‘BioShock Infinite’ First Impressions and Gameplay Video

Published 1 year ago by

You’d think that after creating one of the best games of this console generation, BioShock, Irrational Games would have nowhere to go but down. However, they’ve followed a completely different trajectory, shooting straight for the skies with BioShock Infinite.

Within the first few moments of BioShock Infinite, players will recognize a familiar intro — the player arrives at a mysterious lighthouse that is more than just a lighthouse — and by the 10-minute mark they’re thrown head first into a fully realized world. That world is Columbia, Infinite‘s city in the sky.

Right of the bat, players will also notice that instead of a solitary theme of discovery, Irrational Games has crafted the game’s early moments to combine both discovery and awe. The second Columbia reveals itself to the player — with its beaming sunlight and floating structures — it’s clear a unique adventure lies ahead.

What follows from there is pure set-up, as our main character (Booker DeWitt) tries to make sense of his surroundings. Columbia appears to be a city founded on the ideals of American exceptionalism and religion — treating our founding fathers like saints and casting the city’s creator, Father Comstock, as a “prophet.”

For now, the city beams with life, one of the major points of contrast between Columbia and BioShock 1‘s Rapture, but there’s still the sense that something is off. What exactly that is, I’m sure, will reveal itself as the story progresses.

BioShock Infinite Gampley Video Impressions

Infinite also organically establishes some of this universe’s unique elements — namely the use of robotics and vigors. Vigors are Infinite‘s version of plasmids, the magical powers that are mapped to the player’s left hand (left trigger).

These elements are byproducts of a city that is freer of imagination than early 20th Century America — a city that literally reaches for the skies in every way possible. While we don’t get to experience all of the vigors first hand, we do see how most of them work. Again, there are touches of BioShock to their design, but there’s enough new there to be intriguing.

If the rest of the game can live up to the first 30 minutes, players will be in for a very unique experience. Even within that short amount of time, the game was able to establish a lively city that exists on its own terms and a world worth exploring.

And how about that flashback (flash forward)? That was enough to pique my interest.

What did you think of the first 30 minutes of BioShock Infinite? How do you think this game’s opening compares to the first BioShock‘s?

BioShock Infinite is out now for the PS3, Xbox 360, and PC.

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TAGS: 2K Games, Bioshock, BioShock: Infinite, Irrational Games, PC, PS3, Xbox 360

23 Comments

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  1. i just completed it and wow… they out kojima’d kojima XD… this game was brillaint. im a god of war fan, that is my favorite series and i loved ascension so believe me when i say this game is amazing and a must buy. GOTY so far. i think only the last of us and GTA stand in its way.

    i was scared it wouldnt be good because of all the delays but they were bug delays. this game is bug free and the story has not suffered. though the textures are bad sometimes but hardly noticeable, thanks unreal engine, why you suck :(

  2. Great Game. I did experience one or two minor glitches though.

  3. I finished it a few days ago, didnt really like it.

    • wow… sorry if i seem so shocked. its the first time if heard that about the game. did you understand the story and stuff? do you just not like the gameplay?

      why do you not like it?

      • Its okay for someone to like or not like something.

        If you go by this video, the first thirty minutes looks very boring.

        • i know. everyone has an opinion and it was the first time i heard someone disliking this game so i wanted to know why is all. if he doesn’t like it there is a reason after all.

      • Oh I understood the story, pulls one of the most cliche plots ever.
        Then they try to dress it up with “time/dimension” powers but when you think critically their explanation has many…many holes. Was expecting a much better or interesting twist. Halfway through the game the characters dont feel real anymore but instead feel like they are purposefully setting the twist up and the ending tries to blindside you with pretty visuals but thats all it is, superficial dressing.

        The gameplay is lacking, guns and vigors boring.
        The world is closed and path linear, nothing like the previews expressed.
        The songbird(that was also whored out in the previews) has no purpose really, there is no interaction with it(no running, no fighting) and when it does play a role near the end, its boring as well
        You also cant interact with any townsfolk, there are no choices(like stopping an execution in the 15 gameplay trailer.
        Elizabeths Ai is nothing special, shes just a scripted character who sometimes gets you items and can make cover/turrets.

