Producer: ‘No Chance’ of ‘Castlevania: Lords of Shadow 2′ on Wii U

Published 2 years ago by , Updated January 11th, 2013 at 3:49 pm,

Castlevania Lords of Shadows 2

Lovers of the vampire slayer genre may find the names Van Helsing and Buffy to be iconic, but for many early 1980s NES gamers one name stood out – Belmont. The popular flame whip thrashing, holy water throwing, and soul powered Castlevania series, developed and produced mostly by Konami, made its debut on the NES console in 1987 and has spawned many different games across handheld devices and consoles – even enjoying a modern reboot in the Castlevania: Lords of Shadow series.

While the Xbox 360 and PC and PlayStation 3 will get a sequel, Castlevania: Lords of Shadow 2 (check out the awesome teaser trailer) we can now confirm that the follow-up will not be ported to the Wii U.

Producer Dave Cox, when asked if there would be a Wii U version of the game, posted on Twitter stating:

“Sorry to disappoint you but no chance.”

It is unclear why Konami would all of a sudden pull out the rug from under Nintendo’s feet after offering such great third party support in the past. The only Castelvania installment currently slated for release on a Nintendo device is Castlevania: Lords of Shadow– Mirror of Fate for the 3DS (it’s due March 5th) – which takes place 25 years after the original and pits Trevor Belmont in a showdown against his father (who has become Dracula). Castlevania appeared on the Wii in the form of Castlevania Judgement – with some punching and kicking thrown into the mix. Unfortunately, it was a bad combination and received poor reviews.

Castlevania Lords of Shadow 2 VGA Trailer

Despite the apparent failure of Castlevania Judgement, without a more insightful reason from Cox, it is hard to know exactly why Konami isn’t interested in a Wii U port. That said, with the new console performing below Nintendo’s expectation, it’s possible that the studio is simply waiting to see how the hardware performs longterm before risking costly development on a port – a cautious “wait and see” move that Crytek used to explain the lack of Crysis 3 on the Wii U. Not to mention the Wii U includes specific design challenges (touch screen functionality, motion controls, etc) that don’t require the same consideration on Sony or Microsoft’s current systems.

Longtime Nintendo Castlevania players can look forward to vampire slaying on the 3DS. However, for the time being, Wii U owners will have to settle for reuniting with the Belmont clan via classic titles from the NES and SNES eras as Virtual Console downloads.

Castlevania: Lords of Shadow 2 currently has no release date but should be available on the PS3 and Xbox 360.

Source: Twitter [via Eurogamer]

TAGS: Castlevania, Castlevania: Lords of Shadow 2, PS3, Wii U, Xbox 360

  • Alter

    this is good news sort of …..

  • Dante

    Are 3rd Party developers turning on the Wii U already?

    I’ve been reading a lot of articles about this game not coming to Wii U that game not coming to Wii U – 2013 looks like a whole lotta nothing as far as multiplatform games for the Wii U.

  • mike Pitcher

    I’m not concerned. The first one sucked so bad anyway…i don’t even know why they’d bother with a sequel

    • David

      What?? No it didn’t! It was incredible! I think you just didn’t like it for some stupid reason like maybe you sucked at playing it or you’re just not into Castlevania. And it’s great that it’s not going to be available for the Wii U.

      • Dante

        I wouldn’t say it was bad but I certainly wouldn’t say it was incredible.

        It was a meh game in a sea of great games like Uncharted 3, Batman AC, etc.

      • Josh Calkins

        I heard it has “Shadow of the Collossus” elements (huge, huge, monsters) that Darksiders two also ripped off from that great HD remade classic game. I will play it soon. As for it being good that it’s not on Wii U….? Why? So fewer people can enjoy it, fewer variations in gameplay are explored, fewer units sold and less money made? Shouldn’t we hope for the good of the industry, the game makers and the game players, that it gets put in every reasonable format? Why shouldnt we share these things good naturedly? Console versus console animosity hurts everybody and doesn’t help anyone. A few exclusives may seem to justify your choice of console, but there is a larger picture. I hope that you get to play any game you want to, and that your money encourages the best people, nt just the best who sell to you on your system of choice. When I was a kid I picked Nintendo over Sega, and it was a cheesy little war of preferences with my Sega playing pals. Then I got console agnostic, played a game gear and a Dreamcast along with my N64, and never felt the need to deride a quality console again. Sega CD was trash. The Wii U is a credible machine with potential to bring ideas, games and gamers to the culture. Not a bad thing for the industry at all. Nor is competition in general of course!

        • Dante

          It did have those Shadows elements and also the worst pacing of any video game ever.

          Some “chapters” are hours long – and some are literally run to the end of the corridor. It’s like some idiot at the end of development chopped the game up by “Set pieces” instead of breaking the game into bits of cohesive narrative.

          The “twist” ending was predictable and the characters completely forgettable. Which is truly an accomplishment in mediocrity when you have actual actors voicing your mains – I mean really how do you mess up a character voiced by Patrick Stewart?!?!???

  • Dante

    Oh an I forget to mention the awful climbing and traversal elements. It’s like an amateur programmer looked at Uncharted style traversal, clearly didn’t actually play it, and tried to duplicate it.

    Frustration? Check – Impossible to gauge distances? Check – Handholds that are impossible to see? Check.