Crytek Considering a ‘Crysis 4′ — But it May Not be an FPS

Jan 4, 2013 by  

 

Crysis 4 FPS Crytek

It’s an inevitable question faced by successful trilogies: What’s next after Volume 3? When the magic and mythos incepted by designers and artists and storytellers fulfills its intended purpose, is it better to go on or move on? Developer Crytek has reached this impasse with Crysis.

The future-military sci-fi series was originally conceived as a trilogy when it debuted in 2007. And while it’s since become a major player for publisher EA as a multi-platform first-person shooter, that trilogy concludes this February, the 19th, with the release of Crysis 3. According to Crytek producer Michael Elliot Read, however, it’s not time to close the book just yet.

Read spoke with Dusty Cartridge recently about the making of Crysis 3 and its place within the FPS landscape, and eventually discussion drifted into life for the series after next month’s trilogy culmination. He seems to believe there’s plenty. Not only did Read assert the great potential for a Crysis 4, he’s proud of the way Crytek has cradled the franchise across five separate iterations (its three main games and two expansions) and alluded to possibility of expanding it beyond the FPS genre.

“You know, I think at this point I don’t want to give anything away. But I think the Crysis franchise itself has life left in it. Whether it’s in a different game type format, whether it’s expanding upon this, it’s hard to say. That’s going to be up to the designers at the end of the day.

“But I think we’ve built… Crysis was always intended to be a trilogy and I think that over that time we’ve built a really cool universe. We haven’t really gone in and said ‘Hey let’s put Nano suits and clown suits and stuff and completely violate and sell our IP.’ We’ve done a fairly good job at maintaining that, so I think in terms of the universe, we have a lot more life left in that to go back and try some unique stuff. Whether it’s FPS or not I have no idea, but there’s definitely a future in the franchise.”

We need only look at Crysis 3 to agree. Not just literally at screenshots and trailers, obviously — we could do that for hours thanks to the stunning CryEngine 3 — but at the level of transformation undertaken with its new enemies, new weapons, and a drastically redesigned New York City setting. Crytek is keeping its core gameplay philosophy of multifaceted, custom-approach combat intact, while at the same time reaching for new and exciting depths that we at Game Rant have high hopes for. (Also: no clown suits.)

Crysis 4 Crytek Future FPS

It’s hard to say how or when the same approach would be applied to a Crysis 4 — Crytek is among the ever-burgeoning list of companies shifting towards the free-to-play model — but the series, and its Frankfurt-based developer, would certainly stay on our radar, whichever genre its nanosuited protagonists decide to prey in.

What are your hopes and ideas for the Crysis franchise beyond Crysis 3?

Crysis 3 releases on February 19, 2013 for the PS3, Xbox 360 and PC.

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Follow Brian on Twitter @Brian_Sipple.

Source: Dusty Cartridge [via CVG]

12 Comments

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  1. NOOOOOO stay a FPS!!

  2. Have they gone mad, 3rd person wouldn’t work it would let the game less appealing. Plus how would Crysis 3 be the last game we are back in New York again after just killing the Ceph in Crysis 2. The 4th game would be about eliminating them around the world. They should be having us travel across each continent. I don’t understand these developers now a days why aren’t they going big. If your game has one of the best graphics they should be going big on the game. Us gamers gamers want grand scale size games. What does my fellow gamers think about this agree or disagree.

    • para mi que seria bueno tener a prophet aniquilando cehps alrededor del mundo pero seria bueno que el nanotraje tuviera un sistema de mejora donde uno pudiera seleccionar todas las mejoras que quisiera en vez de cuatro como para que haga honor al lema de crysis

  3. I personally don’t play any FPS. Not my type of game – if Crysis went 3rd Person I’d actually pick it up.

    I buy well over 20 games a year new so maybe Crytek considering this move isn’t blasphemous but rather smart financially.

    Why shouldn’t they consider gamers like me? I’ve got disposable income and I consume mass quantities of video games. I just don’t like FPS. I know there are more out there like me.

    • Agree on what your saying if they do decide to do this they should make it optional to switch between them in the menu then I would be okay with it. But if they decide to switch completely 3rd person this could ruin the game since the previous games were heavy as a FPS. Another issue would how would you have this game be played. They would have to mimic Gears of War control type for it to work. If you want some sort of entertainment from the game since its a shooter. That’s like saying they should switch Halo or COD to 3rd person but it wouldn’t work. Its the same thing for this game. Crysis and Halo are similar games when comes to vehicle control and character control. You see where I am coming from with this. I would like hear more on your thoughts about this.

      • Switching between 3rd and 1st person is an awful design choice in my opinion, it takes away from both gameplay styles by not allowing either to truly shine.

        I highly doubt that a 3rd person entry in this series would ruin the series, considering the Trilogy part of it is over.

        There were 3 FPS Crysis games and they wanted to make a trilogy – mission accomplished. So in your opinion they should just continue making more FPS games? How do they grow as a studio?

        I still don’t understand how a switch in viewpoint would ruin this game. I also never understand why developers spend time designing this cool suit and look of a character if all you are ever going to see is arms and hands.

        “Ooh, look how cool Crysis-guy looks, but you only get to look at his sweet forearms! Yeah! Glad we spent 12 months making his helmet look so cool.”

        Crysis is praised for great visuals and then they hid their work. Lame. 3rd Person all the way.

        • I can see your point. I guess for them to grow they should try it. But it be best to test it with a different game. Another issue is how would you play Crysis 4 in 3rd person. It be really odd because its a shootem up game.

  4. In my view point, they really shouldn’t turn crysis 4 into a 3rd person kind of game. Otherwise they might as well copy gears of war style just to make it playable. I mean the crysis games are good the way are. Changing it might just damage the series itself. I believe it should just stay a fps.

  5. all i want is just to carry on as a first person shooter.Furthermore, what you could do is kill all the ceph around the world then the cell could capture you and u have to find a way to recover your suit and escape the prison?

  6. for the sequel of crisis 3 i believe that they should introduce another kind of alien. where there is a much bigger picture where there is a colonial war and our planet is caught in the middle of the war. now that we have stop the ceph from colonizing us the door is left wide open for another species to take over.these guys are fighting both the remaining ceph and us, and we are doing the same,as a world army. keep the fps but make it more insane and extreme. then for the next sequel we move from our planet to there’s,and have an insane war,we have to rely on the nano suit to win, and there is a much bigger company . this will be awsome if they do this.

  7. if its not fps I just wont waste my time with it

  8. It would ruin the franchise to go to anything beyond an FPS. Now as for a storyline, it could take place a couple hundred years into the future, and Prophet would still be around since the nanotech would keep him alive and regenerated, and humanity could have evolved to fuse with the nanotech and take the fight to the stars in advanced nanoships to destroy the Ceph once and for all, or maybe it’s time for something worse than the Ceph to hit the scene and see how the nanosuit tech is at evolving to combat those enemies.

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