Deus Ex: Human Revolution Not ‘Dumbed Down’ for the Consoles

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Deus Ex Human Revolution Simplified Streamlines Consoles

With the recent announcement that Deus Ex: Human Revolution is set for release on August 23, 2011, the mystery of when gamers could get their hands on the new installment had been answered and the focus has now returned back to the gameplay mechanics. For fans of the original Deus Ex, one of the major worries is how development of DX:HR for the consoles would affect the complexity of the overall game. Specifically, would it be streamlined for the console crowd?

This concern is primarily due to the changes made to the series in Deus Ex: Invisible War where many of the RPG elements had been removed from the first title. We recently addressed the issue of whether Deus Ex: Human Revolution would be simplified with Art Director, Jonathan Jacques-Belletête, to which he responded:

Not one bit, man.  We have this inventory like Tetris where you have your grenades [and] your weapons. You have to manage the space. The last time we saw this on consoles was Resident Evil 4 where it was like, “man, I have no more space for that new gun. Maybe if I move this one here and I flip it like this and I move my grenades there, I actually have space.” It’s a puzzle. The fact that we kept this in a console game, in an action RPG, shows the kind of commitment that we had not to oversimplify this game. And it may sound a little trivial in the way I’m saying it, because it’s just a freaking inventory at the end of the day…But in terms of how the game is played, in terms of the difficulty level, in terms of how punitive the combat is, how efficient the stealth system is, how much of a real RPG it is — talking to people, getting side quests, all the exploration you can do – all that complexity has not been dumbed down one bit.

From the heavy emphasis on the four pillars of gameplay to the morale issues of transhumanism, Eidos Montreal seems intent on making DX:HR a hardcore RPG experience. Look for our full interview with Jonathan Jacques-Belletête later this week where we discuss what we can expect from protagonist Adam Jensen, the plans for DLC, and the potential future of the franchise.

Deus Ex: Human Revolution releases for the PC, PlayStation 3, and Xbox 360 on August 23, 2011.

TAGS: Deus Ex Human Revolution, Eidos Montreal, OnLive, PC, PS3, Square Enix

3 Comments

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  1. i hope that the yellow highlight thing can be turned off b/c it would really ruin the fun of finding alternate methods of approach.
    everything else so far seems solid (love how you can hide bodies so that enemy patrol units dont spot you etc (something crysis 2 should have had))

    look forward to the interview article thing, this is def my most anticipated GotY, looks amazing and the mechanics seem spot on (just the one aforementioned issue to be resolved and it would seem perfect) cant wait !!!

  2. I don’t know, he seems to be stressing something very trivial. Sometimes that is a clear sign that all of the bigger issues haven’t been addressed…

  3. Im so curious how it will “feel” when it is released. After DeusEx2 i lost all hope – but reading those snippets, they do atleast sound promising.. well, not that it would have been different at DA2 -.-
    Guess i just have to wait…

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