‘Bodycount’ Review

Sep 8, 2011 by  

Bodycount video game review

Game Rant’s Robert Keyes reviews Bodycount

In an era when every few weeks a new first-person shooter is released, gamers find themselves eager for something fresh, different and innovative. Codemasters and developer Guildford Studio have attempted to do just that with Bodycount, the spiritual successor of sorts to Black – the stylized shooter for the PS2 and Xbox that earned critical praise for its presentation and destructive gameplay.

Does Bodycount deliver a new and innovative shooter that succeeds Black and offers the overcrowded genre a breath of fresh air? Read our review to find out.

From a mechanical standpoint, Bodycount is a competent shooter, but outside of shooting, the title does little for players looking to purchase a game before the fall release season hits the industry hard. An inexplicable campaign with no story, no characters and repetitive gameplay, combined with a tacked on multiplayer mode make Bodycount a forgettable shooter that does nothing to stand out from the pack.

The devoid story of Bodycount follows a speechless and faceless soldier who works as an operative of The Network, an organization that sends the player back and forth across Africa and Asia for the sake of changing the color palette of the environments, doing the same thing over and over again, often in the same re-used locales. That’s the whole story, minus a little twist in the plot which won’t mean anything to players.

Carrying up to two weapons at a time, with new weapons added to the arsenal as missions are completed, Bodycount is about shooting and doing lots of it. Players are also armed with grenades, mines and four abilities that can be upgraded and replenished by collecting “intel,” in the form of orbs, off of dead enemies. Think Fable or Crackdown, but without a significant payoff.

Bodycount Game Review Intel Orbs

Bodycount was touted as being a high-paced, forget-about-cover, destructive shooter and it does deliver on these specific promises – to a certain extent. The game remains true to its arcade roots through its presentation and gameplay mechanics but, in the end, pretends to be something it is not.

During missions, players are encouraged to dispatch enemies by performing special kills, through the use of explosions, headshots, backstabbing, shooting through cover, etc. consecutively, thereby earning a points multiplier. The multiplier however, does little to affect gameplay as it builds, outside of increasing the amount of intel collected off downed foes. It also does not change the outcome of what the player earns at the end of a mission since there is no depth or player choice when it comes to the limited abilities and their respective upgrades. Instead, the game harshly judges players upon completion with a score based on how many skilled kills were earned during the mission and the grades typically end up low upon first playthrough, but no matter the grade, nothing really changes. The weapons unlock at pre-determined stages of the game, giving no valid incentive to try again in ‘Bodycount Mode’ for a better grade unless you’re a fan of the ever-exciting leaderboard.

The game’s key marketing point, ‘Shredding,’ also doesn’t fully deliver on the destruction and mayhem the game needs to keep players invested. Instead, most environments are limited in destructiveness and where there are great opportunities for heavy weapons to bring down walls and/or structures, there are either indestructible objects or more fragile obstacles that often do not react in proportion to the damage being dealt. These limitations unfortunately outweigh the occasional fun of landing a grenade toss, successfully planting a mine or shooting the sweet spot in an enclosed area, creating a little, personal display of fireworks in and around enemy combatants.

Bodycount Review Explosions

For a game that preaches and encourages the generous use of large amounts of ammunition, more could be done with ripping apart cover. The feel, sound and weight of the guns is one of the better parts of Bodycount but the game does not follow its own rules in destructibility – and weak objects that should be breakable, are instead indestructible.

In each mission, Bodycount pits players against hordes of generic enemies who are severely lacking in AI and variety. The lack of polish in this regard is only made worse by odd music cue changes, random textures highlighting as if they’re something in-game of note, and occasional invisible walls, not to mention a boss who vanishes due to an error during the first confrontation which forced a replay of the entire area (maybe that only happened with us).

The game features several enemy factions, differentiated by their visual aesthetic and weaponry. Enemies are class-based but outside of the heavy class of baddie, there is only one boss in the game, with two confrontations that are total letdowns. The boss battles, like the rest of the game, fail to deliver any standout moments worth remembering and the game’s limited and unbalanced arsenal of weaponry will force players to stick with one or two weapons once unlocked.

To its credit, Bodycount is able to place players in legitimate shootout situations where unlike Call of Duty run-and-gun style FPS titles, players are forced to use cover and trade fire back and forth. The cover mechanic works well if there is enough usable cover to utilize, but the actual gun battles (though extremely repetitive) are the highlight of the game.

Bodycount Review Special Kills

Players who stick with it will find Bodycount very challenging, even on normal difficulty, often dying during gun battles where enemies spawned in convenient locations to flank the player. While the challenge itself is refreshing in a sense, the punishment of having to start from the very beginning of the area is frustrating and unnecessary. Checkpoint saves occur in the most inopportune times and not when they could be useful to the player.

