Another ‘Black Ops 2′ Map List Leaks; 14 Maps in Total

Sep 17, 2012 by  

Black Ops 2 Multiplayer Map List

At the beginning of last month a major collection of spoilery details were released for Black Ops 2 that included information about everything from the game’s story beats to multiplayer killstreaks and perks. With nothing in the way of confirmation about these pieces of information, though, it seemed unclear that any or all of it was legitimate.

However, new details about the Black Ops 2 multiplayer maps has once again leaked online, and confirmed the names of each arena, along with a giving a brief description of each. All of those maps featured in the leaked information are once again described in this post, along with a few new ones as well.

Boasting potentially 14 maps in total (not including the Nuketown 2025 pre-order bonus), Black Ops 2 promises to be as robust an offering as the Call of Duty series has seen yet. The maps themselves run the gamut from futuristic Supercarrier to war torn Los Angeles, each delivering a new engaging arena for players to do battle in.

But ultimately it will be these maps’ design that determines their success. Unfortunately, since this is just a brief overview (an unconfirmed one at that) there isn’t much to substantiate whether or not these maps will work in Black Ops 2‘s new multiplayer.

Check out the full list of rumored Black Ops 2 maps below:

“Carrier”
“Chinese Supercarrier. Open engagements on the deck, with great close quarter fights through the hull.”

“Cargo”
“Port of Singapore. Good for close quarters engagements and verticality.”

“Drone”
“Hidden drone facility in the heart of the Mynamar jungles. Great long engagements down the center, fun close quarter fights through the facility.”

“Express”
“Los Angeles bullet train station. Good long to medium engagements up and down the bullet train tracks.”

“Hijacked”
“Luxurious super yacht. Frantic, yet controlled close quarters engagements.”

“Aftermath”
“Set in a ruined downtown Los Angeles after an invasion”

“Meltdown”
“Pakistan nuclear power plant. Battle for control of the nuclear cooling tower and the surrounding facilities.”

“Nightclub”
“Floating resort in the middle of the Indian Ocean. Tight corners and angles throughout.”

“Overflow”
“Peshawar, Pakistan. Great urban engagements in the flooded streets.”

“Raid”
“Fight through this hillside mansion, in the Hollywood Hills. Hectic close quarters engagements.”

“Slums”
“Run down section of Panama. Great close quarters engagements and tough chokes to fight over.”

“Socotra”
“Urban streets of Yemen. Tight alleys and close quarters engagements.”

“Turbine”
“Wind farm in the steep hills of Yemen. Fight across the different tiers and angles.”

“Village”
“Border town between China and Kyrgyzstan. Classic engagements and destinations to fight over.”

Some of the new changes to the map list include the elimination of the U.S.S. Barack Obama as a foil, which is said to be a major set piece in the Black Ops 2 single player campaign. The list that leaked earlier said not only a section of the campaign would feature the U.S.S. Obama, but the map ‘Carrier’ would as well. However, as this updated description tells us that is no longer the case.

Some of the new maps reportedly in the fold (when compared to the leaked list) are Express, Meltdown, Raid, Socotra, and Village – bringing the known tally up to 14 maps. Obviously COD fans want the most out of their yearly iteration, but when only 11 maps leaked it called into question how focused developer Treyarch might be on this year’s multiplayer.

Black ops 2 multiplayer perks streaks

Thankfully, a few more maps are supposedly on the way, giving plenty of reason to Prestige several times over. With Black Ops 2 a little under two months away, fans can expect official details about each map, and hopefully a few screenshots, some time soon.

What do you think of the rumored Black Ops 2 maps? Which one do you think will be your favorite?

Call of Duty: Black Ops 2 releases on November 13, 2012 for the PS3, Xbox 360, and PC.

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Follow me on Twitter @ANTaormina

Source: Se7en Sins (via I Play COD)

 

 

11 Comments

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  1. I hope BO2′s maps are like BO’s maps in that they are well-designed, creative, and big (compared to MW3′s maps). So basically the opposite of MW3′s maps.

    • World At War’s maps were also awesome compared to Modern Warfare’s. Treyarch>Infinity Ward as far as I’m concerned. Let’s just hope they finally bring back the way they blew off limbs in explosions in world at war. That was so fun :P

      • @James

        YES! To the limbs part lol I loved that

  2. 14 maps serious come on Treyarch! They should at least had 30 maps for us. If they can make call of duty in a year there shouldn’t be a problem making so many maps.

    • hey genius these games are created in 2 years or did you think they were made by the same company

      • I thought you were smarter than that each Call of Duty is done once a year. Treyarch and Infinity Ward take turns how do you think we get each game each year. They are both a huge company especially when they work with one another. Don’t insult me when a real good game actually takes 3 to 5 years even more than that if its polished without bugs. The only Call of Duty game that took two years was Call of Duty 2 and then after that they started doing it once a year come on now get it together. The more designers they have the faster they can make games in less time. Why do you think there’s 9 main Call of Duty games not counting Big red one and Roads to Victory. Jeez kid get it together.

        • It’s 2 years for each COD. New IPs or games built from the ground up take 3 to 5 years.

        • Actually he’s right. Albeit it’s half and half;
          CoD is handed off between the two developers each sequential year. Which in basic terms means each development team gets -two- years -each- to make -their- game. They have used the same engine, so there is no development time for that, other than ‘tweaks’ as they call it each year. The first year is building the single player, and the new character models for that (which isn’t much, considering Captain Price was in CoD 2…) which doesn’t take much time. The last part of the first year, and half to 3/4 of the second year is making the multi-player. They (in this case, Treyarch) wait to see what the multi-player of the other studio looks like and how it plays out with the public. Based on this, they fine tune their version and in Treyarch’s case, talk to the community to see what they think about it. Then the last part of the second year (up to the release date) is just mass producing the content and distributing it to retail stores and distribution locations.
          You aren’t right by a majority. HE was, however, what you both say is valid to some degree. The MULTI-PLAYER is done in a year, while the single-player is what made you wrong. You really don’t believe (even with 2 or more studios working together… I mean, MW3 wasn’t just IW. They worked with Sledgehammer studios.) developers can push a game in a year right? A game whose single-player and multi-player experiences are so vastly different (rather than integrated such as left4dead’s, -development time: 1 year- with the single and multi-player runs in the same engine and plays the same with few tweaks to the hud and player/world interaction) from one another, AND doesn’t break immediately when put under insane online stress, could be built (from an existing engine of course) in a single year do you? That is madness.

  3. Call of duty games take two years to make you fool! Each company under activision take turns. But it takes 2 years. Infinity then treyarch.

  4. Call of duty games take two years to make. Each company under activision take turns. But it takes 2 years. Infinity then treyarch.

  5. Remember you can give an old car a new paint job but in the end it’s still an old car……

    COD has not been good since COD4, COD5….

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