Destiny is one of the most hotly anticipated titles of 2014. Lauded from its announcement as a chance to see what a new generation of consoles could offer, Bungie’s epic sci-fi multiplayer shooter was once promised to “rewrite the FPS rulebook.” Activision certainly agreed with that statement. The publisher reached deep into its pockets for the $500 million development and promotion cost, and even predicted that Destiny would become the best-selling new IP in video game history.
Recently, gamers have had their first chance to see whether Destiny has lived up to its, well, destiny. A closed beta ran for pre-order customers last week, comprising of four story levels, four multiplayer maps and one Strike mission. Bungie had put plenty of effort into the beta, seeing it as a “first date” with gamers and the first step towards earning the right to make Destiny into a franchise.
Reaction to the beta has been generally positive. However, some concerns were raised by players, mainly over the size of the game’s locations. The beta took place in an on-Earth section called Old Russia, and Bungie confirmed in a recent Twitch stream that this would be the only playable Earth location in the initial release of the game. With Destiny taking place in four playable locations — Earth, the Moon, Venus and Mars — questions were raised as to whether the beta took place in a quarter of the game’s universe.
Bungie have been quick to calm these concerns, however. Bungie community manager Eric “Urk” Osborne responded to a NeoGAF thread on the issue of Destiny’s size. “Destiny’s pretty big,” he said. “It’s the biggest game we’ve ever made, by far.” He also called back to Bungie’s history, citing that the developer is “known for making games you can play for months, years, and even decades.”
Osborne also explained that Destiny was set to exceed the “scope and breadth of activities” of previous Bungie titles. “We want Destiny to have super long legs,” he continued. It looks as though Destiny will not only have competitive multiplayer maps and modes as additional content, but co-operative content as well. “We were only ever able to cater to the competitive set,” said Osborne on Halo. “That left a lot of players out in the cold.” Instead, they plan to make Destiny “support every type of player, and all modes with ongoing activities and events.”
Aside from Osborne’s comments, the rumor mill has more to allay fears over the size of Destiny. According to this Reddit thread, based on since-deleted information taken from the game’s beta build, Destiny will have 32 story missions. Although this has not been confirmed officially, that certainly gives players a little to play around with — with additional Strike missions and raids to look forward to as well. In the meantime, those interested in a look at Destiny post-beta can see this 1080p Xbox One footage.
Destiny will be released on September 9 for PS3, PS4, Xbox 360 and Xbox One.