First ‘Cyberpunk 2077′ Trailer Released Alongside New Details

Jan 10, 2013 by  

The new (and first) teaser trailer for Cyberpunk 2077 may be light on game details in its CGI sheen, but it compensates with powerful imagery: brutal public massacres; a terrorizing police force; a towering metropolis burdened by social upheaval; bullets crumpling and fragmenting at the touch of skin, the line between human and cybernetic demonstrably shattered.

It was released today by developer CD Projekt Red as a glimpse into what we can expect from the futuristic sci-fi RPG based on the Cyberpunk series of pen-and-paper games from Mike Pondsmith. Cyberpunk 2077 was revealed last May (although the title wasn’t finalized until October) as a mature-themed, deeply customizable experience set in the ultramodern, ultracorrupt open-world of Night City. And while the trailer doesn’t elaborate much on the initial premise, the CD development team has offered their own version of its chaotic events.

Cyberpunk 2077 Trailer Details

Here’s Adam Badowski, head of CD Projekt RED studio, explaining how Night City’s “psychos” — violent humans driven to derision by abusing augmentation technologies — are captured and recruited by the MAX-TAC (Maximum Force Tactical Division) police force:

“The teaser shows how the Psycho Squad might acquire a new member. The Psycho Squad specializes in combating “psychos” – individuals who overuse implants and substances that boost or otherwise alter the human body. There comes a point when they overdose on these innovations, and their bodies start to rebel against their biological body parts as well as against all things organic around them. Simply put, they start killing people, who they now derisively call ‘meatbags.’”

“When a psycho goes on the rampage, strange things can happen. There’s going to be a lot of carnage, so the psycho might be taken down by regular police, but they’re not always able to get the job done. When things spin out of control, they call in MAX-TAC (Maximum Force Tactical Division), popularly called the ‘Psycho Squad’. And these guys are exceptional, these guys are crack troops. The fact that they’re proud of that name tells you a bit about their mindset. They wear a badge with their official emblem on their right sleeve, but their left is reserved for their unofficial Psycho Squad emblem. It’s primitively made and the image itself is on the crude side of things. It’s not unlike a badge special force operators might make and wear to distinguish themselves from the ranks of grunts in any theatre of war.”

It’s gritty stuff — just the kind of subject material we’d expect from the developer of The Witcher and The Witcher 2. But what is it that drives a society to such fringes, such cybernetic chaos? CD Projekt Red revealed just one of the trendy augmentations enthralling the residents of Night City: braindances. Braindances are digitally recorded memories, streamed into the brain via an implanted “BD player,” engaging a full spectrum of the senses: sight, sound, smell… and even touch. As CD explains, they’re a mixture of neat and nefarious, and a lynchpin of the augmentation debates swirling around Night City.

“The range of themes of these recordings varies from simple braindances made by megacorporations, which e.g. allow the viewer to feel the full experience of an explorer with all its thrills, sweats, smells, views, sounds and the real feeling of curiosity that pushes men to go beyond the horizon against fear and physical weakness. But there are also more controversial sides of braindance, because some recordings are created illegally in the underground. Entering the mind of a serial killer means not only seeing the monstrosity he performs, but also living his lust to kill and fulfillment.

“…Of course, just like every great new cultural movement, BDs have people who criticize them. Just watch these two guys arguing about this phenomena.”

Cyberpunk 2077 Story Details Trailer

Based upon the release date in the trailer — “when it’s ready” — and the lack of any platform commitments, we’re guessing Cyberpunk 2077 is still in the early phases of development. We’re guessing we won’t be playing it until the next generation. But with such time comes high hopes. 2011′s Deus Ex: Human Revolution was a profound success that brought the sci-fi augmentation RPG to gaming’s forefront, and indeed CD Projekt Red has cited it as one of Cyberpunk’s main influences (in addition to System Shock). How well the game fuses old inspiration with new innovation across a complex storyline, open-world gameplay, and thorough class and character creation will be something to watch for as we continue to unravel its secrets.

What do you think of the early details regarding Cyberpunk 2077?

Follow Brian on Twitter @Brian_Sipple.