        Thats why I didnt like, and believe I was expecting to love it, Im sorely depressed and let down, the game is mediocre.
        Feels watered down from what was promised.

        • Gameplay was great, i dont really know how you think the Vigors are bad because they make the gameplay unique for a fps game.
          Linear games are the best games around.

          the songbird had one of the biggest roles, its job is too keep Elizabeth in the tower and protect her. you do run from it, a couple of times in fact and at the end you command it. why would you fight something when the writers have other plans for it at the end? XD

          why would you want to interact with the towns people? you have voxophones so that should satisfy you. the towns people all die anyway but you get minigames at the start and they speak. But saying that they automatically start talking when you stand next to them. also you do have a choice with the execution. you can throw the ball in the announcers face.

          this game is not made to give you multiple choices so i dont know why you expected it.

          How can Elizabeth not be special? she is the main character you can say she has a bigger role than booker. name another game where they can get you ammo and salts/item. at least they didnt just make you take her around and not get her to do anything.

          (this bit has the major spoilers)

          explain how the plot is cliche because its far from it. its complicated and you may need to even play it a second time to find out everything. did you know comstock is booker? did you know elizabeth was her daughter? did you know there was infinite worlds?

          look, you seem to be making up things and putting things in your head because of what was apparently said. what you should do from now on is not even bother watching previews and videos talking about the gmaes because you probably will be expecting too much.

          • “the songbird had one of the biggest roles, its job is too keep Elizabeth in the tower and protect her. you do run from it, a couple of times in fact and at the end you command it. why would you fight something when the writers have other plans for it at the end? XD” ~ Corey

            According to the “BioShock” trailers, the songbird felt like a major antagonist. Songbird was advertised as a evil antagonist, which hunts down, stalks, and fights Elizabeth and Booker. It was sold as a Big Sister. If what you are saying is true, the threatening aspect of songbird has been diminished. That stinks.

            ————-

            “Why would you want to interact with the towns people?” ~ Corey

            You cannot interact with the npcs? That stinks as well. When you look at the above game footage, you get the impression that the game does involve some NPC interaction. Bummer.

            Finally, thanks for dropping all of those spoilers. You should have put a warning on your post. grrr…

          • they have dialouge with each other and speak about things. they do not talk to you directly. why is that such a big deal?

            what i got from songbird all along was it was there to keep Elizabeth in order. not letting her get away.

            it was a reply to someone else. the fact i was talking to him about the game should have made you think that they cold have spoilers. those are minor spoilers. i pointed out the major ones. so you wont have read them.

          • uhhh….no, I disagree with all of that.

            “Gameplay was great, i dont really know how you think the Vigors are bad because they make the gameplay unique for a fps game.”
            they were too similar and weaker than original.
            “Linear games are the best games around.”
            …uh…no, not necessarily. Not when your just following a line.

            “the songbird had one of the biggest roles, its job is too keep Elizabeth in the tower and protect her. you do run from it, a couple of times in fact and at the end you command it. why would you fight something when the writers have other plans for it at the end? XD”
            nope, complete waste, felt no fear from it as it was heavily scripted cutscene. I get to command it? more like press x on flashing red ships and then its offed right after, writers shouldve made better plans

            “why would you want to interact with the towns people? you have voxophones so that should satisfy you. the towns people all die anyway but you get minigames at the start and they speak. But saying that they automatically start talking when you stand next to them. also you do have a choice with the execution. you can throw the ball in the announcers face.”
            because the voxophones are boring and just tell you the obvious. being able to intereact would make me feel more for columbia but instead I feel nothing. And thats not the executuion, you should watch the 15 min gameplay trailer that was released before the game at E3 2012.

            “this game is not made to give you multiple choices so i dont know why you expected it.” because they were the trailer, and the previous bioshocks allowed it.

