of the strong points of the first game anyways.

    My issues are not minor but don’t cause me to hate the game totally like others seem to do is the repetitive environments and not being able to put whatever armor you want on characters. Something that could have helped the game since they went the ME 2 route and gave everyone their own look which I’m fine with is allowing for alternate costumes for each character. Like in ME 2 when you get the black suits. It gives you a little ability to choose.

    I did also miss some of the characters and not wish some that appeared to reappear. I’m looking at you dwarf man.

    • To each his own, let’s just put it this way…I played DAO twice and pumped 100s of hours into the game, and played every DLC…DA2? painfully finished the game, can’t even remember the story or the characters while I still fondly remember DAO. As a PC game DAO was amazing and the strategic combat was the best part…top down view was the best for me.

      I didn’t hate DA2, I’m just very disappointed that Bioware dumbed it down because for some reason there is a perception that console gamers can’t handle complex gameplay. They had a masterpiece in their hands after DAO, they could have created one of the best series in my opinion…but then for some reason decided to stir things up as if they had done it wrong in DAO…figures.

  17. Okay, Dragon Age 2 is a fun game to play but its no way near the greatness and depth DAO gave all its fans. The game is unbalanced. I successfully played a lot of part on nightmare difficulty with Hawke(Rogue) and Isabela and no other party member in the last phases as well as the first phases this is a possibility since the overly fast combat.

    Taking down longrange enemies and the clearing out the melee mobs are really easy in nightmare difficulty. And this is a tragic fail. I understand the fun of doing it but it should be up to normal difficulty, and it should be very very hard doing so on normal. And very easy on very easy. On nightmare u should almost be required to use tank, healer, dps, dps. Which is sort of impossible since your parties spells are bad. But this is were its the most fun to play.

    Also the hardest boss is in the end of phase 2? Still has not been able to take him on nightmare nor on hard, only on normal. Then the very last boss is very easy. And i find this very strange. And a big part of this is that u have to many locked characters. Like that useless dwarf and the sister. Never played the brother. But i used the console and put my party together and after 17 attempts on the rockboss i still could not beat it. So that is a really weird difficulty curve. I did however manage to take him on nightmare with best gear on 4 characters… But it was really hard and i tried several appproaches.

    Also the fact that there are no really deep choices in the game is sad. And that they removed the armor choice really smudges the entire game since 90% of all u find is crap. And a lot of the fun in RPGs is finding loot in dungeons… So that is probably the most epic fail…

    But for u guys playing on PC. There are great mods for all these issues on DragonAgenexus.com. There are mods that allows all parties to wear armor. There is rebalancing mod both for the mod allowing ur party to wear ranodm armor and rebalancing mods for when ur party is not allowed to wear random armor. There is spell rebalancing and a lot of other thing. The over powered combat has been fixed with mods, making sure that mobs are faster and u cant jump attack and so. Making for a much, much more balanced gameplay. With a lot of strategy. This made it possible to replay the entire game with a lot more pleasure and difficulty.

    Anywho, I hope that DA3 is very much more RPG genre that DA2. And who was disappointed on the easy leveling system of Skyrim lol…. But I want to thank everyone reading my opinions^^

  18. So he’s basically saying the game is totally awesome but there’s a couple people out there who couldn’t get the the brilliant innovations? not good enough, what a waste of a franchise with so much potential, huge misstep

  19. I am thinking that Bioware uses DA2 to train new designers who really didn’t understand the essence of Bioware’s RPGs and who uses such a misunderstanding as an experiment on fans of Bioware’s RPGs. It is a shame really. Such artistic work since the days of Baldur’s Gate that was such a revelation in a fusion of literature, art, game, drama, comedy brought to the nerdy world of gamers.

  20. This felt like an arcade game to me, stupid animations for the most basic of attacks like npc’s exploding after been hit with a dagger/sword….just why? i can understand if it was a magical attack, rogues kicking grenades? lightning/flaming boulders comming from the sky even when your underground, old animations from DAO were amazing and could have been even better in this game but were not.
    Thousands of npcs spawning out of every nook and crany trying to make up for a complete lack of combat difficulty, the DAO tactical approach has gone, i remember when every hard earned piece of war gear and every member of your squad and their talents counted for something, and your fighting style would change with every member added or leftout.Tip-Iceburg.
    This game lacks grit and any scence of “reality”,(contexual no elves/dragons in RL)coversations with npc’s and the different senarios you incounter pass you you by, you become indifferent to everthing because you cant properly interact with them via the text window, which has been dumbed down and then some, and when you spout whatever it is you have chosen to spout it makes no difference to the “grand” scheme of things anyway. DAO was a rollercoaster, with complex relationships and a gunine feeling you were invovled in something, and what you said/did made a difference.
    Inventory, loot was rubbish, you cant gear you team out with most of the good stuff because its all reserved for you, why my rogue needs heavy armour or magical robes is beyond me. Junk….just why? Managed to remove one of the indepth parts of the game, something to do between long dugeons and roleplay. The resource part where you could discover resources and get potions enchants and such like was a good addition imho, so defo keep that.
    Removal of the “Arcane Warrior”, nearly didnt even bother playing because of that(used a rogue instead which was cool), i played as a mage in DAO and just when i thought it couldnt get any better i found a trapped soul in a jar, things changed, i charged around merrily, mostly missing with my shiny sword(mechanics for this class werent really there yet) and still doing dmg with magical AOE spells and not taking any dmg from anything. This was a brilliant class, overpowered and needed some direction but with a brilliant backstory, couldnt wait to see what had been done……I’ll tell you what should have been. Glass cannon comes to mind, a warrior mage capable of good melee dmg, not the same level of rogues or warriors, buffs party and stacks attacks like a rouge but using magic can use heavy armour but lacks health and has a huge mana pool to maintain passive spells reqired to be effective in combat like DOA, but nowhere near as durable, cushing individual npc’s but lacks aoe spells, the dual class it was meant to be, like a rouge but cant escape the aggro he/she creates but has some rabbits to pull out the hat when things go south. Warrior’s have teplar/reaver skills which encrouch mage territory why this doesnt go the other way is just shear…well i dont know, but please bring this back, i cant be the only one feeling like this?
    Despite all of this i think the third installment will be back ontrack, loved the ME series and DAO cant wait to see what happenens next.

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