Joe Madureira Talks What ‘Darksiders 3′ Could Have Been

Jun 1, 2013 by  

Darksiders 3 Four Player Coop

While the future has become uncertain for the Darksiders franchise, former Vigil Games Creative Director Joe Madureira is shedding light on what could have been. More specifically, Madureira has provided a clue as to where the franchise might have gone in Darksiders 3.

As most suspected, and Madureira now reveals, 4-player co-op was always planned for Darksiders. Obviously it didn’t happen with Darksiders 1 or 2, but Madureira suggests it might have been possible with number 3.

But why didn’t the first two Darksiders games have co-op? As Madureira explains, it was about the limitations of the consoles. Basically, there was a trade-off between Darksiders‘ graphical fidelity and the potential for multiplayer.

If Darksiders 3 offered a cooperative element on current gen platforms, the overall look of the game would take a dip in order to keep a steady frame rate. New consoles – which just so happen to be on the horizon – however, would have eliminated that issue, freeing up the franchise to truly make good on a four horseman of the apocalypse premise.

As far as the story goes, Madureira regrets being unable to give Fury and Strife their proper due. Both War and Death, in Darksiders and Darksiders 2 respectively, got their time in the limelight, but the other two did not. Whether or not Fury and Strife would have received their own solo games is unclear, but Madureira did have some ideas as to where the story in Darksiders 3 might go.

“Story wise, we tossed around the idea of the Horsemen attacking Hell to challenge Lucifer. And then taking the battle to the Charred Council to regain their freedom. Epic stuff. There was also an idea to do crazy ‘western’ type story, where the Horsemen are mortals after the rebirth of Mankind, sort of an alternate future. But neither idea got very far.”

It’s unfortunate that we’ve been hearing more about what games could have been as of late, but such is the business of video games. Now, the Darksiders IP is in one place – Nordic Games acquired it in the THQ auction – and most of the Vigil Games team is at Crytek Austin.  There’s a chance Nordic will follow Vigil’s lead, but they certainly don’t have to.

Would you have liked to see Fury and Strife get their solo games, or was it a mistake that Vigil didn’t jump into co-op from the beginning? How should Nordic Games use the franchise?

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Source: IGN

4 Comments

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  1. i would have preferred 2 more games with the other 2 riders before they went co-op b/c i feel they would have rushed the animation/skills for strife and fury.

    imo strife should have had dmc style gameplay with very few puzzles and fury should have been similar to ds1 in terms of puzzle/combat balance.

    ds2 was good, but some of the visuals where meh and some of the p0uzzles where annoying, only b/c the road forward wasn’t as obvious (quite literally since one grab rail was at an angle which you had to manually shift the camera to see).

    hopefully the guys that picked up the rights continue the story and keep the designs close to that of ds1 and 2.

  2. They hope they keep the vision and that western alternative would have been great dlc could have played like red dead

  3. Makes me glad that next-gen consoles are FINALLY around the corner so that devs don’t have to be limited by 2005 hardware. The current ones have been around far too long in my opinion.

    Looking forward to what the boost in technology opens up to game designers.

  4. I believe that fury and strife should have been combined but with both single and co-op boss fights. They would each have a major boss that needed to be beaten by them only for either pride or skill. Then there would be tag team boss’s to challenge throughout the game. They later would meet up with death and war and begin attacking the charred council. One charred council member for each horseman possibly.Finally fighting the prince of hell where you would need to do an all out combo attack with all four horseman to stand a chance.

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