‘Destiny’ Features Co-op Only End-Game Content Similar To MMOs

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Destiny E3 Gameplay Walkthrough

Bursting through the walls known as Battlefield and Call of Duty during the biggest video game tradeshows and conventions of the year, the shooters that caught the media’s attention throughout 2013 and won awards for doing so, are thankfully new and different. We’re of course, referring to Destiny and Titanfall, new IPs from familiar developers.

Destiny is a new franchise in the works from Bungie, the creators of Halo. It aims to offer a persistent online world where players can work with friends or strangers on their journey to complete missions and win battles. There will of course, be a competitive multiplayer element to Destiny as well, as we learned last week, but most of the main game will have players working cooperatively. The end-game content might even require it.

Game Informer spoke with  Bungie co-founder and design director Jason Jones about Destiny, asking about the more co-operative nature of the game an the appeal of the title for players looking for a solo experience.

“You absolutely are going to be able to play Destiny by yourself and have the same kind of fun shooter-experience that you could have in a single-player campaign, which is a word that we’ve weeded out of our vocabulary, but we’re going to give you this great player-progression on top of that, and we’re going to give you as many opportunities as we possibly can to expose you to other people, so that hopefully you’re drawn into some social experiences, because those are incredibly powerful and interesting, but we’re not going to force those on you. We describe it in a lot of ways as sloping the floor towards socialization, without putting a requirement on it. I would say that there’s some sort of — if you wanted to talk about it in MMO terms, you’d say “end-game activities”, but some of the most intense non-competitive activities in the game do require cooperation. They require a group of players to tackle at once. I guess at some variable, distant endpoint we are going to say, “Yeah, if you show up at this door, and you don’t have five friends, you’re not going to be able to succeed,” but the core experience that solo players have enjoyed in shooters, they’re going to be able to get that, and we’re going to pull many of them into social experiences as well.”

The most apt comparison is to MMOs, as Jones, suggests since looking back to World of Warcraft some of the most epic “events” and questions involved 25-person raids against waves of bosses. If there’s end-game content of that nature in Destiny, that may redefine what players expect from MMOs.

Destiny Gamescom Screenshot Hunter Pack

“I think the MMOs have different fantasies. There are some action-y, shooter-y games in that space. But I think after 30 seconds or a minute playing them, the gamer came to have an action experience, they’re going to be disappointed. We want to be the opposite.”

Although there’s no hint yet of how many players we could see battling a specific boss at any given moment, we did see a group of 7-8 players team up against a group of enemies in a demo shown to us at E3. The idea of end-game raids or epic co-op missions also gives players something to do once they finish the game. Even though there are plenty of similarities to MMOs, Destiny’s main story compaign does indeed have a conclusion, but Bungie is hoping that players will find enough to do to stick around once they complete it. Adding frequent updates and DLC for max-level characters or players who beat the main story is just one way to keep the online universe alive until the first sequel arrives.

“The answer we come to is yes, it’s absolutely important to set you off on some mission that you feel as if you’ve accomplished at the end. We have to have that. I think the spin or the difference is that it is our job that by the time you get to that climax it will feel good. I won’t say our job, it’s our hope and it’s our mission that by the time you get to that conflict, that climax, which hopefully will be very satisfying, that instead of thinking you’re done playing, ‘Now I’m going to finish,’ that you already have a head so full of other things that you can do in the world that it almost feels like, how can you get that thing out of the way so you get on with the rest of the game? We think that’s like walking this line down what action gamers expect and hope for and want. It’s just our desire to tell a story that has some closure and things happen, and our desire to build a world that’s fun to be in for week after week.”

Excited for Destiny and are you the type of player who demands that co-op play be an option in shooters?

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Destiny releases September 9, 2014 for the PS3, PS4, Xbox 360, and Xbox One.

Follow Rob on Twitter @rob_keyes.

Source: Game Informer

TAGS: Bungie, Destiny, PS3, PS4, Xbox 360, Xbox One

7 Comments

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  1. I’m probably being dense, but does this mean you have to play co-op to be able to advance through the game?
    And personally I don’t want to have anything to do with online co-op, i don’t mind if it’s there but I want to be able to advance through and finish the story line single player.

    • I have a feeling the main story you can do by yourself, but some of the big questions and missions in the online world will require a team. You’ll be coming across other players anyway since its an online world.

    • Way I see it is that it’s more like Borderlands where all the big end game raid bosses require you to either have a group put together or a convenient glitch, a pistol with unlimited ammo, and about 2-3 hours to whittle away at raid boss armor.

  2. You are not required to play with others but they are basically saying that certain events won’t be possible to do, whether that be from difficulty or just being locked out I don’t know, but otherwise the story line supposedly flows seamlessly whether your going solo or with a group of friends.

    Praise the Sun.

  3. go f*** yourself bungie. gearbox made co-op an OPTION in BL1 and 2 so wtf can’t these clowns do the same ?

    i was kinda interested in this since i loved the concept of a FPS ARPG, but now i’m not even going to bother.

    • An option? Are you kidding me? Good luck beating Terramorphus at level 50 solo with no glitches or mods. You have no idea how pissed I was when that was the only quest I couldn’t complete for the game complete.

    • Why can’t they make the co-op an option?

      It is an option. But it will also limit what you are able to experience beyond the main story line because the game is DESIGNED for co-op. Of course they’re going to design missions and bosses around co-op as well.

      For once, I feel the need to say that it is the developer’s vision for the game to be a co-op social experience, and to tamper with that in any way simply to cater to hardcore single player gamers would probably ruin one the grandest aspects of the game, which is the socialization.

      We live in a technologically progressive world, and this game embodies the social aspect of the new technological era. You are literally being exposed to other people while not necessarily needing to have any interaction with them, and as Bungie said, this can create powerful moments in a game that other games cannot capture, such as being saved from the brink of death because another player slips in and blasts away an enemy that was giving you a seriously hard time, or you running about and suddenly hearing distant shots, only to go and discover that another player could use YOUR help.

      And if a game is doing something like that, they’re going to create scenarios and events that thrive off of that interaction, hence you reach a point in the game that specifically calls for a group. They’re not going to squander the socialization. They’ve said time and time again to game informer that their aim is even to tempt would-be solo players with these instances of socialization and bring them over, because they don’t really WANT people to stay alone.

      You have to understand, while it’s an option to play solo, solo play is NOT what the developer wants here. They made it an option simply to appeal to players who may not want to play co-op at first, but they’re going to try as hard as they possibly can to WILL you into favoring co-op, because that’s how the game is designed.

      This game is really as close as it can get to being an MMO without being an MMO. Let them fund and build the game they want, and then come enjoy it if you choose. Open up to the social possibilities and enjoy everything a game has to offer before condemning for being geared toward a certain style of play. You might as well, because if you plan on playing this, you’ll have to be connected online in the first place.

      I know it can be crappy to think about, but you really need to start preparing for these kinds of things now rather than avoiding them because gaming in general is shifting toward a MUCH more social/online experience.

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