“Community Divide” Will Be Remedied With LittleBigPlanet 2

Published 4 years ago by , Updated July 17th, 2013 at 4:43 pm,

littlebigplanet 2

The wildly popular PS3 game LittleBigPlanet let players generate their own content and worlds to platform in. The customization is a large part in the fun of LBP but there is a problem, more like a divide between the community, that surrounds the game. According to William Ho, the ModNation Racers director, LittleBigPlanet 2 would be needed for features that gamers without an internet connection don’t have access to. Ho says, speaking to CVG:

“It’s hard to continually bolt on features to the same game because basically you have a divide between the people who have updated the game through purchasing download content, and those who haven’t.

And so you start with a very cohesive community and then you have not. So certain features you have to do in a sequel so that you can reset the playing field, and make all these great features that you worked so hard to put in the game accessible to the largest number of players possible.”

I think it makes sense, contrary to LBP developer, Media Molecule, considering the tools that could be made available to you with a full sequel aren’t exactly things I would consider DLC. The fact of the matter is, everyone should have access to content, whether or not they have an internet connection for additional content. I’m not saying that not having access to extra content would render LBP unplayable or less fun, but as a developer, it is important to make everyone happy, if possible.

No release date has been set yet for LittleBigPlanet 2.

Source: CVG

TAGS: LittleBigPlanet, LittleBigPlanet 2, Media Molecule, PS3, Sony


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  1. LBP2 sounds impressive and all, but I think the difference "was really a problem. Without having to buy packages that can still play those levels with new features (marker, water) in. I thought the DLC has been treated well.

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