[Update: Dragon Age: Inquisition multiplayer trailer now online!]
For all its shortcomings and disappointments, the Mass Effect 3 multiplayer was a surprisingly addictive add-on to the single player campaign. It gave gamers a reason to the game long after Commander Shepard’s journey had ended and became an extremely addictive piece of the puzzle.
It’s with that in mind that we bring further details on Dragon Age: Inquisition‘s multiplayer element, which, like Mass Effect‘s co-op experience, is meant to offer hundreds of hours of content. Granted, Inquisition‘s version will have significant differences, but the end goal of delivering an extremely addictive multiplayer experience is still the same.
One of the major differences in Dragon Age: Inquisition‘s multiplayer is the set-up. As one of nine different heroes – three per class (mage, melee, archer) – players will venture through 5 areas, completing random goals. These areas (drawn from a selection of 30 total) will include a number of different variables to keep things feeling fresh.
After completing these individual quests, players will earn in-game gold. This gold can then be spent on treasure chests for unlocking new items like weapons, armor, buffs, and even new character classes. It’s fairly similar to what Mass Effect 3 offered, only with a decidedly fantastical theme.
Players hoping for a story element for Dragon Age: Inquisition‘s multiplayer, however, will likely be disappointed. Although the element does spin-off of the main campaign by casting players (in groups of four) as members of the Inquisitor’s legion, there is no ongoing narrative, per say. The focus here is on combat and building up your multiplayer character to fit a variety of needs.
How BioWare plans to do that, in addition to the unlockable treasure chests, is with two separate skill trees. These skill trees, which include about 20 skills each, will help players diversify their role within a given team and feed that need to play just one more round.
Other highlights of the Dragon Age: Inquisition multiplayer include individual player objectives called Personal Prestige and game-wide objectives called Operations. These task players, both individually and as a group, with completing various objectives like killing X number of enemies by yourself or killing X number of enemies as an entire online group. Think of these meta objectives like Mass Effect 3‘s special Operation events.
Overall, it sounds like Dragon Age: Inquisition offers its own riff on BioWare’s pre-established multiplayer formula. There are familiar elements and unique ones, and enough to seemingly keep players coming back on a regular basis. Yes, there are still microtransactions to speed up leveling or unlock treasure chests quicker, but those are completely optional. BioWare even promises that DLC like new character classes and levels will be free. Sounds like a pretty sweet deal.
What do you think of Dragon Age: Inquisition‘s multiplayer? Does it sound like something you would sink dozens of hours into?
Dragon Age: Inquisition releases November 18, 2014 for PC, PS3, PS4, Xbox 360, and Xbox One.