‘BioShock Infinite’ Development Trouble, Epic’s Rod Fergusson Brought on to Help

Published 2 years ago by

BioShock Infinite Brings on Rod Fergusson

When working on a game as highly anticipated as BioShock Infinite there are sure to be bumps along the road to release, but usually those problems tend to be kept as tightly under wraps as the game itself. Unfortunately, when several months go by without much in the way of new details being revealed, fans begin to ask questions, and eventually the entire outfit begins to tear at the seams.

That’s exactly what is happening with BioShock Infinite, things are beginning to unravel and gamers will soon start to wonder whether the game will ever hit its February 2013 release date, which was pushed back from an earlier October slate. Chief among those concerns are several reports of key personnel departing Infinite, and sources claiming that the game’s tumultuous development has resulted in the project losing focus numerous times.

Earlier this year we postulated that Infinite had been delayed into February in order to accommodate a multiplayer mode, and now Irrational Games has confirmed multiplayer was in the works, but after creating two unsuccessful modes, it’s been cancelled. All of the time devoted to adding to the longevity of Infinite, largely considered to be a single player experience, has now been wasted.

Ken Levine, the face of BioShock and Irrational, himself has spoken with Kotaku in a lengthy phone call and did his best to assuage fan fears, saying that the project is still “on track” for its release. He wouldn’t, however, comment on a recent Irrational Games employee acquisition, that has now been confirmed.

That new Irrational team member in question is none other than Rod Fergusson, the now former Director of Production for Gears of War studio Epic Games. Along with Cliff Bleszinski, Fergusson served as the face for the company’s many series, but now he will help Infinite make its way to the finish line. Fergusson took to Twitter to confirm the news and to express his enthusiasm for Infinite.

Rod Fergusson Joining Irrational Games

Despite a spectacular showing at E3 2011, one that even earned it Game Rant’s Best of Show, BioShock Infinite was clearly not in the best of states. Kotaku’s sources claim that while the basic ideas of the game — Elizabeth’s time manipulation, the skyhook, and the struggle between the Vox Populi and the Founders — were there, the team was struggling to bring all those elements together.

Along with Fergusson, 2K Marin‘s Jordan Thomas has been working “on loan” to help ensure those BioShock roots permeate Infinite. For every major player that has departed Irrational, Levine still believes that plenty of key personnel have remained on staff.

BioShock Infinite Development Problems

Despite being a no-show at this year’s E3 the assumption was that BioShock Infinite was still on track to hit its release date, but with all of the recent developments it’s hard not to think the team at Irrational isn’t in some dire straits. If by year’s end we haven’t heard more about this project, it stands to reason that a February release isn’t going to happen.

How do you feel about Epic Games’ Rod Fergusson leaving to join Irrational Games? Will BioShock Infinite hit its release date?

BioShock Infinite might be releasing February 2013 for the PC, PS3, and Xbox 360.

Source: Kotaku, Rod Fergusson

TAGS: Bioshock, BioShock: Infinite, Epic Games, Irrational Games, PC, PS3, Xbox 360


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  1. This is nothing new to the System Shock/Bioshock series. Look at the original Bioshock and what changes it had undergone up to release.

  2. levine has said before that the same thing happened to bioshock 1 and that the big daddies they originally had where totally different to what we got. i personally hope they get rid of the ghost like enemies such as the necromancer style girl and the tube head thing that screams. imo mixing to many genres together will cluster the game and throw it of path of its steam punk style feel.

    it’s good that there will be no mp, whilst it wasn’t all that bad in bioshock 2, it certainly showed that they where working on 2 different games b/c the sp had a pretty forgettable story with boring characters (as opposed to the 1st). i have faith that they’ll get things sorted out before february.

  3. Yeah, I hope their isn’t any multiplayer just for the sake of it. If people want a multiplayer game, then they would play call of duty or halo.

    • Too right Alex, I hate it when games tack on multiplayer modes for money. There are just too many to mention. Bioshock is all about story not multiplayer and thats nothing to be ashamed of!

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