18 Comments

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  1. This gets me incredibly pumped for next-gen and happy to be a gamer!

  2. That looks…one moment while I clean my pants…….Okay, like I was saying, that looks freaking awesome and I can’t wait to learn more about it!

  3. that was pretty cool. i have faith in these guys b/c they have proven to be a very prestigious studio with a big heart for their supporters.

  4. I don’t pre-order often, I prefer to find out if a new game is worth my money. The only game I’ve pre-ordered in the past 5 years was Skyrim.

    That said, I’m going to pre-order this the moment I can.

  5. very beautiful stuff about to go down here. Last time I heard the term ” Meatbags” was WAAAY back when HK-47 refer to every organic being as Meatbags in KOTOR.

    hehe…good time, good times.

  6. The Witcher 1 and 2 were one of the best RPG you can ever play. I cannot wait for this action/RPG this game is going to be amazing I am kind of mad that people keep comparing it too Dues Ex Human Revolution. I think this game relates more towards Ghost in the Shell. Does anyone agree with me.

    • Deus Ex and Ghost in the Shell share the same themes of transhumanism. Deus Ex however is a video game and shares genre and potential upgrade mechanics that Cyberpunk 2077 may have. So no.

      • I’ve always like to describe Cyberpunk 2013/20/77 as “Ghost in the Shell” in the “Blade Runner” world.

      • I respect your comment I can see where your coming from. The only thing missing is a trailer showing what we can upgrade. It would be interesting too see how far you augment your character. I would like it too be where we can customize our character. It be awesome to make choices to be more augmented then human. For instances giving you the choice of losing your humanity to be a unemotional cybernetic figure. They can do so much for this game can’t wait. I would like to hear from you again and any others on their thoughts on this game.

        • In the vein of choosing to be more machine than man, I suppose that would allow player characters to become mod addicts themselves. How, in game terms, do you think they would handle a player becoming a Psycho? Almost feels like a light-side dark-side mechanic with the potential of going temporarily berserk.

  7. I am guessing from the video your in the police force. But if that would be the case. The player would be given less choices of dialogue since the police force has control over you but your given the choice of as you say being a augmented addict. Those who are willing to be humanistic has more choices in dialogue to convince others that they are able to handle the situation on their own. Something along the lines of what I mentioned. Because its set in the future you can do so much for this game.

  8. Lot’s of potential in a story like this, but it’s hard to know what could be in the game from a CGI sequence. The CGI trailers for Deus Ex:Human Revolution reveal only a fraction of what was in the game, and certainly don’t hint at that game’s boss fight sequences, in which you didn’t have a choice in how to deal with the enemy other than how to kill them. Being able to play as either gender would be a start, though that wasn’t a saving grace for Invisible War. Hopefully the game will allow for multiple approaches to solving problems and not pigeon-hole us into a set protagonist. I have high hopes for this title.

  9. I don’t always pre-order, but when I do it’s because the game looks freaking awesome. Stay nerdy my friends.

  10. If they can properly incorporate the ‘Braindance’, we’re in for a real treat!

  11. this told me nothing about the game for me it doesn’t matter who made or how the game is going to be im not going to pre order a game buy the (teaser trailer) it I need to see some game play first

  12. I loved The Witcher 2 Dark Edition and can’t wait for more info on this.

  13. I am amazed. Visually this is absolutely everything I could expect from a split second slice of Night City. CDPR has nailed every visual element I could ask for.

    This game is being done alongside the developer and mastermind of the pen and pager game, Mike Pondsmith. He did an interview with Machinima on it here http://youtu.be/sPZxkhLoukI

    While the world of the game may seem far out, imagine for a moment that this vision of the future was created back in the 80′s. Cell phones and wireless communications, the rise fascist mega-corporations bending governments to their will, the dominance of computers in everyday life, the 24-7 news culture, the loss of ourselves to the advertising machine.

    Gibson and Stephenson and the others created Cyberpunk, Pondsmith and Co. allowed us to play in that reality, now it feels like its coming full circle somehow.

    Bring it 2015, or even 2017, I can’t wait to visit 2077 and make the trip to the Free State of Northern California.

  14. Combined with the info, I’m now kind of excited for this game!

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