‘DayZ’ Creator Calls Early Access ‘A Recipe for Disappointment’

Dec 5, 2013 by  

DayZ Standalone Game

The journey from survival-themed ArmA II mod to full-on standalone game has been a long and public one for Dean Hall’s DayZ. It’s been over a full year since developers announced the game was undergoing a major engine change and Hall vocalized the amount of frustration and depression he was experiencing as a result of the project’s setbacks.

Delays continued through the start of 2013, but the project is now moving forward and the developers have even shared some gameplay footage of the standalone survival horror game. An upcoming Steam Early Access alpha will give eager fans a chance to join in on the development process, but the creator has a few words of warning before potential players get too excited.

Hall has been straightforward and blunt with the community over the course of the last year about DayZ, so it’s no surprise that he’s admitting the very real possibility that the alpha could do more harm than good for skeptical consumers. He went on to explain that the Early Access build is “a true-blue alpha” and that massive areas of the engine have been entirely reworked over the last 12 months. Understandably, there are still plenty of bugs to work out.

“Buying early will be a recipe for disappointment, it’s a chance for those who want to be part of that whole process. For them, the process is as much as part of the game as the whole experience. For many, this is the opposite of what they want.”

DayZ logo

The creator’s advice, which seems completely logical, is that gamers still on the fence about DayZ hold off for now. Hall recommends reading reviews, watching “let’s play” videos, and giving the game some time to prove itself. He’s confident that after the game is finished working through its growing pains, consumers can return to the Steam shop and pick up a more polished version.

Referring to a build of his own game as “a recipe for disappointment” may sound like a bad PR move, but Hall’s advice seems spot-on. The perks associated with the alpha (access before the general public and a cheaper price than the beta or retail version) are pretty tempting, but come along with lots of bugs and missing content. Die-hard fans of the mod should definitely jump at the opportunity to sign up for the alpha, but casually curious Steam shoppers should probably give the game some time to evolve into a finished product.

Whether fans decide to wait for the retail version or not, DayZ still has no release date in sight. Once the Early Access alpha launches, we should hopefully get a better timeline for the beta and retail releases. If the eventual launch lives up to the legend of the ArmA II mod that outshone the military sim, then console gamers may eventually get a chance to survive the DayZ apocalypse too.

Do you think users can accurately judge a game by playing an alpha or is it always too early to make a call at that point? Sound off in the comments.


A release date for the DayZ Early Access alpha has not been announced.

Follow Denny on Twitter @The_DFC.

Source: DayZ Forums

Tags: Arma 2, DayZ, PC, Steam


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  1. Better than Egosoft releasing X-Rebirth as a finished game when in fact it’s a beta at best…

  2. Sounds like a smart man.

  3. Too many games (like Battlefield 4, GTA 5 Online, and SimCity) are rushed to market unfinished or broken. More money is wasted that way rather than taking your time Blessed is the developer who takes their time with these things and doesn’t fill their consumer’s harddrive with unnecessary patches they should have had on day one.

  4. Honestly, you have to give him credit. It’s not like he’s saying it’s broke and we don’t know how to fix it, but quite the opposite; that they can, they just need time. This is spot on and exactly how people should interpret an early-access game. Sadly, thanks to “betas” of games like Battlefield, people assume they game is ready to play right then and there.

  5. seems legit

  6. I played Arma II since it came out and the DayZ mod got me back into the game long after I have dropped it. It was an interesting product, but it still came with many issues and bugs as expected. The idea for a standalone was a brilliant idea, but they have taken so long with it that many other studios have already put out similar style games and are eating into the market. I also find it comical they will just be going off the same silly product and just adding a little to it. Oh, so use the same lame location and basically everything else being the same as well. Great! This guy is just making excuses as he likely knows the product sucks and will suck no matter what they do. IMO, DayZ was a brilliant idea, but they will not succeed. They just opened the interest into the market for zombie sandboxes and other studios will reap the rewards with their own games being pumped out like crazy of late.

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