The much-lauded PC developer Crytek, who will soon be bringing you Crysis 2, have had a taste of console development and now they want more. They recently announced they're working on some games for the Move and the Natal. If they put as much care and detail into this project, Natal skeptics might be changing their minds.

Cevat Yerli, the Turkish CEO of the Germany based company had this to say about his plans for the future:

"[We've been] working very closely with Sony and Microsoft in regards to motion control on both the PS3 and Xbox 360, [and] that’s as much as NDA [non-disclosure agreement] allows us to say right now".

Yerli also confirmed that the Crysis Engine will support motion control technology, which means we're not just talking games, we're talking first-person shooters.

So it's not much, but given Crytek's stellar past have got to give these guys the benefit of the doubt. Crytek has given us such games as 2004's FarCry for PC (which you may have played while waiting for the next-gens to come out), 2007's Crysis for PC (which you probably didn't play because you needed Deep Blue to run it), and the upcoming Crysis 2 (which you have been salivating over).

Crysis 2, being Crytek's first game for a console, seems to be some sort of revolutionary mega-game. The graphics are extraordinary; the writing was done by a real author (whose dislikes include Modern Warfare 2); it will not be "dumbed-down" from the PC version; and so far, it looks like it's going to deliver the goods.

Though success does not a good Natal or Move game make. In fact, nobody knows what kind of games are going to work for these new peripherals. Sure, the Wii gave us some clues for the Move, but the kind of games that Crytek makes have so far been awful for motion-control.

Does Crytek's Nano-Suit-assisted-leap onto the bandwagon bode well for motion-control peripherals? Does it give you hope for quality gaming? Or do you think that this can only result in failure?

Source: Develop