‘Destiny’ Players Earn Their Own Unique Loot

Published 1 year ago by , Updated June 20th, 2013 at 8:15 am,

The Diablo series arguably began the idea of looter games and since, the concept has expanded across other genres, including becoming a mainstay of MMOs and shooters like Borderlands. The common issue with looting are when items acquired aren’t fit for the player character or if there are limited rare items that must be shared across a party or guild.

In Bungie’s upcoming Destiny, each and every player will have their own private loot, meaning a group of players taking on a boss will get their own rewards, and it’ll be different every time, encouraging replayability.

Speaking with Polygon, Bungie COO Pete Parsons spoke about the reasoning behind Destiny’s loot system design:

“We have a set number of weapons [and we] balance each and every one of them, including all of [the] achievements, it’s just a huge amount of work. That number will continue to grow, and we also have exotics on top of that.

“We want everybody to be excited to come in and play, so we have private loot streams, which means everything in Destiny is meant for your character. You’re not fighting over weapons as they drop from enemies and it gives you a really good reason to go back to places you’ve already been before… Maybe I’ve been playing Destiny for a long time and you’ve only been playing for a few hours; there’s a still a reason for us to go back and play together and we’ll still get something great out of it.”

With so many players and the need to keep Destiny players playing (and replaying), how much loot is there? According to Senior 3D Artist Rajeev Nattam on the official Bungie site, he hinted that there’s over a million and we already know many of them are uniquely named with special attributes.

'Destiny' concept art - logo

Parsons continues, explaining that with so much loot, inventory management will be core to player strategy and team dynamics.

“You’re still going to have to make active choices about how many weapons you can carry, and what is my character class, what are the weapons I’m going to use. So far it’s been working really well. We’re still a long ways out, but we’re playing it every day.”

We just hope that with so much loot, we aren’t frequently picking up obsolete hardware. There’s nothing worse than the onslought of useless ‘common’ items in Diablo III and Borderlands 2 that aren’t even worth picking up. That and not bringing Destiny to PC would be bad.

Let me know on Twitter @rob_keyes if you and your friends are planning on playing Destiny together!

Source: Polygon

TAGS: Activision, Bungie, Destiny, PS3, PS4, Xbox 360, Xbox One

  • Ken J

    Um, just about every RPG has had that…

    • ablebob

      it’s also an MMO, the only one I’ve played with a similar system, and please tell me if you’ve found any other ones cause I like this type of system, is Guild Wars. Also if they can manage to make the loot drops more have more variety in the same areas that would be nice.

      • Apple303

        “Defiance” had a similar system.

      • Ken J


        Guild Wars and Guild Wars 2 is the only MMORPG’s I play, I figured there must be others like that. But yes, that’s what I was thinking too, and that was how many years ago? And these people are advertising it like it’s some awesome great new innovation they came up with… Just like how they act like Halo is such an innovative first-person shooter… Alrighty then…

        • Ze3b0

          Halo was innovative at the time. Back in 2001 there was no such thing as a competitive multiplayer shooter on home consoles. Shooters were a “PC” thing and look now. Bungie brought us this and I have loved and followed them ever since.

  • CanDo

    X1 fans rejoice. Xbox 180 has happened. They have now gone the Sony route.