Listen, kiddos. Borderlands: The Pre-Sequel is coming to to PC and last-gen consoles later this year and we couldn’t be more excited about this next/previous chapter in the vibrant, violent Borderlands franchise. While sequels are often about adding more features, one thing that’s been dialled back quite a bit in this pre-sequel is the gravity, since the story takes place on the bouncy landscape of the moon.
2K Australia provided an early look at the new verticality offered in Borderlands: The Pre-Sequel in a demo at E3 2014 (which we got the chance to try out), and the studio has now released a full video of that demo accompanied by commentary from producers Joel Eschler and James Lopez. Along with the new jumping abilities, the demo highlights the versatile uses of oxygen, which is vital for the purposes of breathing while outside on the moon. Luckily it can be found in abundance.
If you don’t feel that the game’s producers offer a helpful enough introduction to Borderlands: The Pre-Sequel, however, you can always look to your old friend Handsome Jack. Actually it’s a younger version of Handsome Jack who narrates this “Tips for surviving on the moon” video, and the difference between this guy and the version that we met in Borderlands 2 is palpable. Speaking in an interview at E3 2014, voice actor Dameon Clarke explained that Handsome Jack hasn’t yet evolved into the villain he eventually becomes: “He’s a different person. When he’s being sincere, he’s being sincere. He’s not bulls**ting you every two seconds.”
Borderlands: The Pre-Sequel isn’t currently set to release on the PS4 or Xbox One, but that doesn’t necessarily mean that it never will. Quite a few games – including Grand Theft Auto V and The Last of Us – are making the leap from the last generation to the current one, and in an interview with GamereactorTV, 2K Australia studio head Tony Lawrence said that Borderlands: The Pre-Sequel could get the same treatment if fans demand it loudly enough. Gearbox’s franchise director for Borderlands, Matt Armstrong, added:
“We’ll see how people react to the game, how much fun they have and whether or not everybody moves on to the next gen fully next year… Requiring people to buy new hardware to play the middle [game in] a trilogy … feels a little disingenuous.”
It makes sense that creating last-gen and PC versions of the game was prioritized, since those are the platforms that the current fanbase played the two previous games on and the game was built on the same engine as Borderlands 2, meaning that there’s a limit to how much it could take advantage of the technological advancements offered by the new console generation.
Would you sign a petition to get Borderlands: The Pre-Sequel onto Xbox One and PS4, or are you happy to play it on the same platform as the previous two games?
Borderlands: The Pre-Sequel releases October 14, 2014 for PC, PS3, and Xbox 360.