Like the lacking single player campaign, Bodycount’s multiplayer offerings are extremely generic and uninventive, offering nothing that existing games already offer and in most cases, offer better. There are only deathmatch, team deathmatch and a co-op modes against waves of enemies. It’s mostly a slog but, like the single player campaign, players can mix-up the gameplay with their abilities as well as collect intel to purchase better weapons.

The bigger issue with the game’s multiplayer offerings however, is that they aren’t very “multi” due to a nonexistent online community. Players who mistakenly purchase Bodycount, hoping for a new and different online experience will find themselves waiting in empty lobbies or, if lucky, in a 1v1 or 2v2 match.

Bodycount is a one day rental for hardcore lovers of the FPS genre at best and would better make for a $10-15 downloadable that instead focuses on letting a few friends play through the game’s 17 missions together cooperatively, which could (should) have been made into 5-6 missions.

Bodycount is currently available for the PS3 and Xbox 360.

-

Follow me on Twitter @rob_keyes.

Our Rating:

1.5 out of 5

17 Comments

Post a Comment

  1. okay its decided. anything fps that codemasters makes is garbage. this is the 3rd or 4th fps game they have made that sucked.

    • lol, although it’s inferior and dated, I mostly enjoyed playing through Operation Flashpoint: Red River although it failed to deliver on the co-op and RPG elements it promised.

      No LAN/splitscreen? Why bother.

  2. I figured by the preview videos I saw of this game that it was going to bomb. It’s upsetting to know that the current state of the industry is to charge upwards of $60.00 a game now, and this is the quality you get for the inflated price. I do my research often before buying a game, and this game I was going to wait and see when it hit the bargain bin…but this review tells me it’s not even worthy of that much.

  3. Hopefully they won’t try to sell it for $60. It sounds like something that might be worth buying for say, $20-30.

    I love Game Rant for telling the brutal truth, though.

    • the truth is they are selling it for $60, i played the demo and there right its more like a $10-$15 arcade game

    • Cheers!

      • i played the demo too. surprised you guys didnt talk about the rampant image tearing.

  4. I played the demo and there’s just something… missing from this game. It feels technically sound, but it’s soulless. There’s no sense of purpose, it’s just shoot this guy, blow up that guy, shoot this wall, etc. There were bullets and destructibles and all hell flying all around me, and I found myself bored almost instantly. Also, I appreciate what they tried with the colours as a statement against the drab enviroments of todays shooters… but they went too far with it. This game is too colourful to the point of disorientation.. they didn’t seem to get that it’s not the colours, but the contrast that makes enviroments interesting to look at. Too bad, this game is the epitome of wasted potential.

    ….in my opinion of course, you vultures.

    • It is very boring. That’s the best way to describe the game. It was a chore to finish.

  5. ” was touted as being a high-paced, forget-about-cover, destructive shooter and it does deliver on these specific promises – to a certain extent. The game remains true to its arcade roots through its presentation and gameplay mechanics but, in the end, pretends to be something it is not.” sounds like CoD :P

    heheh jokes aside, the game looks like some good old dumb fun, that being said the visuals looks crap (but better then BO), it does look pretty repetitive (run and shot much?) and i really don’t have the cash to throw away atm, not with all the big titles coming out soon.

  6. you guys realize this game is a remake right?

    http://www.youtube.com/watch?v=noLni6y-_1k

    • you DO realize that that game has ABSOLUTELY nothing to do with the codemasters pile of crap right?

    • It’s not a remake, lol, but that game looks fun.

  7. Yes, I had that same error with this game. Whilst trying to destroy three satellitle dishes a Tea Kettle (I mean end of level boss), disappaears and had to restart a checkpoint. And she was a terrible boss at that, Ive pulled scarier women on a saturday night(no joke). How dare Codemasters name this game as a successor to Black. Bodycount and Call of Juarez: The Cartel are by far the worst FPS to grace the 360. Name me a worse FPS, I dare you.

    • i wont name a worse fps but i challange the usage of “grace” dont you mean “slime” its way onto?

      • lol. just another overhyped game.

  8. Bodycount is able to place players in legitimate shootout situations

Post a Comment

GravatarWant to change your avatar?
Go to Gravatar.com and upload your own (we'll wait)!

 Rules: No profanity or personal attacks.
 Use a valid email address or risk being banned from commenting.


If your comment doesn't show up immediately, it may have been flagged for moderation. Please try refreshing the page first, then drop us a note and we'll retrieve it.