This Is Why There Is No PC Version of ‘Destiny’

Published 11 months ago by

Destiny Not Coming To PC

When Bungie parted ways with the Xbox-exclusive Halo brand for the chance to start a new franchise, it was the studio’s first opportunity to develop a triple-A video game that spans multiple platforms. Their concept, revealed last year to be Destiny, comes to PS3, PS4, Xbox 360 and Xbox One all on the same day later this year. As for the PC version of the game, there’s been nothing but dodgy answers and ‘maybes.’

In truth, despite talk of the PS4 and Xbox One being easy to develop for compared to PCs – and certainly easier to port titles over – there is no PC version of Destiny in development. At least not yet. Bungie senior writer and head of community, Mark Osborne, wouldn’t confirm or deny, only explaining that “the more platforms [they] take on, the more work it ultimately becomes, and what [they] don’t want is to compromise the core experience on any platforms. ”

In the year since, questions raised about a PC version of the game have been danced around until a recent press event where Activision flew in media to Bungie HQ to answer these sorts of questions and get hands-on with the game. Here, design lead Lars Bakken told Eurogamer the cold, harsh truth that even if the game is developed and tested on PCs: “The truth is it’s not that simple.”

“The console SKUs are really important for us and that’s what we’re focusing on. We’re doing it all internally ourselves. That’s a huge endeavour. That’s not something we’ve ever done before.

“So when I’m playtesting and I’m trying to play PS4, Xbox One, Xbox 360 and PS3, that’s a lot of work. Adding another thing on there is just crazy. It’s crazy to think of right now.”

He did offer a little hope by reiterating that even though there are no plans for a PC version at the moment, that doesn’t mean there won’t be in the future. And if not, maybe for the sequels? Bungie COO Pete Parsons shared the same sentiment as Bakken, explaining his appreciation for PCs, but with the disclaimer that releasing four different versions of the game on the same day is quite a feat for the studio which has historically only developed its games for one platform at a time.

Destiny Screenshots - Sneak Attack

If Destiny were an offline game, that would make it easier for a PC version to be made alongside the consoles, but both developers explain that it’s more complicated than it sounds because of how each platform connects to the same “one central world.” It’s possible, but the 500-person Bungie studio can’t afford to spend time thinking and working on that with only a few months left until its September release date.

The title was designed from the outset with the consoles as the primary platform, but they do hear the fans and the talk, and just like they said a year ago, “look forward to future conversations around PC” – whatever that means. Destiny represents another major release that neglected the PC market, after the long-awaited Grand Theft Auto V skipped it in 2013 as well. Despite the recent news that the PC gaming just surpassed consoles in global video games revenue, most triple-A multiplatform titles see their best unit sales on consoles.

What platform will you be playing Destiny on or are you holding out for the chance of a future PC release?

Destiny releases September 9, 2014 for the PS3, PS4, Xbox 360, and Xbox One.

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Follow Rob on Twitter @rob_keyes.

Source: Eurogamer

TAGS: Activision, Bungie, Destiny, PS3, PS4, Xbox 360, Xbox One

234 Comments

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  1. They need to pull the trigger one way or the other. As someone who is loaded up on consoles, but is a PC gamer first and foremost, I won’t buy a console version of anything that has a reasonable chance of being on PC. Why would I? No console looks half as good as my PC on my 50″ LED. Not even a contest.

  2. Right on, leadbones. I agree. Also, there’s no shortage of great PC games. If Bungie isn’t willing to develop games for the best gaming platform in existence, then by all means they can continue being a second rate game developer for consoles. I never shed a tear for not getting to play the remaining games for the Halo series and to be honest, Destiny looks like something only console gamers would think is revolutionary anyway, just like Halo was. No real loss here.

    • Yeah, I remember booting up Halo on PC the first time, thinking “This? This is what all the raving is about?” It was the same with so many things, 3D graphics and light sourcing, internet gaming, entire genres that console gamers thought were brand new were already all over PC for years. Don’t get me wrong, I love some consoles too and play plenty of console games. But PC hardware is the leading edge and it always has been. Halo wasn’t anything Unreal had already done before and done just as well. The story, which gets so much love, is just a riff on Larry Niven’s Ringworld with other well traveled bits of sci-fi stuck to it. The masses are easily impressed, because they are mostly uninformed and inexperienced.

      • *hadn’t done before

      • Wow, get a load of the arrogant snobbery in here. As someone who has been a PC gamer since the IBM Aptiva days, I have spent many enjoyable hours with the Halo franchise, both on PC and console. FPS has always been my primary genre of choice and yes, I find the Halo games to largely be worthy of the praise they get. There aren’t many mechanics Halo actually invented but it brought together a number of elements and combined them into a very slick whole that, for better or worse, became a model for pretty much the entire future development of the FPS genre. Regenerating health and limited weapon inventory essentially started with Halo in 2001. While it’s disappointing the entire genre is like that these days (I would like to see more games return to the old-style of health-kits and carrying around 20 different guns at once), they aren’t bad mechanics in and of themselves.

        As for the fans supposedly being uninformed and inexperienced, take a look around Mod DB sometime and check out all the Halo mods for games ranging from Sins of a Solar Empire to ARMA 3. A lot of passion and impressive work there. And Halo CE still has an active modding community 12 years after the release of that game, accomplishing some very good work with very crude tools.

        You just come across as a colossal dick.

        • @Kelwar

          One of my ALL TIME favorite FPS’s is Goldeneye 007. I don’t just blindly hate anything. And the Forza games are some of my favorite games that are modern. However, I have to say, I tried Halo on my PC and was bored to tears. I stopped playing it after playing it for a few hours and have uninstalled the game and have never looked back. I’ve tried some of the sequels because one of my friends is a Xbox fanboy, and they are all equally as boring… I guess just different strokes for different folks. But the Xbox can keep Halo, I don’t mind it at all…

        • Bungie deserves more praise for the Marathon trilogy than they do for Halo. It was far more revolutionary and original. And even if I am a colossal dick, which I won’t argue with, it doesn’t mean I have no right to my opinion. If you disagree, I would say you are easily impressed. Limited weapon inventory was a regression, not an evolution. You say it’s not a bad thing, I disagree. And regenerating shields may not have been in an FPS before, but were in plenty of space sims and other games that used it in precisely the same way. What Halo did was impressive for consoles, but old hat for PC. The Halo games were the best console shooters of their generations, for certain. But at the time it came out, that’s just not saying much. And bringing up the mod community is pretty much irrelevant. There are passionate communities surrounding many, many classic games and doing much more with much less. Besides that, those are PC communities, which only reinforces what I have been saying. Halo was a revolution on console only. For that it deserves praise. But, for shooters in general, it simply wasn’t any kind of huge leap forward.

  3. I just say drop 360 and PS3. I don’t remember when games were being developed for XBox360, XBox, PS3, and PS2. When the new gen console came out, they made consoles as backwards compatible as possible, patched the games that weren’t, and started making games for the new consoles while making some for PC too.

  4. Thanks Chris. You’ve actually really helped our argument. You’re so awesome. :-)

  5. Aw, they deleted his comment, such a sad day… :'(

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