            “How can Elizabeth not be special? she is the main character you can say she has a bigger role than booker. name another game where they can get you ammo and salts/item. at least they didnt just make you take her around and not get her to do anything.”
            So what shes a main character? And they couldve just made the salts/health/ammo more prominent from enemies or just on the level.

            (this bit has the major spoilers)

            “explain how the plot is cliche because its far from it. its complicated and you may need to even play it a second time to find out everything. did you know comstock is booker? did you know elizabeth was her daughter? did you know there was infinite worlds?”
            Its cliche because of all of those reasons, and duh I knew I played the game, and no I dont need to play it again, I understood everything quite fine and it sucked.

            “look, you seem to be making up things and putting things in your head because of what was apparently said. what you should do from now on is not even bother watching previews and videos talking about the gmaes because you probably will be expecting too much.”

            Uh no Im not, you seem to be swallowing whatever a game feeds you.
            That is the f***ing dumbest thing I ever read, you essentially just said everyone at gamerants job is pointless(yknow the guys who speculate trailers and go to demos and write about what to expect)

          • was expecting this
            http://www.youtube.com/watch?v=kEBwKO4RFOU

          • wow… im gonna be honest here and say your complaint is extremely nitpicking. first of all this DEMO was almost 2 years ago. things change all the time in development of a game and the delays should have had you expecting that.

            Also most of this happens in the game anyway. they have clearly picked things out, condensed it into a demo and put it on show for everyone. the conversation with elizabeth and dewittt happen, songbird takes her, you go in the blimp, you jump put it, you go around the sky lines.

            they have all this in the game. the only substantial part that isnt is the horse bit but when she opens the tear that same scene happens.

            90% of this is in the final product. they chose things from the game and condensed it into a demo showing different things.

          • nope, the trailer promised much freedom and interaction with the game. None of the actual gameplay from the final product was ever scene, its like false advertising or how movies edit and only use the best scenes for a movie trailer. You seem to focus on the wrong details, yes the dialogue is there in the trailer and other stuff thats in the game but thats the scripted thats easy to do and even looks way better done in the trailer.

            In the end the game is what it is, average but overhyped.

  4. Finished it the day after release. Started over last night and already I’m finding things I didn’t notice first run through. Definitely GOTY. I can’t see another game being better than this anytime soon. It’s a beautiful and unique experience. I sound like a fanboy but seriously, it lived up to the hype and so much more. The new benchmark has been set.

    • yep… my games are action games so DmC, GoW Ascension (was my GOTY) and MGR were the games i wanted to get GOTY because i love them all but then this slapped me across the face… this is GOTY so far imo and i cant think of a game coming that will beat it, maybe the last of us.

      • Now DmC I enjoyed.

        • yeah, too bad the game did terrible in sales. too many stuck up devil may cry fanboys being too suborn and not giving it a chance. the best story of a dmc game and after time maybe they can realise it may be the best dmc game but they need to play it.

  5. Found two major glitches. one, i pressed x to call songbird and the game changed weapons. no my hand was not on the right bumper! Two, i was close to an enemy and shot him with the shot gun and my shot went through him with no damage. This occured more than once. My thoughts on the game are shifting!

  6. Nice! I kinda wish this was a First Hour video instead of thirty minutes. Looks great. :)

  7. I just found this awesome mod for the PC version of the game on a forum:
    http://lootspace.com/news/?p=126
    I think many will find this awesome. I just started a new game to try it out. From what it looks like it adds some quite neat weapons to the game (I think it replaces the default ones). I only had a chance to play with an “electric version” of the pistol, but so far it looks great.
    You just need to specify your installation folder and you’re done!
    Enjoy!

  8. I’m still interested in the game but I found the guesswork at the beginning on whats going on somewhat annoying. The first 30 mins looked rather boring and I’m hoping the rest of the game is more livelier than this.

  9. so good got it day one beat it day one on 4th playthrough

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