Final ‘BioShock Infinite’ Heavy Hitter Revealed; Meet ‘The Siren’

Mar 27, 2012 by  

BioShock Infinite Siren Trailer

It’s time for Irrational Games to introduce gamers to the final member of their Heavy Hitter class of enemies in BioShock Infinite, this one appropriately dubbed ‘The Siren’. Though not an entirely new type of enemy, the Siren should bring a new gameplay experience to BioShock Infinite even though, by our measure, there are plenty of those already.

Stemming from society’s obsession with the spiritual world during that time period, the Siren is, in essence, a necromancer. Using the crippling sound of her singing voice the Siren can bring enemies that protagonist Booker DeWitt had just recently done away with back from the dead.

As Ken Levine explains in the video diary below, the Siren adds a new dynamic to the gameplay whereby the player must decide which enemy is a higher priority. Obviously the Siren is the source of the waves of undead, but those waves of undead will be shooting at Booker, while the Siren, to the best of our knowledge, does not.

Much like the reveal of the Boys of Silence, this one for the Siren does more to set up the story behind Irrational Games’ conception of the enemy rather than to show them in action. There is, of course, a brief tease of her abilities at the very end, and she appears quite terrifying. If there was any doubt that BioShock Infinite, with its more appealing color palette, would lose the scares that permeated its predecessors this should put those worries to bed.

Now that each of the four Heavy Hitters featured in BioShock Infinite have been revealed, we hope that Irrational Games can take a step back and decide what is worth revealing and what is better kept secret. Each of the game’s new iconic enemies, from the Motorized Patriot to the Siren, did enough to prove that Irrational Games still has their unique design sensibilities, and is always willing to scare the pants off some unsuspecting gamers.

What do you think of the Siren? Which of the four Heaver Hitter enemies are you the most interested in fighting?

BioShock Infinite releases October 16, 2012 for the PS3, Xbox 360, and PC.

 

5 Comments

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  1. Boys Of Silence is my favorite right now (creepy) but The Siren is pretty eerie and very interesting. I just can’t wait for this game period.

  2. I really hate that Irrational Games has a tendency to go on design tangents that don’t relate back to the real world that the game attempts to exist in. How does this siren exist? Is it implying an actual existence of a spiritual world, or is it some Virtue power? If it’s some spiritual thing, I think that should be explored and explained more. At least Plasmids made sense to an extent in manipulating your DNA. But now they just leave all of these reality breaking things that twist my immersion in the game’s reality.

    • yeah i’m kinda pissed off (for the lack of a better word) at all this supersticious bs they’re adding, i mean robotic washington is cool, dude with giant arms is plausible within the games fiction, the other guy is pretty straight forward, but this is pretty out there. most people would be like ‘well the game is set in a world where massive balloons suspend everything in the air’, the game has a speam punk vibe to it, adding ghosts etc to the mix just seems out of place and awkward.

      in the end time will tell, as to whether or not they can nail adding ghosts into a steam punkish world, either way i’m getting this :)

      • Yeah Im not really getting this one. The other three have been interesting and seemed to fit in the world pretty well. But this one not so much. Overall the game still looks great though!

  3. I think the game will be sweet no matter what kind of enemies are in it.The only thing im hoping for is you can hold more ammo

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