Bungie Talks Halo: Reach Ending

Published 4 years ago by

Halo Reach ending explained

This article will contain SPOILERS for the ending of Halo: Reach. If you have not finished the single player campaign of the game yet, you will be ill-advised to read this article. However, if you did complete the game are a part of the thousands of people playing online right now, feel free.

Those of you who are familiar with the Halo-verse know that Reach is the prequel to Halo 1. Will that in mind, the ending of Reach where Noble 6 delivers Cortana to Captain Keyes was nothing short of fitting. Halo has always been about playing the hero and Noble 6 was definitely the hero in Bungie’s latest. The post-ending gameplay where you (and maybe three of your friends) made the last stand on Reach was incredibly powerful and reflected a mixture of both desperation and courage.

The decision to have Halo:Reach conclude the way it does was an important creative decision of Bungie’s. Creative director Marcus Lehto explains the tone of the game and how the ending sequence fits the planned design of the themes and story of Reach:

“Well, the game’s a tragedy overall. We wanted to tell the story of the Spartans sacrificing everything they had, and we thought it would be a cop-out if we didn’t really bring it to a true ending with the Spartan that you create and that you fight with through the entire campaign and all the way to the very bitter end.”

Executive producer Joe Tung shares his thoughts on picking the ending amongst other ideas they have and the deeper significance of it to the franchise.

“I think the inside scoop about the ending is that it was one of the parts of the game that we wrestled with for months, and there were many different iterations with the ending. There was a point where the ending didn’t happen at all like it happened now. It was so important to us that the game ended well. Not just from a game perspective, but from the perspective of Bungie saying goodbye to the entire universe.”

You can find the rest of the interview at 1up.

Halo has always been a large staple of the gamer diet. Since the industry-changing release of the original Halo hit as the Xbox first launched, it has been nothing but a must-play title among the masses. On top of that, it has become a part of everyday pop-culture and the Halo franchise has helped raised the bar of first person shooters and online play.

I couldn’t agree with more with what Tung and Lehto described about the ending gameplay and the kind of allegory Bungie was going for. When I first started playing it, I did want to do my best to survive at least for a little bit against the increasing odds. With the ending of game being what it is, I think Noble 6 should replace Master Chief as most important Spartan.

Halo: Reach is out now and exclusive to the Xbox 360.

Source: 1up

TAGS: Bungie, Halo, Halo Reach, Microsoft, Microsoft Game Studios, Xbox Live

  • http://gamerant.com Rob Keyes

    Ending wasn’t anything special, unique or mind-blowing to me. It was cool though nonetheless.

    Perhaps it’s because I felt no emotion or feeling of loss in the entire game. They made he fall of the entire planet look and feel like any regular battle in the other Halo titles.

    • Tim N.

      I didn’t get that at all, Rob. I felt the ending to be very powerful. Throughout the game I had come to feel a connection to the rest of Noble team and felt each of their deaths with mixed emotions.

      Now, just to be clear, the end mission Trung is speaking of it Lone Wolf, and plays after the credits roll.

      • A Sandwich

        I agree with Tim. The whole sequence right before and after Noble 2 dies is especially touching. But Rob seems to disparage anything that isn’t a Sony exclusive.

  • http://gamerant.com Andrew Dyce

    I’m definitely in the middle of you guys. I love Halo, but just didn’t get the incredibly high praise some people are heaping on Reach. The story was much flatter than in previous games, and as Rob said, for this game to be about the fall of an entire planet, mankind’s last defense of earth, it didn’t do much more than the other games to drive home that importance.

    I thought the ending was a really cool idea, and greatly inspired in the FPS genre. Cool ending to a great game, and a terrific farewell from Bungie. But my mind was not blown by any means. If yours was, cool, but I don’t think Bungie deserves any more praise than they usually get for a Halo title.

  • Alex


  • Craig C.

    Halo: The last stand for mankind. Throughout the series we’ve come to love and hate different char.’s and aspects of the game. Master Chief was loved by many, and some say was the best. Now they introduced new char.’s and aspects to the game; the same thing happened. But The Noble team was not meant to replace master chief in the game or in your hearts. They where just simply about of the world too, and deserved their own place in your heart. Its two separate events that where tied together. Master Chief was the best but before him was the Noble team. They made sure that Master Chief was paired up with Cortana. So think of them as a family each their own beings but part of a something grater.

    As for the farewell, I saw nee. The end sequence “Lone wolf” was beautiful. It symbolized so much and it was a great end for the game. It took all of the mixed emotions and throw them all together to give you a semingly perfect ending.At lest at an emotional level (At lest thats what I think)

    An Halo 4 will becoming out, as well as other additions in the future.
    You never know what Bungi really is up to, they just might surprise you.

  • Craig C.

    Grammar Corrections:

    *simply apart

    *but a part of something

    *I say nee