Along with the title of best-selling game year after year, the Call of Duty series has also become the most scrutinized. Developers Infinity Ward and Treyarch have heard practically any and all complaints that can be waged at their products, and while they try to address gamers’ issues in subsequent iterations the list of problems only seems to grow.
For Call of Duty: Ghosts, Infinity Ward is reportedly looking to eliminate one of the franchise’s more problematic “features” – one that gamers have been asking to be removed since the very first Modern Warfare. It’s something that nearly every multiplayer gamer has experienced at least once online, but for Ghosts quick-scoping appears to be on the way out.
That isn’t to say quick-scoping will be completely eliminated from Call of Duty: Ghosts, the ability will just, as Executive Producer Mark Rubin puts it, not be as viable in this version of the game. Quick-scoping for those that might not know, is a way of exploiting Call of Duty‘s brief auto-aim feature by quickly pulling up a sniper rifle’s scope and firing. In most cases, the bullet will hit and kill its target if they are within a certain range, while at the same time defying all logic for sniper rifles.
This isn’t the first time, however, that we have heard that quick-scoping will be “neutered” or phased out. With each Call of Duty, iteration the topic of quick-scoping usually comes up, and the developers usually say they have addressed the ability. Unfortunately, addressing it doesn’t mean eliminating it. And given the amount of hours players log online in Call of Duty it’s no surprise when gamers find ways to bring it back.
So, until Call of Duty: Ghosts hits store shelves on November 5th, we won’t truly know how quick-scoping has been changed for this iteration of the game, if at all. Rubin’s claims that it won’t be as viable could have more to do with the changes to the sniper class in Ghosts, more so than the actual ability to quick-scope, but there’s no way of truly knowing.
And, although quick-scoping is a major point of contention among Call of Duty fans, and former fans, it’s not the only problem that tends to afflict the multiplayer. This iteration is supposedly wiping the slate clean, though, so we’re cautiously optimistic.
Do you think that Infinity Ward has really eliminated quick-scoping from Call of Duty: Ghosts? What other things do you think they should address in the multiplayer?
Call of Duty: Ghosts releases November 5, 2013 for the PC, PS3, and Xbox 360; November 15th for the PS4; and November 22nd for the Xbox One.