‘BioShock Infinite’ Developer Irrational Experiences More Employee Departures

Oct 15, 2012 by  

Irrational Games Departures

It’s been nearly a year since gamers have heard any solid news regarding BioShock Infinite – with a few enemy reveals peppered here and there – but developer Irrational Games continues to promise the game will make its February release date. To that end, they have teased that a trailer for the game, hopefully one that provides different looks at the game in action, is slated to release on October 21st.

However, amidst news that suggests BioShock Infinite is right on track come even more discoveries that suggest the exact opposite. According to some recently updated resumes, two of Irrational’s employees have departed the company and taken up positions at Microsoft.

While employee departures prior to a game releasing aren’t entirely unheard of, the fact that BioShock Infinite is in the midst of a serious crunch time doesn’t exactly have us feeling good about the game’s development.

The employees in question, AI Lead Don Norbury and Combast Design Director Clint Budrick, may have presumably completed their necessary work, but anyone leaving Irrational at this late stage in the proverbial game can’t be a good sign. Superannuation, who watches LinkedIn like hawks watch their prey, has the scoop. They also uncovered the departure of Producer Joe Faulstick earlier this year.

So far, BioShock Infinite‘s development has been plagued with some pretty high profile departures (Art Director Nate Wells and Director of Product Placement Tim Gerritsen), and one very high profile acquisition. Amidst talk of Irrational’s struggling to figure out a multiplayer variant for the title, and to accurately portray their vision for companion Elizabeth, these staffing changes shine in a completely different light.

The acquisition of Epic Games’ Rod Fergusson didn’t indicate Irrational was making a bold move like it should have; it led to speculation that BioShock Infinite needed a lot of help.

For now, we’re going to stick to the belief that the game is right on track, anticipate the release of the new trailer, and pray that Irrational doesn’t announce another delay. But, if such news does arrive, we won’t be entirely surprised.

Do the departures from Irrational have you worried about BioShock Infinite‘s development? Will the game be delayed again?

BioShock Infinite is slated for a February 26, 2013 release date on the PS3, PC, and Xbox 360.

Source: LinkedIn (via Superannuation)

 

 

4 Comments

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  1. I don’t understand why two games that look as promising as Bioshock Infinite and The Last Guardian have so many people leaving their respective studios. I guess it’s probably got less to do with the games themselves and more to do with the management or the working environment. Too much pressure to make a great game, causing people to be unpleasant to work with, perhaps? At any rate, it’s a bummer.

    • it’s either a strange coincidence that everyone is leaving after they announce the game is having somewhat of a make over or the team is freaking about the changes (either due to stress or not liking the decisions being made).

      i really hope this doesn’t effect the final product that much and is more of a ‘i’m sick of spending so much time on a project that is changing so often’.

  2. I want this game right now!!!

  3. You at this point, it may sound crazy, but I wouldn’t be surprised if the game got cancelled.

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